-- Workspaces for ComputerCraft -- by LDDestroier local tArg = {...} local instances = {} local configPath = ".workspace_config" -- finish later -- a custom shell that records the last ran program local customShell = function() local sHistory = {} term.setTextColor(colors.yellow) term.setBackgroundColor(colors.black) term.clear() term.setCursorPos(1, 1) term.write(os.version() .. " (Workspace)") term.setCursorPos(1, 2) -- some code is directly taken from rom/programs/shell.lua -- oh well local input while true do term.setTextColor(colors.yellow) write( shell.dir() .. "> " ) term.setTextColor(colors.white) if settings.get( "shell.autocomplete" ) then input = read( nil, tCommandHistory, shell.complete ) else input = read( nil, tCommandHistory ) end if input:match("%S") and sHistory[#sHistory] ~= input then sHistory[#sHistory + 1] = input end shell.run(input) end end local config = { workspaceMoveSpeed = 0.1, defaultProgram = "rom/programs/shell.lua", timesRan = 0, WSmap = { {true,true,true}, {true,true,true}, {true,true,true}, } } -- values determined after every new/removed workspace local gridWidth, gridHeight, gridMinX, gridMinY -- used by argument parser local argList, argErrors local getMapSize = function() local xmax, xmin, ymax, ymin = -math.huge, math.huge, -math.huge, math.huge local isRowEmpty for y, v in pairs(config.WSmap) do isRowEmpty = true for x, vv in pairs(v) do if vv then xmin = math.min(xmin, x) xmax = math.max(xmax, x) isRowEmpty = false end end if not isRowEmpty then ymin = math.min(ymin, y) ymax = math.max(ymax, y) end end return xmax, ymax, xmin, ymin end local saveConfig = function() local file = fs.open(configPath, "w") file.write( textutils.serialize(config) ) file.close() end local loadConfig = function() if fs.exists(configPath) then local file = fs.open(configPath, "r") local contents = file.readAll() file.close() local newConfig = textutils.unserialize(contents) for k,v in pairs(newConfig) do config[k] = v end end end loadConfig() saveConfig() local keysDown = {} -- amount of time (seconds) until workspace indicator disappears local workspaceIndicatorDuration = 0.6 -- if held down while moving workspace, will swap positions local swapKey = keys.tab local scr_x, scr_y = term.getSize() local windowWidth = scr_x local windowHeight = scr_y local doDrawWorkspaceIndicator = false local scroll = {0,0} -- change this value when scrolling local realScroll = {0,0} -- this value changes depending on scroll for smoothness purposes local focus = {} -- currently focused instance, declared when loading from config local isRunning = true local cwrite = function(text, y, terminal) terminal = terminal or term.current() local cx, cy = terminal.getCursorPos() local sx, sy = terminal.getSize() terminal.setCursorPos(sx / 2 - #text / 2, y or (sy / 2)) terminal.write(text) end -- start up lddterm local lddterm = {} lddterm.alwaysRender = false -- renders after any and all screen-changing functions. lddterm.useColors = true -- normal computers do not allow color, but this variable doesn't do anything yet lddterm.baseTerm = term.current() -- will draw to this terminal lddterm.transformation = nil -- will modify the current buffer as an NFT image before rendering lddterm.cursorTransformation = nil -- will modify the cursor position lddterm.drawFunction = nil -- will draw using this function instead of basic NFT drawing lddterm.adjustX = 0 -- moves entire screen X lddterm.adjustY = 0 -- moves entire screen Y lddterm.selectedWindow = 1 -- determines