local stage, players, objects, projectiles, act, images = ... return { info = { name = "PanelGrab", description = "Grabs one panel from enemy!", cooldown = { shoot = 6, move = 4 } }, logic = function(info) if info.frame == 0 then if info.owner == 1 then info.x = 5 for x = 2, 5 do if stage.panels[info.y][x].owner ~= info.owner then info.x = x break end end else info.x = 2 for x = 5, 2, -1 do if stage.panels[info.y][x].owner ~= info.owner then info.x = x break end end end end act.projectile.newProjectile(info.x, info.y, info.player, "panelgrab_internal") return false end }