ldd-CC/windont/windont-shell.lua

565 lines
18 KiB
Lua

if not fs.exists("windont.lua") then
print("'windont.lua' not found! Downloading...")
local net = http.get("https://github.com/LDDestroier/CC/raw/master/windont/windont.lua")
if net then
local file = fs.open("windont.lua", "w")
file.write(net.readAll())
file.close()
net.close()
else
error("Could not download Windon't.", 0)
end
end
local windont = require "windont"
windont.default.alwaysRender = false
windont.useSetVisible = true
local scr_x, scr_y = term.getSize()
local keysDown = {}
local instances = {}
local knownNames = {
["rom/programs/shell.lua"] = "CraftOS Shell",
["rom/programs/edit.lua"] = "Edit",
["rom/programs/gps.lua"] = "GPS",
["rom/programs/list.lua"] = "List",
["rom/programs/shutdown.lua"] = "Shutting down...",
["rom/programs/reboot.lua"] = "Rebooting...",
["rom/programs/monitor.lua"] = "Monitor Redirect",
["rom/programs/emu.lua"] = "Emu (CCEmuX)",
["rom/programs/exit.lua"] = "Goodbye!",
["rom/programs/lua.lua"] = "Lua Interpreter",
["rom/programs/fun/adventure.lua"] = "Adventure",
["rom/programs/fun/worm.lua"] = "Worm",
["rom/programs/fun/dj.lua"] = "DJ",
["rom/programs/fun/hello.lua"] = "Hello world!",
["rom/programs/turtle/dance.lua"] = "Dance!",
["rom/programs/turtle/craft.lua"] = "Craft",
["rom/programs/turtle/excavate.lua"] = "Excavate",
["rom/programs/turtle/refuel.lua"] = "Refueling...",
["rom/programs/turtle/go.lua"] = "Go (Turtle)",
["rom/programs/turtle/turn.lua"] = "Turn (Turtle)",
["rom/programs/http/pastebin.lua"] = "Pastebin",
["rom/programs/http/wget.lua"] = "Wget",
["rom/programs/pocket/falling.lua"] = "Falling",
["rom/programs/rednet/chat.lua"] = "Chat",
["rom/programs/rednet/repeat.lua"] = "Rednet Repeat",
["rom/programs/command/exec.lua"] = "Exec (Command)",
["rom/programs/command/commands.lua"] = "Commands",
}
-- events that can only be passed if the instance is focused
local FocusEvents = {
["mouse_click"] = true,
["mouse_drag"] = true,
["mouse_up"] = true,
["key"] = true,
["key_up"] = true,
["char"] = true,
["monitor_touch"] = true,
["paste"] = true,
["terminate"] = true
-- mouse_scroll is intentionally excluded
}
-- events that must have their XY values altered according to the position of the window
local CoordinateEvents = {
["mouse_click"] = {3, 4},
["mouse_drag"] = {3, 4},
["mouse_up"] = {3, 4},
["mouse_scroll"] = {3, 4}
}
local desktop = windont.newWindow(1, 1, scr_x, scr_y, {
backColor = "9"
})
local overlay = windont.newWindow(1, 1, scr_x, scr_y, {
backColor = "-"
})
local debugOverlay = windont.newWindow(1, 1, scr_x, scr_y, {
backColor = "-"
})
desktop.redraw()
local instanceBoxCheck = function(i, x, y, useMain)
assert(type(x) == "number", "x must be number")
assert(type(y) == "number", "y must be number")
return (
x < 1 or x > (useMain and instances[i].mainWindow.meta.width or instances[i].termWindow.meta.width) or
y < 1 or y > (useMain and instances[i].mainWindow.meta.height or instances[i].termWindow.meta.height)
)
end
local focusInstance = function(i)
if instances[i or false] then
if i ~= 1 then
local instance = instances[i]
instances[1].focused = false
table.remove(instances, i)
table.insert(instances, 1, instance)
instances[1].focused = true
end
end
end
-- checks if (x, y) is within a rectangle between (rx1, ry1), (rx2, ry2)