which window controls the cursor lddterm.windows = {} local drawWorkspaceIndicator = function(terminal) gridWidth, gridHeight, gridMinX, gridMinY = getMapSize() terminal = terminal or lddterm.baseTerm for y = gridMinY - 1, gridHeight + 1 do for x = gridMinX - 1, gridWidth + 1 do term.setCursorPos((x - gridMinX) + scr_x / 2 - (gridWidth - gridMinX) / 2, (y - gridMinY) + scr_y / 2 - (gridHeight - gridMinY) / 2) if instances[y] then if instances[y][x] then if focus[1] == x and focus[2] == y then term.blit(" ", "8", "8") elseif instances[y][x].active then term.blit(" ", "7", "7") else term.blit(" ", "f", "f") end else term.blit(" ", "0", "0") end else term.blit(" ", "0", "0") end end end end -- converts hex colors to colors api, and back local to_colors, to_blit = { [' '] = 0, ['0'] = 1, ['1'] = 2, ['2'] = 4, ['3'] = 8, ['4'] = 16, ['5'] = 32, ['6'] = 64, ['7'] = 128, ['8'] = 256, ['9'] = 512, ['a'] = 1024, ['b'] = 2048, ['c'] = 4096, ['d'] = 8192, ['e'] = 16384, ['f'] = 32768, }, {} for k,v in pairs(to_colors) do to_blit[v] = k end -- separates string into table based on divider local explode = function(div, str, replstr, includeDiv) if (div == '') then return false end local pos, arr = 0, {} for st, sp in function() return string.find(str, div, pos, false) end do table.insert(arr, string.sub(replstr or str, pos, st - 1 + (includeDiv and #div or 0))) pos = sp + 1 end table.insert(arr, string.sub(replstr or str, pos)) return arr end -- determines the size of the terminal before rendering always local determineScreenSize = function() scr_x, scr_y = lddterm.baseTerm.getSize() lddterm.screenWidth = scr_x lddterm.screenHeight = scr_y end determineScreenSize() -- takes two or more windows and checks if the first of them overlap the other(s) lddterm.checkWindowOverlap = function(window, ...) if #lddterm.windows < 2 then return false end local list, win = {...} for i = 1, #list do win = list[i] if win ~= window then if ( window.x < win.x + win.width and win.x < window.x + window.width and window.y < win.y + win.height and win.y < window.y + window.height ) then return true end end end return false end local fixCursorPos = function() local cx, cy if lddterm.windows[lddterm.selectedWindow] then if lddterm.cursorTransformation then cx, cy = lddterm.cursorTransformation( lddterm.windows[lddterm.selectedWindow].cursor[1], lddterm.windows[lddterm.selectedWindow].cursor[2] ) lddterm.baseTerm.setCursorPos( cx + lddterm.windows[lddterm.selectedWindow].x - 1, cy + lddterm.windows[lddterm.selectedWindow].y - 1 ) else lddterm.baseTerm.setCursorPos( -1 + lddterm.windows[lddterm.selectedWindow].cursor[1] + lddterm.windows[lddterm.selectedWindow].x, lddterm.windows[lddterm.selectedWindow].cursor[2] + lddterm.windows[lddterm.selectedWindow].y - 1 ) end lddterm.baseTerm.setCursorBlink(lddterm.windows[lddterm.selectedWindow].blink) end end -- renders the screen with optional transformation function lddterm.render = function(transformation, drawFunction) -- determine new screen size and change lddterm screen to fit old_scr_x, old_scr_y = scr_x, scr_y determineScreenSize() if old_scr_x ~= scr_x or old_scr_y ~= scr_y then lddterm.baseTerm.clear() end local image = lddterm.screenshot() if type(transformation) == "function" then image = transformation(image) end if drawFunction then drawFunction(image, lddterm.baseTerm) else for y = 1, #image[1] do lddterm.baseTerm.setCursorPos(1 + lddterm.adjustX, y + lddterm.adjustY) lddterm.baseTerm.blit(image[1][y], image[2][y], image[3][y]) end end