-- Eldit (still being made) -- by LDDestroier -- wget https://raw.githubusercontent.com/LDDestroier/CC/master/eldit.lua local scr_x, scr_y = term.getSize() local argData = { ["-l"] = "number" } local eldit = {} eldit.buffer = {{}} -- stores all text, organized like eldit.buffer[yPos][xPos] eldit.clipboards = {} -- all clipboard entries eldit.selectedClipboard = 1 -- which clipboard to use eldit.scrollX = 0 -- horizontal scroll eldit.scrollY = 0 -- vertical scroll eldit.selections = {} eldit.size = { x = 1, -- top left corner X y = 1, -- top left corner Y width = scr_x, -- horizontal size height = scr_y -- vertical size } -- I'm never using regular argument parsing again, this function rules local interpretArgs = function(tInput, tArgs) local output = {} local errors = {} local usedEntries = {} for aName, aType in pairs(tArgs) do output[aName] = false for i = 1, #tInput do if not usedEntries[i] then if tInput[i] == aName and not output[aName] then if aType then usedEntries[i] = true if type(tInput[i+1]) == aType or type(tonumber(tInput[i+1])) == aType then usedEntries[i+1] = true if aType == "number" then output[aName] = tonumber(tInput[i+1]) else output[aName] = tInput[i+1] end else output[aName] = nil errors[1] = errors[1] and (errors[1] + 1) or 1 errors[aName] = "expected " .. aType .. ", got " .. type(tInput[i+1]) end else usedEntries[i] = true output[aName] = true end end end end end for i = 1, #tInput do if not usedEntries[i] then output[#output+1] = tInput[i] end end return output, errors end local argList = interpretArgs({...}, argData) eldit.filename = argList[1] eldit.cursors = {{ x = 1, y = math.max(1, argList["-l"] or 1), lastX = 1 }} local eClearLine = function(y) local cx, cy = term.getCursorPos() term.setCursorPos(eldit.size.x, y or cy) term.write((" "):rep(eldit.size.width)) term.setCursorPos(cx, cy) end local eClear = function() local cx, cy = term.getCursorPos() for y = eldit.size.y, eldit.size.y + eldit.size.height - 1 do term.setCursorPos(eldit.size.x, y) term.write((" "):rep(eldit.size.width)) end term.setCursorPos(cx, cy) end local sortSelections = function() for id,sel in pairs(eldit.selections) do table.sort(sel, function(a,b) return (a.y * eldit.size.width) + a.x < (b.y * eldit.size.width) + b.x end) end end local sortCursors = function() table.sort(eldit.cursors, function(a,b) return (a.y * eldit.size.width) + a.x < (b.y * eldit.size.width) + b.x end) end local explode = function(div, str, replstr, includeDiv) if (div == '') then return false end local pos, arr = 0, {} for st, sp in function() return string.find(str, div, pos, false) end do table.insert(arr, string.sub(replstr or str, pos, st - 1 + (includeDiv and #div or 0))) pos = sp + 1 end table.insert(arr, string.sub(replstr or str, pos)) return arr end local readFile = function(path) if fs.exists(path) then local file = fs.open(path, "r") local contents = file.readAll() file.close() return contents else return nil end end local writeFile = function(path, contents) if fs.isReadOnly(path) or fs.isDir(path) then return false else local file = fs.open(path, "w") file.write(contents) file.close() return true end end prompt = function(prebuffer, precy, _eldit) local keysDown = {} -- list of all keys being pressed local miceDown = {} -- list of all mouse buttons being pressed eldit = _eldit or eldit -- you can replace the "eldit" table if you want I guess local defaultBarLife = 10 -- default amount of time bar msg will stay onscreen local barmsg = "Started Eldit." -- message displayed on bottom screen local barlife = defaultBarLife local lastMouse = {} -- last place you clicked onscreen local isSelecting = false -- whether or not you are selecting text if type(prebuffer) == "string" then -- enter a "prebuffer" (string or table) to set the contents for i = 1, #prebuffer do if prebuffer:sub(i,i) == "\n" then eldit.buffer[#eldit.buffer + 1] = {} else eldit.buffer[#eldit.buffer][#eldit.buffer[#eldit.buffer] + 1] = prebuffer:sub(i,i) end end elseif type(prebuffer) == "table" then eldit.buffer = prebuffer end local isCursorBlink = false -- blinks the background color on each cursor local isInsert = false -- will overwrite characters instead of appending them -- list of all characters that will stop a CTRL+Backspace or CTRL+Delete or CTRL+Left/Right local interruptable = { [" "] = true, ["["] = true, ["]"] = true, ["{"] = true, ["}"] = true, ["("] = true, [")"] = true, ["|"] = true, ["/"] = true, ["\\"] = true, ["+"] = true, ["-"] = true, ["*"] = true, ["="] = true, ["."] = true, [","] = true } -- goes over every selection and checks if it is selected -- (x, y) = position on buffer local checkIfSelected = function(x, y) sortSelections() local fin if y >= 1 and y <= #eldit.buffer then if x >= 1 and x <= #eldit.buffer[y] + 1 then for id, sel in pairs(eldit.selections) do if y == sel[1].y then if sel[2].y == sel[1].y then fin = x >= sel[1].x and x <= sel[2].x else fin = x >= sel[1].x end elseif y == sel[2].y then if sel[2].y == sel[1].y then fin = x >= sel[1].x and x <= sel[2].x else fin = x <= sel[2].x end elseif y > sel[1].y and y < sel[2].y then fin = true end if fin then return id end end end end return false end -- goes over every cursor and checks if they are at (x, y) -- (x,y) = position on buffer local checkIfCursor = function(x, y) for id, cur in pairs(eldit.cursors) do if x == cur.x and y == cur.y then return id end end return false end -- returns character at (x, y) on the buffer local getChar = function(x, y) if eldit.buffer[y] then return eldit.buffer[y][x] else return nil end end -- the big boi function, draws **EVERYTHING** local render = function() local cx, cy local tab = { [" "] = true, ["\9"] = true } local lineNoLen = #tostring(#eldit.buffer) local textPoses = {math.huge, math.huge} -- used to identify space characters without text for y = 1, eldit.size.height - 1 do -- minus one because it reserves space for the bar cy = y + eldit.scrollY -- find text if eldit.buffer[cy] then for x = 1, #eldit.buffer[cy] do if (not tab[eldit.buffer[cy][x]]) and eldit.buffer[cy][x] then textPoses[1] = x break end end for x = #eldit.buffer[cy], 1, -1 do if (not tab[eldit.buffer[cy][x]]) and eldit.buffer[cy][x] then textPoses[2] = x break end end end local isHighlighted = false for id,cur in pairs(eldit.cursors) do if cy == cur.y then isHighlighted = true break end end if not isHighlighted then for id,sel in pairs(eldit.selections) do if cy >= sel[1].y and cy <= sel[2].y then isHighlighted = true break end end end term.setCursorPos(eldit.size.x, eldit.size.y + y - 1) if cy <= #eldit.buffer then if isHighlighted then term.setBackgroundColor(colors.gray) term.setTextColor(colors.white) else term.setBackgroundColor(colors.black) term.setTextColor(colors.lightGray) end term.write(cy .. (" "):rep(lineNoLen - #tostring(y))) else term.write(" ") end -- actually draw text for x = lineNoLen + 1, eldit.size.width do term.setCursorPos(eldit.size.x + x - 1, eldit.size.y + y - 1) cx = x + eldit.scrollX - lineNoLen if checkIfSelected(cx, cy) then term.setBackgroundColor(colors.blue) else term.setBackgroundColor(colors.black) end if checkIfCursor(cx, cy) and isCursorBlink then if isInsert then term.setTextColor(colors.black) term.setBackgroundColor(colors.white) else term.setTextColor(colors.black) term.setBackgroundColor(colors.lightGray) end else term.setTextColor(colors.white) end if textPoses[1] and textPoses[2] and eldit.buffer[cy] then if cx < textPoses[1] and eldit.buffer[cy][cx] then term.setTextColor(colors.gray) term.write("|") elseif (cx > textPoses[2] and eldit.buffer[cy][cx]) then term.setTextColor(colors.gray) term.write("-") else term.write(getChar(cx, cy) or " ") end else term.write(getChar(cx, cy) or " ") end end end term.setCursorPos(eldit.size.x, eldit.size.y + eldit.size.height - 1) term.setBackgroundColor(colors.gray) eClearLine() if barlife > 0 then term.write(barmsg) else for id,cur in pairs(eldit.cursors) do --term.write("(" .. cur.x .. "," .. cur.y .. ") ") term.write(#eldit.selections) end end end -- if all cursors are offscreen, will scroll so that at least one of them is onscreen local scrollToCursor = function() lineNoLen = #tostring(#eldit.buffer) local lowCur, highCur = eldit.cursors[1], eldit.cursors[1] local leftCur, rightCur = eldit.cursors[1], eldit.cursors[1] for id,cur in pairs(eldit.cursors) do if cur.y < lowCur.y then lowCur = cur elseif cur.y > highCur.y then highCur = cur end if cur.x < leftCur.x then leftCur = cur elseif cur.y > rightCur.x then rightCur = cur end end if lowCur.y - eldit.scrollY < 1 then eldit.scrollY = highCur.y - 1 elseif highCur.y - eldit.scrollY > eldit.size.height - 1 then eldit.scrollY = lowCur.y - eldit.size.height + 1 end if leftCur.x - eldit.scrollX < 1 then eldit.scrollX = rightCur.x - 1 elseif rightCur.x - eldit.scrollX > eldit.size.width - lineNoLen then eldit.scrollX = leftCur.x - (eldit.size.width - lineNoLen) end end -- gets the widest line length in all the buffer local getMaximumWidth = function() local maxX = 0 for y = 1, #eldit.buffer do maxX = math.max(maxX, #eldit.buffer[y]) end return maxX end -- scrolls the screen, and fixes it if it's set to some weird value local adjustScroll = function(modx, mody) modx, mody = modx or 0, mody or 0 local lineNoLen = #tostring(#eldit.buffer) if mody then eldit.scrollY = math.min( math.max( 0, eldit.scrollY + mody ), math.max( 0, #eldit.buffer - eldit.size.height + 1 ) ) end if modx then eldit.scrollX = math.min( math.max( 0, eldit.scrollX + modx ), math.max( 0, getMaximumWidth() - eldit.size.width + 1 - lineNoLen ) ) end end -- removes any cursors that share positions local removeRedundantCursors = function() local xes = {} for i = #eldit.cursors, 1, -1 do if xes[eldit.cursors[i].x] == eldit.cursors[i].y then table.remove(eldit.cursors, i) else xes[eldit.cursors[i].x] = eldit.cursors[i].y end end end -- deletes text at every cursor position, either forward or backward or neutral local deleteText = function(mode, direction, _cx, _cy) local xAdjList = {} local yAdj = 0 sortCursors() for id,cur in pairs(eldit.cursors) do cx = _cx or cur.x - (xAdjList[_cy or cur.y] or 0) cy = _cy or cur.y - yAdj if mode == "single" or (direction == "forward" and cx == #eldit.buffer[cy] or (direction == "backward" and cx == 