local rectangleCheck = function(x, y, rx1, ry1, rx2, ry2)
return
(x >= rx1 and x <= rx2) and
(y >= ry1 and y <= ry2)
end
-- checks which instance should be selected if you were to click on (x, y)
local checkInstanceByPos = function(x, y, useTerm)
for i = 1, #instances do
if rectangleCheck(
x,
y,
instances[i].mainWindow.meta.x + (useTerm and 1 or 0),
instances[i].mainWindow.meta.y + (useTerm and 1 or 0),
instances[i].mainWindow.meta.x + (useTerm and 1 or 0) + (useTerm and instances[i].termWindow or instances[i].mainWindow).meta.width - 1,
instances[i].mainWindow.meta.y + (useTerm and 1 or 0) + (useTerm and instances[i].termWindow or instances[i].mainWindow).meta.height - 1
) then
return i
end
end
return false
end
local resumeInstance = function(i, _evt, isCoordinateEvent)
local evt = {}
for k,v in pairs(_evt) do
evt[k] = v
end
if isCoordinateEvent then
evt[3] = evt[3] - instances[i].mainWindow.meta.x
evt[4] = evt[4] - instances[i].mainWindow.meta.y
end
repeat
if (isCoordinateEvent and instanceBoxCheck(i, evt[3], evt[4])) then
break
end
oldTerm = term.redirect(instances[i].termWindow)
success, result = coroutine.resume(instances[i].coroutine, table.unpack(evt))
instances[i].program = shell.resolveProgram(instances[i].environment.multishell.getTitle(multishell.getCurrent()))
instances[i].setTitle()
term.redirect(oldTerm)
if success and coroutine.status(instances[i].coroutine) ~= "dead" then
instances[i].cFilter = result
else
instances[i].alive = false
end
until true
end
local newInstance = function(x, y, width, height, program, pName, addBorder)
local output = {}
if addBorder then
output.mainWindow = windont.newWindow(x, y, width, height + 1, {
baseTerm = desktop,
alwaysRender = false,
backColor = "7"
})
output.termWindow = windont.newWindow(1, 2, width, height, {
baseTerm = output.mainWindow,
alwaysRender = false,
blink = false
})
output.oldTermPos = {1, 2, width, height}
output.oldMainPos = {x, y, width, height + 1}
else
output.mainWindow = windont.newWindow(x, y, width + 2, height + 2, {
baseTerm = desktop,
alwaysRender = false,
backColor = "7"
})
output.termWindow = windont.newWindow(2, 2, width, height, {
baseTerm = output.mainWindow,
alwaysRender = false,
})
output.oldTermPos = {2, 2, width, height}
output.oldMainPos = {x, y, width + 2, height + 2}
end
local mw = output.mainWindow -- contains the titlebar, and is the base terminal for termWindow
local tw = output.termWindow -- contains the program's terminal output
tw.meta.transformation = function(x, y, char, text, back, meta)
if x > mw.meta.width - 2 then
return {x, y, " "}, {x, y, "-"}, {x, y, "-"}
else
return {x, y, char}, {x, y, text}, {x, y, back}
end
end
output.refreshMainWindow = function()
for y = 1, mw.meta.height do
mw.setCursorPos(1, y)
if y == 1 or y == mw.meta.height then
mw.blit(
(" "):rep(mw.meta.width),
("7"):rep(mw.meta.width),
("7"):rep(mw.meta.width)
)
else
mw.blit(" ","7","7")
mw.setCursorPos(mw.meta.width, y)
mw.blit(" ","7","7")
end
end
end
output.refreshMainWindow()
output.program = program or "rom/programs/shell.lua"
output.setTitle = function()
output.title = pName or (type(output.program) == "string" and (knownNames[fs.combine("", output.program)] or fs.getName(output.program))) or tostring(output.program)
end
output.setTitle()
-- pausing will probably be implemented later
