local stage, players, objects, projectiles, act, images = ... return { info = { name = "CrossBomb", description = "Lob a cross-shaped bomb 2 panels forward!", cooldown = { shoot = 6, move = 5 } }, logic = function(info) local maxDist = 3 local maxFrames = 10 local parabola = math.sin((math.pi / maxFrames) * info.frame) * 2 if parabola < 0.1 and info.frame > 3 then act.stage.setDamage(info.x, info.y - 1, 70, info.owner, 2, false) act.stage.setDamage(info.x, info.y, 70, info.owner, 2, false) act.stage.setDamage(info.x, info.y + 1, 70, info.owner, 2, false) act.stage.setDamage(info.x - 1, info.y, 70, info.owner, 2, false) act.stage.setDamage(info.x + 1, info.y, 70, info.owner, 2, false) return false else info.x = info.x + (maxDist / maxFrames) * info.direction end return true, {{images.cannon, info.x, info.y - parabola}} end }