local stage, players, objects, projectiles, act, images = ... return { info = { name = "WideSword", description = "Slash column in front!", cooldown = { shoot = 8, move = 5 } }, logic = function(info) act.stage.setDamage(info.x + info.direction, info.y - 1, 80, info.owner, 1) act.stage.setDamage(info.x + info.direction, info.y, 80, info.owner, 1) act.stage.setDamage(info.x + info.direction, info.y + 1, 80, info.owner, 1) return false end }