output.paused = false
output.timeMod = 0
output.clockMod = 0
output.timers = {}
output.alive = true
output.focused = true
output.manipMode = 0
output.writeTitleBar = function()
mw.setCursorPos(1, 1)
if output.focused then
mw.setTextColor(colors.white)
else
mw.setTextColor(colors.lightGray)
end
mw.setBackgroundColor(colors.gray)
mw.clearLine()
if #output.title <= (mw.meta.width - 4) then
mw.write(output.title) -- write full title
else
mw.write(output.title:sub(1, mw.meta.width - 7) .. "...") -- draw abreviated title
end
-- mw.setCursorPos(mw.meta.width - 3, 1)
-- mw.write(" \22\94\215") -- minimize / maximize / close
mw.setCursorPos(mw.meta.width - 1, 1)
mw.write(" \215") -- close
end
if type(program) == "string" then
output.main = function()
tw.clear()
return shell.run(program)
end
elseif type(program) == "function" then
output.main = program
end
output.environment = {}
setmetatable(output.environment, {__index = _ENV})
setfenv(output.main, output.environment)
output.coroutine = coroutine.create(output.main)
output.cFilter = nil
for i = 1, #instances do
instances[i].focused = false
end
table.insert(instances, 1, output)
resumeInstance(1, {}, false)
return output
end
local moveInstance = function(i, x, y, newWidth, newHeight, relative)
desktop.clear()
newWidth = math.max(newWidth or instances[i].mainWindow.meta.width, 3)
newHeight = math.max(newHeight or instances[i].mainWindow.meta.height, 3)
if relative then
if x == 0 and y == 0 then
if (not newWidth or newWidth == instances[i].mainWindow.meta.width) and (not newHeight or newHeight == instances[i].mainWindow.meta.height) then
return
end
end
instances[i].mainWindow.reposition(instances[i].mainWindow.meta.x + x, instances[i].mainWindow.meta.y + y, newWidth, newHeight)
else
if x == instances[i].mainWindow.meta.x and y == instances[i].mainWindow.meta.y then
if (not newWidth or newWidth == instances[i].mainWindow.meta.width) and (not newHeight or newHeight == instances[i].mainWindow.meta.height) then
return
end
end
instances[i].mainWindow.reposition(x, y, newWidth, newHeight)
end
instances[i].termWindow.reposition(
2, 2,
math.max(instances[i].oldTermPos[3], instances[i].mainWindow.meta.width - 2),
math.max(instances[i].oldTermPos[4], instances[i].mainWindow.meta.height - 2)
)
instances[i].termWindow.redraw(nil, nil, nil, {force = true})
instances[i].refreshMainWindow()
end
local render = function()
local wins = {}
for i = 1, #instances do
wins[i] = instances[i].mainWindow
instances[i].termWindow.redraw()
end
windont.render({force = true}, table.unpack(wins))
windont.render({}, debugOverlay, overlay, desktop)
end
local makeNewWindow = function(program)
newInstance(2, 2, math.max(scr_x - 16, 8), math.max(scr_y - 6, 5), program or "rom/programs/shell.lua")
local good = false
while not good do
good = true
if #instances == 1 then
return
else
for i = 2, #instances do
if instances[1].mainWindow.meta.x == instances[i].mainWindow.meta.x and instances[1].mainWindow.meta.y == instances[i].mainWindow.meta.y then
instances[1].mainWindow.reposition(instances[1].mainWindow.meta.x + 2, instances[1].mainWindow.meta.y + 2)
good = false
break
end
end
end
end
end
local cleanExit = function()
term.setBackgroundColor(colors.black)
term.clear()
term.setCursorPos(1, 1)
print("Thanks for using Windon't Shell!")