1)) then if direction == "forward" then if cx < #eldit.buffer[cy] then xAdjList[cy] = (xAdjList[cy] or 0) + 1 table.remove(eldit.buffer[cy], cx) elseif cy < #eldit.buffer then for i = 1, #eldit.buffer[cy + 1] do table.insert(eldit.buffer[cy], eldit.buffer[cy + 1][i]) end table.remove(eldit.buffer, cy + 1) yAdj = yAdj + 1 end elseif direction == "backward" then if cx > 1 then cx = cx - 1 xAdjList[cy] = (xAdjList[cy] or 0) + 1 table.remove(eldit.buffer[cy], cx) elseif cy > 1 then cx = #eldit.buffer[cy - 1] + 1 for i = 1, #eldit.buffer[cy] do table.insert(eldit.buffer[cy - 1], eldit.buffer[cy][i]) end table.remove(eldit.buffer, cy) yAdj = yAdj + 1 cy = cy - 1 end else if cx >= 1 and cx <= #eldit.buffer[cy] then table.remove(eldit.buffer[cy], cx) elseif cx == #eldit.buffer[cy] + 1 and cy < #eldit.buffer then for i = 1, #eldit.buffer[cy + 1] do table.insert(eldit.buffer[cy], eldit.buffer[cy + 1][i]) end table.remove(eldit.buffer, cy + 1) yAdj = yAdj + 1 end end elseif mode == "word" then local pos = cx if direction == "forward" then repeat pos = pos + 1 until interruptable[eldit.buffer[cy][pos]] or pos >= #eldit.buffer[cy] for i = pos, cx, -1 do xAdjList[cy] = (xAdjList[cy] or 0) + 1 table.remove(eldit.buffer[cy], i) end else repeat pos = pos - 1 until interruptable[eldit.buffer[cy][pos]] or pos <= 1 pos = math.max(1, pos) for i = cx - 1, pos, -1 do table.remove(eldit.buffer[cy], i) end cx = pos end elseif mode == "line" then -- like word but is only interrupted by newline if direction == "forward" then for i = cx, #eldit.buffer[cy] do eldit.buffer[cy][i] = nil end else for i = cx, 1, -1 do table.remove(eldit.buffer[cy], i) end end end if _cx then return yAdj else cur.x = cx cur.y = cy cur.lastX = cx end end removeRedundantCursors() if not isSelecting then scrollToCursor() end return yAdj end -- moves the cursor by (xmod, ymod), and fixes its position if it's set to an invalid one local adjustCursor = function(_xmod, _ymod, setLastX, mode) for id,cur in pairs(eldit.cursors) do if mode == "word" then xmod = (_xmod / math.abs(_xmod)) ymod = 0 repeat xmod = xmod + (_xmod / math.abs(_xmod)) until interruptable[eldit.buffer[cur.y][cur.x + xmod]] or cur.x + xmod >= #eldit.buffer[cur.y] or cur.x + xmod <= 1 xmod = xmod - math.min(0, math.max(xmod, -1)) else xmod = _xmod ymod = _ymod end if mode == "flip" then if eldit.buffer[cur.y + ymod] then eldit.buffer[cur.y], eldit.buffer[cur.y + ymod] = eldit.buffer[cur.y + ymod], eldit.buffer[cur.y] end end cur.x = cur.x + xmod cur.y = cur.y + ymod cur.y = math.max(1, math.min(cur.y, #eldit.buffer)) if xmod ~= 0 then repeat if cur.x < 1 and cur.y > 1 then cur.y = cur.y - 1 cur.x = cur.x + #eldit.buffer[cur.y] + 1 elseif cur.x > #eldit.buffer[cur.y] + 1 and cur.y < #eldit.buffer then cur.x = cur.x - #eldit.buffer[cur.y] - 1 cur.y = cur.y + 1 end until (cur.x >= 1 and cur.x <= #eldit.buffer[cur.y] + 1) or ((cur.y == 1 and xmod < 0) or (cur.y == #eldit.buffer and xmod > 0)) end if setLastX then cur.lastX = cur.x else cur.x = cur.lastX end if cur.y < 1 then cur.y = math.max(1, math.min(cur.y, #eldit.buffer)) cur.x = 1 elseif cur.y > #eldit.buffer then cur.y = math.max(1, math.min(cur.y, #eldit.buffer)) cur.x = #eldit.buffer[cur.y] + 1 else cur.y = math.max(1, math.min(cur.y, #eldit.buffer)) cur.x = math.max(1, math.min(cur.x, #eldit.buffer[cur.y] + 1)) end end removeRedundantCursors() if (not keysDown[keys.leftCtrl]) and not (xmod == 