local stage, players, objects, projectiles, act, images = ... return { info = { name = "LifeSword", description = "Slash 2x3 area with devastating power!", cooldown = { shoot = 6, move = 5 } }, logic = function(info) act.stage.setDamage(info.x + info.direction, info.y - 1, 400, info.owner, 1) act.stage.setDamage(info.x + info.direction * 2, info.y - 1, 400, info.owner, 1) act.stage.setDamage(info.x + info.direction, info.y, 400, info.owner, 1) act.stage.setDamage(info.x + info.direction * 2, info.y, 400, info.owner, 1) act.stage.setDamage(info.x + info.direction, info.y + 1, 400, info.owner, 1) act.stage.setDamage(info.x + info.direction * 2, info.y + 1, 400, info.owner, 1) return false end }