end
local main = function()
makeNewWindow()
local evt, success, result, oldTerm
local cx, cy
local isCoordinateEvent
local usedCoordinateEvent
local isManipulatingInstance = false
-- handles input system
local keyTimer = os.startTimer(0.05)
while true do
evt = {coroutine.yield()}
cx, cy = term.getCursorBlink()
if evt[1] == "key" and not evt[3] then
keysDown[evt[2]] = 0
elseif evt[1] == "key_up" then
keysDown[evt[2]] = nil
end
if evt[1] == "term_resize" then
scr_x, scr_y = term.getSize()
desktop.reposition(1, 1, scr_x, scr_y)
overlay.reposition(1, 1, scr_x, scr_y)
end
if evt[1] == "mouse_click" then
focusInstance(checkInstanceByPos(evt[3], evt[4]))
if not checkInstanceByPos(evt[3], evt[4]) then
if evt[2] == 2 then
makeNewWindow()
end
elseif evt[2] == 1 then
if evt[4] == instances[1].mainWindow.meta.y and evt[3] == (instances[1].mainWindow.meta.x + instances[1].mainWindow.meta.width - 1) then
instances[1].alive = false
end
end
end
if evt[1] == "terminate" and not instances[1] then
cleanExit()
return true
end
if evt[1] == "timer" and evt[2] == keyTimer then
keyTimer = os.startTimer(0)
for k,v in pairs(keysDown) do
keysDown[k] = v + 0.05
end
if instances[1] then
term.setCursorPos(
instances[1].termWindow.meta.cursorX + instances[1].mainWindow.meta.x,
instances[1].termWindow.meta.cursorY + instances[1].mainWindow.meta.y
)
term.setCursorBlink(instances[1].termWindow.meta.blink)
overlay.clear()
else
local msg = "Right click to open shell."
term.setCursorBlink(false)
overlay.setCursorPos(scr_x / 2 - #msg / 2, scr_y / 2)
overlay.write("Right click to open shell.")
end
render()
-- move windows with arrow keys (for now)
if false then
if keysDown[keys.right] then
desktop.clear()
instances[1].mainWindow.reposition(instances[1].mainWindow.meta.x + 1, instances[1].mainWindow.meta.y)
end
if keysDown[keys.left] then
desktop.clear()
instances[1].mainWindow.reposition(instances[1].mainWindow.meta.x - 1, instances[1].mainWindow.meta.y)
end
if keysDown[keys.up] then
desktop.clear()
instances[1].mainWindow.reposition(instances[1].mainWindow.meta.x, instances[1].mainWindow.meta.y - 1)
end
if keysDown[keys.down] then
desktop.clear()
instances[1].mainWindow.reposition(instances[1].mainWindow.meta.x, instances[1].mainWindow.meta.y + 1)
end
end
else
usedCoordinateEvent = false
isCoordinateEvent = false
for i = 1, #instances do
if (not isManipulatingInstance) and evt[1] == "mouse_click" and (keysDown[keys.leftAlt] or (
(checkInstanceByPos(evt[3], evt[4], false) == i) and not (checkInstanceByPos(evt[3], evt[4], true) == i)
)) then
if evt[2] == 1 then
-- dragging a window
if instances[i].manipMode == 0 then
instances[i].manipMode = 1
isManipulatingInstance = true
instances[i].dragging = {instances[i].mainWindow.meta.x - evt[3], instances[i].mainWindow.meta.y - evt[4]}
end
elseif evt[2] == 2 then
-- resizing a window
if instances[i].manipMode == 0 then
instances[i].manipMode = 2
isManipulatingInstance = true
instances[i].oldTermPos = {
instances[i].termWindow.meta.x,
instances[i].termWindow.meta.y,
instances[i].termWindow.meta.width,
instances[i].termWindow.meta.height
}
instances[i].oldMainPos = {
instances[i].mainWindow.meta.x,
instances[i].mainWindow.meta.y,
instances[i].mainWindow.meta.width,
instances[i].mainWindow.meta.height
}
