local stage, players, objects, projectiles, act, images = ... return { info = { name = "DoubleCrack", description = "Destroys two panels in front!", cooldown = { shoot = 8, move = 4 } }, logic = function(info) act.stage.crackPanel(info.x + info.direction, info.y, 2) act.stage.crackPanel(info.x + info.direction * 2, info.y, 2) return false end }