local stage, players, objects, projectiles, act, images = ... return { info = { name = "V-Gun", description = "Hits enemy as well as two diagonal panels back!", cooldown = { shoot = 6, move = 4 } }, logic = function(info) info.x = info.x + (2 / stage.panelWidth) * info.direction act.stage.setDamage(info.x, info.y, 40, info.owner, 2) local struckPlayer, struckObject = act.projectile.checkProjectileCollisions(info) if info.frame > 50 or struckPlayer or struckObject then if struckPlayer or struckObject then act.stage.setDamage(info.x, info.y, 30, info.owner, 2) act.stage.setDamage(info.x + info.direction, info.y - 1, 30, info.owner, 2) act.stage.setDamage(info.x + info.direction, info.y + 1, 30, info.owner, 2) end return false else return true, {{images.cannon, info.x, info.y}} end end }