mirror of
https://github.com/LDDestroier/CC/
synced 2024-12-12 11:10:28 +00:00
55 lines
1.2 KiB
Plaintext
55 lines
1.2 KiB
Plaintext
local stage, players, objects, projectiles, act, images = ...
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return {
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info = {
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name = "Boomer1",
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description = "Boomerang that orbits stage!",
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cooldown = {
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shoot = 6,
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move = 5
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}
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},
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logic = function(info)
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if info.direction == 1 then
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if info.frame == 0 then
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info.x = 0
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info.y = 3
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end
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if info.y > 1 then
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if info.x <= 6 then
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info.x = info.x + (2 / stage.panelWidth)
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else
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info.y = info.y - (2 / stage.panelHeight)
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end
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elseif info.x > 0 then
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info.x = info.x - (2 / stage.panelWidth)
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else
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return false
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end
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elseif info.direction == -1 then
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if info.frame == 0 then
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info.x = 7
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info.y = 3
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end
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if info.y > 1 then
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if info.x > 1 then
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info.x = info.x - (2 / stage.panelWidth)
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else
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info.y = info.y - (2 / stage.panelHeight)
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end
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elseif info.x <= 7 then
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info.x = info.x + (2 / stage.panelWidth)
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else
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return false
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end
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end
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local struckObject = act.object.checkObjectAtPos(info.x, info.y)
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if struckObject then
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info.safeObjects[struckObject] = true
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end
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act.stage.setDamage(info.x, info.y, 60, info.owner, 2, false, {}, info.safeObjects)
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return true, {{images.cannon, info.x, info.y}}
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end
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}
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