0 and ymod == 0) then eldit.selections = {} isSelecting = false end if not isSelecting then scrollToCursor() end end -- deletes the parts of the buffer that are selected, then clears the selection list local deleteSelections = function() sortSelections() if #eldit.selections == 0 then return {}, {} end local xAdjusts = {} local yAdjusts = {} local xAdj = 0 local yAdj = 0 for y = 1, #eldit.buffer do xAdjusts[y] = {} if checkIfSelected(#eldit.buffer[y] + 1, y) then yAdj = yAdj + 1 end yAdjusts[y + 1] = yAdj xAdj = 0 for x = 2, #eldit.buffer[y] do xAdjusts[y][x] = xAdj if checkIfSelected(x, y) then xAdj = xAdj + 1 end end end for y = #eldit.buffer, 1, -1 do for x = #eldit.buffer[y] + 1, 1, -1 do if checkIfSelected(x, y) then if x == #eldit.buffer[y] + 1 then if eldit.buffer[y + 1] then for i = 1, #eldit.buffer[y + 1] do table.insert(eldit.buffer[y], eldit.buffer[y + 1][i]) end table.remove(eldit.buffer, y + 1) end else deleteText("single", nil, x, y) end end end end eldit.selections = {} adjustCursor(0, 0, true) return xAdjusts, yAdjusts end -- puts text at every cursor position local placeText = function(text, cursorList) local xAdjusts, yAdjusts = deleteSelections() removeRedundantCursors() sortCursors() local xAdjList = {} for id,cur in pairs(cursorList or eldit.cursors) do cur.y = cur.y - (yAdjusts[cur.y] or 0) cur.x = cur.x - ((xAdjusts[cur.y] or {})[cur.x] or 0) + (xAdjList[cur.y] or 0) for i = 1, #text do if isInsert then if cur.x == #eldit.buffer[cur.y] + 1 then for i = 1, #eldit.buffer[cur.y + 1] do table.insert(eldit.buffer[cur.y], eldit.buffer[cur.y + 1][i]) end table.remove(eldit.buffer, cur.y + 1) end eldit.buffer[cur.y][cur.x + i - 1] = text:sub(i,i) else table.insert(eldit.buffer[cur.y], cur.x, text:sub(i,i)) if #xAdjusts + #yAdjusts == 0 then xAdjList[cur.y] = (xAdjList[cur.y] or 0) + 1 end end cur.x = cur.x + 1 end cur.lastX = cur.x end if not isSelecting then scrollToCursor() end end -- adds a new line to the buffer at every cursor position local makeNewLine = function(cursorList) for id,cur in pairs(cursorList or eldit.cursors) do table.insert(eldit.buffer, cur.y + 1, {}) for i = cur.x, #eldit.buffer[cur.y] do if i > cur.x or not isInsert then table.insert(eldit.buffer[cur.y + 1], eldit.buffer[cur.y][i]) end eldit.buffer[cur.y][i] = nil end cur.x = 1 cur.y = cur.y + 1 end if not isSelecting then scrollToCursor() end end -- saves to file, duhh local saveFile = function() local compiled = "" for y = 1, #eldit.buffer do compiled = compiled .. table.concat(eldit.buffer[y]) if y < #eldit.buffer then compiled = compiled .. "\n" end end writeFile(eldit.filename, compiled) barmsg = "Saved to '" .. eldit.filename .. "'." barlife = defaultBarLife end local evt local tID = os.startTimer(0.5) -- timer for cursor blinking local bartID = os.startTimer(0.1) -- timer for bar message to go away local doRender = true -- if true, renders -- converts numerical key events to usable numbers local numToKey = { -- number bar [2] = 1, [3] = 2, [4] = 3, [5] = 4, [6] = 5, [7] = 6, [8] = 7, [9] = 8, [10] = 9, [11] = 0, -- number pad [79] = 1, [80] = 2, [81] = 3, [75] = 4, [76] = 5, [77] = 6, [71] = 7, [72] = 8, [73] = 9, [82] = 0, } -- here we go my man scrollToCursor() while true do evt = {os.pullEvent()} if evt[1] == "timer" then if evt[2] == tID then if isCursorBlink then tID = os.startTimer(0.4) else tID = os.startTimer(0.3) end isCursorBlink = not isCursorBlink