local stage, players, objects, projectiles, act, images = ... return { info = { name = "MegaBuster", description = "Fires a weak shot forwards!", cooldown = { shoot = 4, move = 2 } }, logic = function(info) info.x = info.x + (3 / stage.panelWidth) * info.direction act.stage.setDamage(info.x, info.y, info.player.busterPower or 1, info.owner, 1, true) local struckPlayer, struckObject = act.projectile.checkProjectileCollisions(info) if info.frame > 50 or struckPlayer or struckObject then return false else return true, {{images.buster, info.x, info.y}} end end }