local stage, players, objects, projectiles, act, images = ... return { image = images.rockcube, friendlyFire = true, -- can it hit its owner? health = 500, -- amount of damage before disintegrating maxHealth = 500, -- just a formality smackDamage = 200, -- amount of damage it will do if launched at enemy doYeet = true, -- whether or not to fly backwards and do smackDamage to target delayedTime = 400, -- amount of frames before running delayedFunc() delayedFunc = function() -- will run every delayedTime frames -- rockcubes do what rock cubes do end, }