doRender = true elseif evt[2] == bartID then bartID = os.startTimer(0.1) barlife = math.max(0, barlife - 1) end elseif (evt[1] == "char" and not keysDown[keys.leftCtrl]) then placeText(evt[2]) doRender = true elseif evt[1] == "paste" then if keysDown[keys.leftShift] then local cb = eldit.clipboards[eldit.selectedClipboard] if cb then deleteSelections() sortCursors() for i = 1, #cb do if eldit.cursors[i] then for y = 1, #cb[i] do placeText(table.concat(cb[i][y]), {eldit.cursors[i]}) if y < #cb[i] then makeNewLine({eldit.cursors[i]}) end end else makeNewLine({eldit.cursors[#eldit.cursors]}) for y = 1, #cb[i] do placeText(table.concat(cb[i][y]), {eldit.cursors[#eldit.cursors]}) if y < #cb[i] then makeNewLine({eldit.cursors[#eldit.cursors]}) end end end end barmsg = "Pasted from clipboard " .. eldit.selectedClipboard .. "." else barmsg = "Clipboard is empty." end barlife = defaultBarLife else placeText(evt[2]) end doRender = true elseif evt[1] == "key" then keysDown[evt[2]] = true -- KEYBOARD SHORTCUTS if keysDown[keys.leftCtrl] or keysDown[keys.rightCtrl] then if keysDown[keys.leftShift] or keysDown[keys.rightShift] then if evt[2] == keys.c then eldit.clipboards[eldit.selectedClipboard] = {} local cb = eldit.clipboards[eldit.selectedClipboard] sortSelections() local id, selY for y = 1, #eldit.buffer do for x = 1, #eldit.buffer[y] do id = checkIfSelected(x, y) if id then selY = y - eldit.selections[id][1].y + 1 cb[id] = cb[id] or {} cb[id][selY] = cb[id][selY] or {} table.insert(cb[id][selY], eldit.buffer[y][x]) end end end barmsg = "Copied to clipboard " .. eldit.selectedClipboard .. "." barlife = defaultBarLife end -- In-editor pasting is done with the "paste" event! else if numToKey[evt[2]] then -- if that's a number then eldit.selectedClipboard = numToKey[evt[2]] barmsg = "Selected clipboard " .. eldit.selectedClipboard .. "." barlife = defaultBarLife elseif evt[2] == keys.backspace then if #eldit.selections > 0 then deleteSelections() else deleteText("word", "backward") end doRender, isCursorBlink = true, false elseif evt[2] == keys.delete then if #eldit.selections > 0 then deleteSelections() else deleteText("word", "forward") end doRender, isCursorBlink = true, false elseif evt[2] == keys.q then return "exit" elseif evt[2] == keys.s then saveFile() elseif evt[2] == keys.a then eldit.selections = {{ { x = 1, y = 1 },{ x = #eldit.buffer[#eldit.buffer], y = #eldit.buffer } }} doRender = true elseif evt[2] == keys.left then adjustCursor(-1, 0, true, "word") doRender, isCursorBlink = true, true elseif evt[2] == keys.right then adjustCursor(1, 0, true, "word") doRender, isCursorBlink = true, true elseif evt[2] == keys.up then adjustCursor(0, -1, false, "flip") doRender, isCursorBlink = true, true elseif evt[2] == keys.down then adjustCursor(0, 1, false, "flip") doRender, isCursorBlink = true, true end end else if evt[2] == keys.tab then placeText("\9") doRender = true elseif evt[2] == keys.insert then isInsert = not isInsert doRender, isCursorBlink = true, true elseif evt[2] == keys.enter then makeNewLine() doRender, isCursorBlink = true, false elseif evt[2] == keys.home then eldit.cursors = {{ x = 1, y = eldit.cursors[1].y, lastX = 1 }} scrollToCursor() doRender, isCursorBlink = true, true elseif evt[2] == keys["end"] then eldit.cursors = {{ x = #eldit.buffer[eldit.cursors[1].y] + 1, y = eldit.cursors[1].y, lastX = #eldit.buffer[eldit.cursors[1].y] + 1 }} scrollToCursor() doRender, isCursorBlink = true, true elseif evt[2] == keys.pageUp then adjustScroll(0, -eldit.size.height) doRender = true elseif evt[2] == keys.pageDown then adjustScroll(0, eldit.size.height) doRender = true elseif evt[2] == keys.backspace then if #eldit.selections > 0 then deleteSelections() else deleteText("single", "backward") end doRender, isCursorBlink = true, false elseif evt[2] == keys.delete then if #eldit.selections > 0 then deleteSelections() else deleteText("single", "forward") end doRender, isCursorBlink = true, false elseif evt[2] == keys.left then adjustCursor(-1, 0, true) doRender, isCursorBlink = true, true elseif evt[2] == keys.right then adjustCursor(1, 0, true) doRender, isCursorBlink = true, true elseif evt[2] == keys.up then adjustCursor(0, -1, false) doRender, isCursorBlink = true, true elseif evt[2] == keys.down then adjustCursor(0, 1, false) doRender, isCursorBlink = true, true end end elseif evt[1] == "key_up" then keysDown[evt[2]] = nil elseif evt[1] == "mouse_click" then local lineNoLen = #tostring(#eldit.buffer) miceDown[evt[2]] = {x = evt[3], y = evt[4]} if keysDown[keys.leftCtrl] then table.insert(eldit.cursors, { x = evt[3] + eldit.scrollX - lineNoLen, y = evt[4] + eldit.scrollY, lastX = evt[3] + eldit.scrollX - lineNoLen }) else eldit.cursors = {{ x = evt[3] + eldit.scrollX - lineNoLen, y = evt[4] + eldit.scrollY, lastX = evt[3] + eldit.scrollX - lineNoLen }} eldit.selections = {} end lastMouse = { x = evt[3], y = evt[4], scrollX = eldit.scrollX, scrollY = eldit.scrollY, lineNoLen = lineNoLen, ctrl = keysDown[keys.leftCtrl], curID = #eldit.cursors, } sortSelections() adjustCursor(0, 0, true) doRender = true elseif evt[1] == "mouse_drag" then local lineNoLen = #tostring(#eldit.buffer) miceDown[evt[2]] = {x = evt[3], y = evt[4]} if lastMouse.x and lastMouse.y and lastMouse.curID then local adjMX, adjMY = lastMouse.x + lastMouse.scrollX, lastMouse.y + lastMouse.scrollY local adjEX, adjEY = evt[3] + eldit.scrollX, evt[4] + eldit.scrollY local selID if (lastMouse.ctrl and not isSelecting) or #eldit.selections == 0 then selID = #eldit.selections + 1 else selID = #eldit.selections + 0 end eldit.selections[selID] = { { x = math.min(adjMX, #(eldit.buffer[adjMY] or "") + lineNoLen) - lineNoLen, y = adjMY }, { x = math.min(adjEX, #(eldit.buffer[adjEY] or "") + lineNoLen) - lineNoLen, y = adjEY } } if isSelecting then --lastMouse.ctrl = false end sortSelections() eldit.cursors[lastMouse.curID] = { x = eldit.selections[selID][1].x, y = eldit.selections[selID][1].y, lastX = eldit.selections[selID][1].x } isSelecting = true adjustCursor(0, 0) doRender = true end elseif evt[1] == "mouse_up" then miceDown[evt[2]] = nil isSelecting = false sortSelections() elseif evt[1] == "mouse_scroll" then if keysDown[keys.leftAlt] then adjustScroll((keysDown[keys.leftCtrl] and eldit.size.width or 1) * evt[2], 0) else adjustScroll(0, (keysDown[keys.leftCtrl] and eldit.size.height or 1) * evt[2]) end if isSelecting then os.queueEvent("mouse_drag", 1, evt[3], evt[4]) end doRender = true end if doRender then if not (evt[1] == "mouse_scroll" and isSelecting) then render() doRender = false end end end end if not eldit.filename then print("eldit [filename]") return end local contents = readFile(eldit.filename) local result = {prompt(contents)} if result[1] == "exit" then term.setBackgroundColor(colors.black) term.scroll(1) term.setCursorPos(1, scr_y) end