ldd-CC/CCBN/ccbn-data/chipdata/panelgrab

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local stage, players, objects, projectiles, act, images = ...
return {
info = {
name = "PanelGrab",
description = "Grabs one panel from enemy!",
cooldown = {
shoot = 6,
move = 4
}
},
logic = function(info)
if info.frame == 0 then
if info.owner == 1 then
info.x = 5
for x = 2, 5 do
if stage.panels[info.y][x].owner ~= info.owner then
info.x = x
break
end
end
else
info.x = 2
for x = 5, 2, -1 do
if stage.panels[info.y][x].owner ~= info.owner then
info.x = x
break
end
end
end
end
act.projectile.newProjectile(info.x, info.y, info.player, "panelgrab_internal")
return false
end
}