if doDrawWorkspaceIndicator then drawWorkspaceIndicator() end fixCursorPos() end lddterm.newWindow = function(width, height, x, y, meta) meta = meta or {} local window = { width = math.floor(width), height = math.floor(height), blink = true, cursor = meta.cursor or {1, 1}, colors = meta.colors or {"0", "f"}, clearChar = meta.clearChar or " ", visible = meta.visible or true, x = math.floor(x) or 1, y = math.floor(y) or 1, buffer = {{},{},{}}, } for y = 1, height do window.buffer[1][y] = {} window.buffer[2][y] = {} window.buffer[3][y] = {} for x = 1, width do window.buffer[1][y][x] = window.clearChar window.buffer[2][y][x] = window.colors[1] window.buffer[3][y][x] = window.colors[2] end end window.handle = {} window.handle.setCursorPos = function(x, y) window.cursor = {x, y} fixCursorPos() end window.handle.getCursorPos = function() return window.cursor[1], window.cursor[2] end window.handle.setCursorBlink = function(blink) window.blink = blink or false end window.handle.getCursorBlink = function() return window.blink end window.handle.scroll = function(amount) if amount > 0 then for i = 1, amount do for c = 1, 3 do table.remove(window.buffer[c], 1) window.buffer[c][window.height] = {} for xx = 1, width do window.buffer[c][window.height][xx] = ( c == 1 and window.clearChar or c == 2 and window.colors[1] or c == 3 and window.colors[2] ) end end end elseif amount < 0 then for i = 1, -amount do for c = 1, 3 do window.buffer[c][window.height] = nil table.insert(window.buffer[c], 1, {}) for xx = 1, width do window.buffer[c][1][xx] = ( c == 1 and window.clearChar or c == 2 and window.colors[1] or c == 3 and window.colors[2] ) end end end end if lddterm.alwaysRender then lddterm.render(lddterm.transformation, lddterm.drawFunction) end end window.handle.scrollX = function(amount) if amount > 0 then for i = 1, amount do for c = 1, 3 do for y = 1, window.height do table.remove(window.buffer[c][y], 1) window.buffer[c][y][window.width] = ( c == 1 and window.clearChar or c == 2 and window.colors[1] or c == 3 and window.colors[2] ) end end end elseif amount < 0 then for i = 1, -amount do for c = 1, 3 do for y = 1, window.height do window.buffer[c][y][window.width] = nil table.insert(window.buffer[c][y], 1, ( c == 1 and window.clearChar or c == 2 and window.colors[1] or c == 3 and window.colors[2] )) end end end end if lddterm.alwaysRender then lddterm.render(lddterm.transformation, lddterm.drawFunction) end end window.handle.write = function(text, x, y, ignoreAlwaysRender) assert(text ~= nil, "expected string 'text'") text = tostring(text) local cx = math.floor(tonumber(x) or window.cursor[1]) local cy = math.floor(tonumber(y) or window.cursor[2]) text = text:sub(math.max(0, -cx - 1)) for i = 1, #text do if cx >= 1 and cx <= window.width and cy >= 1 and cy <= window.height then window.buffer[1][cy][cx] = text:sub(i,i) window.buffer[2][cy][cx] = window.colors[1] window.buffer[3][cy][cx] = window.colors[2] end cx = math.min(cx + 1, window.width + 1) end window.cursor = {cx, cy} if lddterm.alwaysRender and not ignoreAlwaysRender then lddterm.render(lddterm.transformation, lddterm.drawFunction) end end window.handle.writeWrap = function(text, x, y, ignoreAlwaysRender) local words = explode(" ", text, nil, true) local cx, cy = x or window.cursor[1], y or window.cursor[2] for i = 1, #words do if cx + #words[i] > window.width + 1 then cx = 1 if cy >= window.height then window.handle.scroll(1) cy = window.height else cy = cy + 1 end end window.handle.write(words[i], cx, cy, true) cx = cx + #words[i] end if lddterm.alwaysRender and not ignoreAlwaysRender then lddterm.render(lddterm.transformation, lddterm.drawFunction) end end window.handle.blit = function(char, textCol, backCol, x, y) if type(char) == "number" then char = tostring(char) end if type(textCol) == "number" then textCol = tostring(textCol) end if type(backCol) == "number" then backCol = tostring(backCol) end assert(char ~= nil, "expected string 'char'") local cx = math.floor(tonumber(x) or window.cursor[1]) local cy = math.floor(tonumber(y) or window.cursor[2]) char = char:sub(math.max(0, -cx - 1)) for i = 1, #char do if cx >= 1 and cx <= window.width and cy >= 1 and cy <= window.height then window.buffer[1][cy][cx] = char:sub(i,i) window.buffer[2][cy][cx] = textCol:sub(i,i) window.buffer[3][cy][cx] = backCol:sub(i,i) end cx = cx + 1 end window.cursor = {cx, cy} if lddterm.alwaysRender and not ignoreAlwaysRender then lddterm.render(lddterm.transformation, lddterm.drawFunction) end end window.handle.print = function(text, x, y) text = text and tostring(text) window.handle.write(text, x, y, true) window.cursor[1] = 1 if window.cursor[2] >= window.height then window.handle.scroll(1) else window.cursor[2] = window.cursor[2] + 1 if lddterm.alwaysRender then lddterm.render(lddterm.transformation, lddterm.drawFunction) end end end window.handle.clear = function(char, ignoreAlwaysRender) local cx = 1 for y = 1, window.height do for x = 1, window.width do if char then cx = (x % #char) + 1 end window.buffer[1][y][x] = char and char:sub(cx, cx) or window.clearChar window.buffer[2][y][x] = window.colors[1] window.buffer[3][y][x] = window.colors[2] end end if lddterm.alwaysRender and not ignoreAlwaysRender then lddterm.render(lddterm.transformation, lddterm.drawFunction) end end window.handle.clearLine = function(cy, char, ignoreAlwaysRender) cy = math.floor(cy or window.cursor[2]) local cx = 1 for x = 1, window.width do if char then cx = (x % #char) + 1 end window.buffer[1][cy or window.cursor[2]][x] = char and char:sub(cx, cx) or window.clearChar window.buffer[2][cy or window.cursor[2]][x] = window.colors[1] window.buffer[3][cy or window.cursor[2]][x] = window.colors[2] end if lddterm.alwaysRender and not ignoreAlwaysRender then lddterm.render(lddterm.transformation, lddterm.drawFunction) end end window.handle.clearColumn = function(cx, char, ignoreAlwaysRender) cx = math.floor(cx) char = char and char:sub(1,1) for y = 1, window.height do window.buffer[1][y][cx or window.cursor[1]] = char and char or window.clearChar window.buffer[2][y][cx or window.cursor[1]] = window.colors[1] window.buffer[3][y][cx or window.cursor[1]] = window.colors[2] end if lddterm.alwaysRender and not ignoreAlwaysRender then lddterm.render(lddterm.transformation, lddterm.drawFunction) end end window.handle.getSize = function() return window.width, window.height end window.handle.isColor = function() return lddterm.useColors end window.handle.isColour = window.handle.isColor window.handle.setTextColor = function(color) if to_blit[color] then window.colors[1] = to_blit[color] end end window.handle.setTextColour = window.handle.setTextColor window.handle.setBackgroundColor = function(color) if to_blit[color] then window.colors[2] = to_blit[color] end end window.handle.setBackgroundColour = window.handle.setBackgroundColor window.handle.getTextColor = function() return to_colors[window.colors[1]] or colors.white end window.handle.getTextColour = window.handle.getTextColor window.handle.getBackgroundColor = function() return to_colors[window.colors[2]] or colors.black end window.handle.getBackgroundColour = window.handle.getBackgroundColor window.handle.reposition = function(x, y) window.x = math.floor(x or window.x) window.y = math.floor(y or window.y) if lddterm.alwaysRender then lddterm.render(lddterm.transformation, lddterm.drawFunction) end end window.handle.setPaletteColor = function(...) return lddterm.baseTerm.setPaletteColor(...) end window.handle.setPaletteColour = window.handle.setPaletteColor window.handle.getPaletteColor = function(...) return lddterm.baseTerm.getPaletteColor(...) end window.handle.getPaletteColour = window.handle.getPaletteColor window.handle.getPosition = function() return window.x, window.y end window.handle.restoreCursor = function() lddterm.baseTerm.setCursorPos( -1 + window.cursor[1] + window.x, window.cursor[2] + window.y - 1 ) end window.handle.setVisible = function(visible) window.visible = visible or false end window.handle.redraw = lddterm.render window.handle.current = window.handle window.layer = #lddterm.windows + 1 lddterm.windows[window.layer] = window return window, window.layer end lddterm.setLayer = function(window, _layer) local layer = math.max(1, math.min(#lddterm.windows, _layer)) local win = window table.remove(lddterm.windows, win.layer) table.insert(lddterm.windows, layer, win) if lddterm.alwaysRender then lddterm.render(lddterm.transformation, lddterm.drawFunction) end return true end local old_scr_x, old_scr_y -- gets screenshot of whole lddterm desktop, OR a single window lddterm.screenshot = function(window) local output = {{},{},{}} local line if window then for y = 1, #window.buffer do line = {"","",""} for x = 1, #window.buffer do line = { line[1] .. window.buffer[1][y][x], line[2] .. window.buffer[2][y][x], line[3] .. window.buffer[3][y][x] } end output[1][y] = line[1] output[2][y] = line[2] output[3][y] = line[3] end else for y = 1, scr_y do line = {"","",""} for x = 1, scr_x do c = " " lt, lb = t, b t, b = "0", "f" for l, v in pairs(lddterm.windows) do if lddterm.windows[l] then if lddterm.windows[l].visible then sx = 1 + x - lddterm.windows[l].x sy = 1 + y - lddterm.windows[l].y if lddterm.windows[l].buffer[1][sy] then if lddterm.windows[l].buffer[1][sy][sx] then c = lddterm.windows[l].buffer[1][sy][sx] or c t = lddterm.windows[l].buffer[2][sy][sx] or t b = lddterm.windows[l].buffer[3][sy][sx] or b break end end end end end line = { line[1] .. c, line[2] .. t, line[3] .. b } end output[1][y] = line[1] output[2][y] = line[2] output[3][y] = line[3] end end return output end local newInstance = function(x, y, program, initialStart) x, y = math.floor(x), math.floor(y) if instances[y] then if instances[y][x] then return end end gridWidth, gridHeight, gridMinX, gridMinY = getMapSize() for yy = gridMinY, y do instances[yy] = instances[yy] or {} end instances[y] = instances[y] or {} for xx = gridMinX, x do instances[y][xx] = instances[y][xx] or false end local window = lddterm.newWindow(windowWidth, windowHeight, 1, 1) instances[y][x] = { x = x, y = y, active = initialStart, program = program or config.defaultProgram, co = coroutine.create(function() term.redirect(window.handle) local evt while true do if initialStart then if not instances[y][x].program or type(instances[y][x].program) == "string" then shell.run(instances[y][x].program) elseif type(instances[y][x].program) == "function" then instances[y][x].program() end end instances[y][x].active = false term.clear() term.setCursorBlink(false) cwrite("This