local stage, players, objects, projectiles, act, images = ... return { info = { name = "Spreader", description = "Hits enemy and all surrounding panels!", cooldown = { shoot = 6, move = 4 } }, logic = function(info) info.x = info.x + (4 / stage.panelWidth) * info.direction act.stage.setDamage(info.x, info.y, 30, info.owner, 1) local struckPlayer, struckObject = act.projectile.checkProjectileCollisions(info) if info.frame > 50 or struckPlayer or struckObject then if struckPlayer or struckObject then for y = -1, 1 do for x = -1, 1 do act.stage.setDamage(info.x + x, info.y + y, 30, info.owner, 1) end end end return false else return true, {{images.cannon, info.x, info.y}} end end }