local stage, players, objects, projectiles, act, images = ... return { info = { name = "Geddon1", description = "Cracks all panels!", cooldown = { shoot = 8, move = 4 } }, logic = function(info) for y, row in pairs(stage.panels) do for x, panel in pairs(row) do act.stage.crackPanel(x, y, 1) end end return false end }