workspace is inactive.", 0 + scr_y / 2) cwrite("Press SPACE to start the workspace.", 1 + scr_y / 2) instances[y][x].program = config.defaultProgram repeat evt = {os.pullEventRaw()} until (evt[1] == "key" and evt[2] == keys.space) or evt[1] == "terminate" sleep(0) if evt[1] == "terminate" then isRunning = false return end term.setCursorPos(1,1) term.clear() term.setCursorBlink(true) instances[y][x].active = true if not initialStart then if not instances[y][x].program or type(instances[y][x].program) == "string" then shell.run(instances[y][x].program) elseif type(instances[y][x].program) == "function" then instances[y][x].program() end end end end), window = window } end -- prevents wiseassed-ness config.workspaceMoveSpeed = math.min(math.max(config.workspaceMoveSpeed, 0.001), 1) local scrollWindows = function() local changed = false if realScroll[1] < scroll[1] then realScroll[1] = math.min(realScroll[1] + config.workspaceMoveSpeed, scroll[1]) changed = true elseif realScroll[1] > scroll[1] then realScroll[1] = math.max(realScroll[1] - config.workspaceMoveSpeed, scroll[1]) changed = true end if realScroll[2] < scroll[2] then realScroll[2] = math.min(realScroll[2] + config.workspaceMoveSpeed, scroll[2]) changed = true elseif realScroll[2] > scroll[2] then realScroll[2] = math.max(realScroll[2] - config.workspaceMoveSpeed, scroll[2]) changed = true end gridWidth, gridHeight, gridMinX, gridMinY = getMapSize() for y = gridMinY, gridHeight do if instances[y] then for x = gridMinX, gridWidth do if instances[y][x] then instances[y][x].window.x = math.floor(1 + (instances[y][x].x + realScroll[1] - 1) * scr_x) instances[y][x].window.y = math.floor(1 + (instances[y][x].y + realScroll[2] - 1) * scr_y) end end end end return changed end local swapInstances = function(xmod, ymod) instances[focus[2]][focus[1]].co, instances[focus[2] + ymod][focus[1] + xmod].co = instances[focus[2] + ymod][focus[1] + xmod].co, instances[focus[2]][focus[1]].co instances[focus[2]][focus[1]].window, instances[focus[2] + ymod][focus[1] + xmod].window = instances[focus[2] + ymod][focus[1] + xmod].window, instances[focus[2]][focus[1]].window instances[focus[2]][focus[1]].active, instances[focus[2] + ymod][focus[1] + xmod].active = instances[focus[2] + ymod][focus[1] + xmod].active, instances[focus[2]][focus[1]].active end local addWorkspace = function(xmod, ymod) config.WSmap[focus[2] + ymod] = config.WSmap[focus[2] + ymod] or {} if not config.WSmap[focus[2] + ymod][focus[1] + xmod] then config.WSmap[focus[2] + ymod][focus[1] + xmod] = instances[focus[2] + ymod][focus[1] + xmod].program newInstance(focus[1] + xmod, focus[2] + ymod, config.defaultProgram, false) saveConfig() gridWidth, gridHeight, gridMinX, gridMinY = getMapSize() else -- print("There's already a workspace there.") end end local removeWorkspace = function(xmod, ymod) if config.WSmap[focus[2] + ymod][focus[1] + xmod] then local good = false for y = -1, 1 do for x = -1, 1 do if math.abs(x) + math.abs(y) == 1 then if instances[focus[2] + y] then if instances[focus[2] + y][focus[1] + x] then good = true break end end end end if good then break end end if good then lddterm.windows[instances[focus[2] + ymod][focus[1] + xmod].window.layer] = nil config.WSmap[focus[2] + ymod][focus[1] + xmod] = nil instances[focus[2] + ymod][focus[1] + xmod] = nil local isRowEmpty local remList = {} for y, v in pairs(config.WSmap) do isRowEmpty = true for x, vv in pairs(v) do if vv then isRowEmpty = false break end end if isRowEmpty