if not fs.exists("windont.lua") then print("'windont.lua' not found! Downloading...") local net = http.get("https://github.com/LDDestroier/CC/raw/master/windont/windont.lua") if net then local file = fs.open("windont.lua", "w") file.write(net.readAll()) file.close() net.close() else error("Could not download Windon't.", 0) end end local windont = require "windont" windont.default.alwaysRender = false local scr_x, scr_y = term.getSize() local keysDown = {} local instances = {} local knownNames = { ["rom/programs/shell.lua"] = "CraftOS Shell", ["rom/programs/edit.lua"] = "Edit", ["rom/programs/gps.lua"] = "GPS", ["rom/programs/shutdown.lua"] = "Shutdown", ["rom/programs/monitor.lua"] = "Monitor Redirect", ["rom/programs/emu.lua"] = "Emu (CCEmuX)", ["rom/programs/exit.lua"] = "Goodbye!", ["rom/programs/lua.lua"] = "Lua Interpreter", ["rom/programs/fun/adventure.lua"] = "Adventure", ["rom/programs/fun/worm.lua"] = "Worm", ["rom/programs/fun/dj.lua"] = "DJ", ["rom/programs/fun/hello.lua"] = "Hello world!", ["rom/programs/turtle/dance.lua"] = "Dance!", ["rom/programs/turtle/craft.lua"] = "Craft", ["rom/programs/turtle/excavate.lua"] = "Excavate", ["rom/programs/turtle/refuel.lua"] = "Refueling...", ["rom/programs/turtle/go.lua"] = "Go (Turtle)", ["rom/programs/turtle/turn.lua"] = "Turn (Turtle)", ["rom/programs/http/pastebin.lua"] = "Pastebin", ["rom/programs/http/wget.lua"] = "Wget", ["rom/programs/pocket/falling.lua"] = "Falling", ["rom/programs/rednet/chat.lua"] = "Chat", ["rom/programs/rednet/repeat.lua"] = "Rednet Repeat", ["rom/programs/command/exec.lua"] = "Exec (Command)", ["rom/programs/command/commands.lua"] = "Commands", } -- events that can only be passed if the instance is focused local FocusEvents = { ["mouse_click"] = true, ["mouse_drag"] = true, ["mouse_up"] = true, ["key"] = true, ["key_up"] = true, ["char"] = true, ["monitor_touch"] = true, ["paste"] = true, -- mouse_scroll is intentionally excluded } -- events that must have their XY values altered according to the position of the window local CoordinateEvents = { ["mouse_click"] = {3, 4}, ["mouse_drag"] = {3, 4}, ["mouse_up"] = {3, 4}, ["mouse_scroll"] = {3, 4} } local desktop = windont.newWindow(1, 1, scr_x, scr_y, { backColor = "9" }) local overlay = windont.newWindow(1, 1, scr_x, scr_y, { backColor = "-" }) desktop.redraw() local instanceBoxCheck = function(i, x, y, useMain) assert(type(x) == "number", "x must be number") assert(type(y) == "number", "y must be number") return ( x < 1 or x > (useMain and instances[i].mainWindow.meta.width or instances[i].termWindow.meta.width) or y < 1 or y > (useMain and instances[i].mainWindow.meta.height or instances[i].termWindow.meta.height) ) end local focusInstance = function(i) if instances[i or false] then if i ~= 1 then local instance = instances[i] instances[1].focused = false table.remove(instances, i) table.insert(instances, 1, instance) instances[1].focused = true end end end -- checks if (x, y) is within a rectangle between (rx1, ry1), (rx2, ry2) local rectangleCheck = function(x, y, rx1, ry1, rx2, ry2) return (x >= rx1 and x <= rx2) and (y >= ry1 and y <= ry2) end -- checks which instance should be selected if you were to click on (x, y) local checkInstanceByPos = function(x, y, useTerm) for i = 1, #instances do if rectangleCheck( x, y, instances[i].mainWindow.meta.x + (useTerm and 1 or 0), instances[i].mainWindow.meta.y + (useTerm and 1 or 0), instances[i].mainWindow.meta.x + (useTerm and 1 or 0) + (useTerm and instances[i].termWindow or instances[i].mainWindow).meta.width - 1, instances[i].mainWindow.meta.y + (useTerm and 1 or 0) + (useTerm and instances[i].termWindow or instances[i].mainWindow).meta.height - 1 ) then return i end end return false end local resumeInstance = function(i, _evt, isCoordinateEvent) local evt = {} for k,v in pairs(_evt) do evt[k] = v end if isCoordinateEvent then evt[3] = evt[3] - instances[i].mainWindow.meta.x evt[4] = evt[4] - instances[i].mainWindow.meta.y end repeat if (isCoordinateEvent and instanceBoxCheck(i, evt[3], evt[4])) then break end oldTerm = term.redirect(instances[i].termWindow) success, result = coroutine.resume(instances[i].coroutine, table.unpack(evt)) term.redirect(oldTerm) if success then instances[i].cFilter = result else instances[i].alive = false end until true end local newInstance = function(x, y, width, height, program, pName, addBorder) local output = {} if addBorder then output.mainWindow = windont.newWindow(x, y, width, height + 1, { baseTerm = desktop, alwaysRender = false, backColor = "7" }) output.termWindow = windont.newWindow(1, 2, width, height, { baseTerm = output.mainWindow, alwaysRender = false, }) output.oldTermPos = {1, 