ldd-CC/CCBN/ccbn-data/chipdata/vulcan_internal

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local stage, players, objects, projectiles, act, images = ...
return {
info = {
name = "Vulcan_Internal",
description = "Internal component of Vulcan1 through 3 and SuperVulcan.",
cooldown = {
shoot = 6,
move = 4
}
},
logic = function(info)
info.x = info.x + (3 / stage.panelWidth) * info.direction
act.stage.setDamage(info.x, info.y, 10, info.owner, 1, info.noFlinch)
local struckPlayer, struckObject = act.projectile.checkProjectileCollisions(info)
if info.frame > 50 or struckPlayer or struckObject then
act.stage.setDamage(info.x + info.direction, info.y, 10, info.owner, 1, info.noFlinch)
return false
else
return true, {{images.cannon, info.x, info.y}}
end
end
}