then remList[#remList + 1] = y end end for i = 1, #remList do config.WSmap[remList[i]] = nil end saveConfig() gridWidth, gridHeight, gridMinX, gridMinY = getMapSize() end else -- print("There's no such workspace.") end end local displayHelp = function() cwrite("CTRL+SHIFT+ARROW to switch workspace. ", -2 + scr_y / 2) cwrite("CTRL+SHIFT+TAB+ARROW to swap. ", -1 + scr_y / 2) cwrite("CTRL+SHIFT+[WASD] to create a workspace ", 0 + scr_y / 2) cwrite("up/left/down/right respectively. ", 1 + scr_y / 2) cwrite("CTRL+SHIFT+Q to delete a workspace. ", 2 + scr_y / 2) cwrite("Terminate an inactive workspace to exit.", 3 + scr_y / 2) end local inputEvt = { key = true, key_up = true, char = true, mouse_click = true, mouse_scroll = true, mouse_drag = true, mouse_up = true, paste = true, terminate = true } local checkIfCanRun = function(evt, x, y) return ( (not inputEvt[evt[1]]) and instances[y][x].active or ( x == focus[1] and y == focus[2] ) and ( (not instances[y][x].eventFilter) or instances[y][x].eventFilter == evt[1] or evt[1] == "terminate" ) ) end local main = function() local enteringCommand local justStarted = true local tID, wID local pCounter, program = 0 for y, v in pairs(config.WSmap) do for x, vv in pairs(v) do pCounter = pCounter + 1 if vv then if not focus[1] then focus = {x, y} end program = (argList[pCounter] and fs.exists(argList[pCounter])) and argList[pCounter] or config.defaultProgram newInstance(x, y, program, x == focus[1] and y == focus[2]) end end end scrollWindows() term.clear() if config.timesRan <= 0 then displayHelp() sleep(0.1) os.pullEvent("key") os.queueEvent("mouse_click", 0, 0, 0) end config.timesRan = config.timesRan + 1 saveConfig() local previousTerm, cSuccess while isRunning do gridWidth, gridHeight, gridMinX, gridMinY = getMapSize() local evt = {os.pullEventRaw()} enteringCommand = false if evt[1] == "key" then keysDown[evt[2]] = true elseif evt[1] == "key_up" then keysDown[evt[2]] = nil elseif evt[1] == "timer" then if evt[2] == wID then enteringCommand = true doDrawWorkspaceIndicator = false elseif evt[2] == tID then enteringCommand = true end end if scrollWindows() then tID = os.startTimer(0.05) end if (keysDown[keys.leftCtrl] or keysDown[keys.rightCtrl]) and (keysDown[keys.leftShift] or keysDown[keys.rightShift]) then if keysDown[keys.left] then if instances[focus[2]][focus[1] - 1] then if keysDown[swapKey] then swapInstances(-1, 0) end focus[1] = focus[1] - 1 scroll[1] = scroll[1] + 1 keysDown[keys.left] = false enteringCommand = true doDrawWorkspaceIndicator = true wID = os.startTimer(workspaceIndicatorDuration) end end if keysDown[keys.right] then if instances[focus[2]][focus[1] + 1] then if keysDown[swapKey] then swapInstances(1, 0) end focus[1] = focus[1] + 1 scroll[1] = scroll[1] - 1 keysDown[keys.right] = false enteringCommand = true doDrawWorkspaceIndicator = true wID = os.startTimer(workspaceIndicatorDuration) end end if keysDown[keys.up] then if instances[focus[2] - 1] then if instances[focus[2] - 1][focus[1]] then if keysDown[swapKey] then swapInstances(0, -1) end focus[2] = focus[2] - 1 scroll[2] = scroll[2] + 1 keysDown[keys.up] = false enteringCommand = true doDrawWorkspaceIndicator = true wID = os.startTimer(workspaceIndicatorDuration) end end end if keysDown[keys.down] then if instances[focus[2] + 1] then if instances[focus[2] + 1][focus[1]] then if keysDown[swapKey] then swapInstances(0, 1) end focus[2] = focus[2] + 1 scroll[2] = scroll[2] - 1 keysDown[keys.down] = false enteringCommand = true