if evt[3] > (instances[i].mainWindow.meta.x + (instances[i].mainWindow.meta.width) - 1) - 2 then
instances[i].resizingRight = (instances[i].mainWindow.meta.x + instances[i].mainWindow.meta.width - 1) - evt[3]
elseif evt[3] < (instances[i].mainWindow.meta.x + 2) then
instances[i].resizingLeft = (instances[i].mainWindow.meta.x - 1) - evt[3]
end
if evt[4] > (instances[i].mainWindow.meta.y + (instances[i].mainWindow.meta.height) - 1) - 2 then
instances[i].resizingBottom = (instances[i].mainWindow.meta.y + instances[i].mainWindow.meta.height - 1) - evt[4]
elseif evt[4] < (instances[i].mainWindow.meta.y + 2) then
instances[i].resizingTop = (instances[i].mainWindow.meta.y - 1) - evt[4]
end
end
end
else
if evt[1] == "mouse_up" then
if instances[i].manipMode == 2 then
instances[i].mainWindow.clear()
instances[i].termWindow.reposition(2, 2, instances[i].mainWindow.meta.width - 2, instances[i].mainWindow.meta.height - 2)
instances[i].termWindow.redraw(nil, nil, nil, {force = true})
end
instances[i].manipMode = 0
isManipulatingInstance = false
instances[i].dragging = nil
instances[i].resizingRight = nil
instances[i].resizingLeft = nil
instances[i].resizingBottom = nil
instances[i].resizingTop = nil
elseif evt[1] == "mouse_drag" then
if isManipulatingInstance then
if instances[i].manipMode == 1 then
moveInstance(
i,
instances[i].dragging[1] + evt[3],
instances[i].dragging[2] + evt[4]
)
elseif instances[i].manipMode == 2 then
local newX, newY = instances[i].mainWindow.meta.x, instances[i].mainWindow.meta.y
local oriX, oriY = instances[i].mainWindow.meta.x, instances[i].mainWindow.meta.y
local newWidth, newHeight = instances[i].mainWindow.meta.width, instances[i].mainWindow.meta.height
local oriWidth, oriHeight = instances[i].mainWindow.meta.width, instances[i].mainWindow.meta.height
if instances[i].resizingRight then
newWidth = instances[i].resizingRight + (evt[3] - instances[i].oldMainPos[1] + 1)
end
if instances[i].resizingLeft then
newX = instances[i].resizingLeft + evt[3] + 1
newWidth = instances[i].oldMainPos[3] + (instances[i].oldMainPos[1] - newX)
end
if instances[i].resizingBottom then
newHeight = instances[i].resizingBottom + (evt[4] - instances[i].oldMainPos[2] + 1)
end
if instances[i].resizingTop then
newY = instances[i].resizingTop + evt[4] + 1
newHeight = instances[i].oldMainPos[4] + (instances[i].oldMainPos[2] - newY)
end
moveInstance(
i,
newX,
newY,
newWidth,
newHeight
)
if newWidth ~= oriWidth or newHeight ~= oriHeight then
resumeInstance(i, {"term_resize"}, false)
end
end
end
end
if (instances[i].cFilter == evt[1] or instances[i].cFilter == "terminate" or (not instances[i].cFilter)) then
if (instances[i].focused or not FocusEvents[evt[1]]) then
resumeInstance(i, evt, CoordinateEvents[evt[1]])
if CoordinateEvents[evt[1]] then
usedCoordinateEvent = true
end
end
end
end
instances[i].writeTitleBar()
end
end
-- check for dead instances
for i = #instances, 1, -1 do
if not instances[i].alive then
if instances[i].focused then
if instances[i - 1] then
instances[i - 1].focused = true
elseif instances[i + 1] then
instances[i + 1].focused = true
end
end
table.remove(instances, i)
desktop.clear()
end
end
-- make sure the focused window is on top
for i = 1, #instances do
if instances[i].focused then
instances[i], instances[1] = instances[1], instances[i]
break
end
end
end
end
main()