doDrawWorkspaceIndicator = true wID = os.startTimer(workspaceIndicatorDuration) end end end if keysDown[keys.w] then addWorkspace(0, -1) doDrawWorkspaceIndicator = true wID = os.startTimer(workspaceIndicatorDuration) keysDown[keys.w] = false gridWidth, gridHeight, gridMinX, gridMinY = getMapSize() end if keysDown[keys.s] then addWorkspace(0, 1) doDrawWorkspaceIndicator = true wID = os.startTimer(workspaceIndicatorDuration) keysDown[keys.s] = false gridWidth, gridHeight, gridMinX, gridMinY = getMapSize() end if keysDown[keys.a] then addWorkspace(-1, 0) doDrawWorkspaceIndicator = true wID = os.startTimer(workspaceIndicatorDuration) keysDown[keys.a] = false gridWidth, gridHeight, gridMinX, gridMinY = getMapSize() end if keysDown[keys.d] then addWorkspace(1, 0) doDrawWorkspaceIndicator = true wID = os.startTimer(workspaceIndicatorDuration) keysDown[keys.d] = false gridWidth, gridHeight, gridMinX, gridMinY = getMapSize() end if keysDown[keys.q] then removeWorkspace(0, 0) doDrawWorkspaceIndicator = true wID = os.startTimer(workspaceIndicatorDuration) keysDown[keys.q] = false local good = false for y = -1, 1 do for x = -1, 1 do if math.abs(x) + math.abs(y) == 1 then if instances[focus[2] + y] then if instances[focus[2] + y][focus[1] + x] then focus = { focus[1] + x, focus[2] + y } scroll = { scroll[1] - x, scroll[2] - y } good = true break end end end end if good then break end end gridWidth, gridHeight, gridMinX, gridMinY = getMapSize() end end if not enteringCommand then for y = gridMinY, gridHeight do if instances[y] then for x = gridMinX, gridWidth do if instances[y][x] then if justStarted or checkIfCanRun(evt, x, y) then previousTerm = term.redirect(instances[y][x].window.handle) cSuccess, instances[y][x].eventFilter = coroutine.resume(instances[y][x].co, table.unpack(evt)) term.redirect(previousTerm) end end end end end end lddterm.selectedWindow = instances[focus[2]][focus[1]].window.layer lddterm.render() justStarted = false end end local function interpretArgs(tInput, tArgs) local output = {} local errors = {} local usedEntries = {} for aName, aType in pairs(tArgs) do output[aName] = false for i = 1, #tInput do if not usedEntries[i] then if tInput[i] == aName and not output[aName] then if aType then usedEntries[i] = true if type(tInput[i+1]) == aType or type(tonumber(tInput[i+1])) == aType then usedEntries[i+1] = true if aType == "number" then output[aName] = tonumber(tInput[i+1]) else output[aName] = tInput[i+1] end else output[aName] = nil errors[1] = errors[1] and (errors[1] + 1) or 1 errors[aName] = "expected " .. aType .. ", got " .. type(tInput[i+1]) end else usedEntries[i] = true output[aName] = true end end end end end for i = 1, #tInput do if not usedEntries[i] then output[#output+1] = tInput[i] end end return output, errors end local argData = { ["--help"] = false, ["-h"] = false, ["--config"] = false, ["-c"] = false } argList, argErrors = interpretArgs({...}, argData) if argList["--help"] or argList["-h"] then displayHelp() write("\n") return elseif argList["--config"] or argList["-c"] then shell.run("rom/programs/edit.lua", configPath) return end if _G.currentlyRunningWorkspace then print("Workspace is already running.") return else _G.currentlyRunningWorkspace = true end local result, message = pcall(main) _G.currentlyRunningWorkspace = false term.clear() term.setCursorPos(1,1) if result then print("Thanks for using Workspace!") else print("There was an error, and Workspace had to stop.") print("The error goes as follows:\n") print(message) end