2, width, height} output.oldMainPos = {x, y, width, height + 1} else output.mainWindow = windont.newWindow(x, y, width + 2, height + 2, { baseTerm = desktop, alwaysRender = false, backColor = "7" }) output.termWindow = windont.newWindow(2, 2, width, height, { baseTerm = output.mainWindow, alwaysRender = false, }) output.oldTermPos = {2, 2, width, height} output.oldMainPos = {x, y, width + 2, height + 2} end local mw = output.mainWindow -- contains the titlebar, and is the base terminal for termWindow local tw = output.termWindow -- contains the program's terminal output tw.meta.transformation = function(x, y, char, text, back, meta) if x > mw.meta.width - 2 then return {x, y, " "}, {x, y, "-"}, {x, y, "-"} else return {x, y, char}, {x, y, text}, {x, y, back} end end output.refreshMainWindow = function() for y = 1, mw.meta.height do mw.setCursorPos(1, y) if y == 1 or y == mw.meta.height then mw.blit( (" "):rep(mw.meta.width), ("7"):rep(mw.meta.width), ("7"):rep(mw.meta.width) ) else mw.blit(" ","7","7") mw.setCursorPos(mw.meta.width, y) mw.blit(" ","7","7") end end end output.refreshMainWindow() -- pausing will probably be implemented later output.paused = false output.timeMod = 0 output.clockMod = 0 output.timers = {} output.alive = true output.focused = true output.manipMode = 0 output.title = pName or (type(program) == "string" and (knownNames[fs.combine("", program)] or fs.getName(program))) or tostring(program) output.writeTitleBar = function() mw.setCursorPos(1, 1) if output.focused then mw.setTextColor(colors.white) else mw.setTextColor(colors.lightGray) end mw.setBackgroundColor(colors.gray) mw.clearLine() if #output.title <= (mw.meta.width - 4) then mw.write(output.title) -- write full title else mw.write(output.title:sub(1, mw.meta.width - 7) .. "...") -- draw abreviated title end mw.setCursorPos(mw.meta.width - 3, 1) mw.write(" \22\94\215") -- minimize / maximize / close end if type(program) == "string" then output.main = function() tw.clear() return shell.run(program) end elseif type(program) == "function" then output.main = program end --local env = {} --setmetatable(env, {__index = _G}) --setfenv(output.main, env) output.coroutine = coroutine.create(output.main) output.cFilter = nil for i = 1, #instances do instances[i].focused = false end table.insert(instances, 1, output) resumeInstance(1, {}, false) return output end local moveInstance = function(i, x, y, newWidth, newHeight, relative) desktop.clear() newWidth = math.max(newWidth or instances[i].mainWindow.meta.width, 3) newHeight = math.max(newHeight or instances[i].mainWindow.meta.height, 3) if relative then if x == 0 and y == 0 then if (not newWidth or newWidth == instances[i].mainWindow.meta.width) and (not newHeight or newHeight == instances[i].mainWindow.meta.height) then return end end instances[i].mainWindow.reposition(instances[i].mainWindow.meta.x + x, instances[i].mainWindow.meta.y + y, newWidth, newHeight) else if x == instances[i].mainWindow.meta.x and y == instances[i].mainWindow.meta.y then if (not newWidth or newWidth == instances[i].mainWindow.meta.width) and (not newHeight or newHeight == instances[i].mainWindow.meta.height) then return end end instances[i].mainWindow.reposition(x, y, newWidth, newHeight) end instances[i].termWindow.reposition( 2, 2, math.max(instances[i].oldTermPos[3], instances[i].mainWindow.meta.width - 2), math.max(instances[i].oldTermPos[4], instances[i].mainWindow.meta.height - 2) ) instances[i].termWindow.redraw(nil,nil,nil,{force = true}) instances[i].refreshMainWindow() end local render = function() local wins = {} for i = 1, #instances do wins[i] = instances[i].mainWindow instances[i].termWindow.redraw() end windont.render({force = true}, table.unpack(wins)) windont.render({}, overlay, desktop) end local main = function() newInstance(3, 3, 30, 12, "rom/programs/shell.lua", nil) newInstance(8, 5, 30, 12, "rom/programs/shell.lua", nil) local evt, success, result, oldTerm local cx, cy local isCoordinateEvent local usedCoordinateEvent local isManipulatingInstance = false -- handles input system local keyTimer = os.startTimer(0.05) while true do evt = {coroutine.yield()} if evt[1] == "key" and not evt[3] then keysDown[evt[2]] = 0 elseif evt[1] == "key_up" then keysDown[evt[2]] = nil end if evt[1] == "mouse_click" then focusInstance(checkInstanceByPos(evt[3], evt[4])) end if evt[1] == "timer" and evt[2] == keyTimer then keyTimer = os.startTimer(0.05) for k,v in pairs(keysDown) do keysDown[k] = v + 0.05 end render() -- move windows with arrow keys (for now) if false then if keysDown[keys.right] then desktop.clear() instances[1].mainWindow.reposition(instances[1].mainWindow.meta.x + 1, instances[1].mainWindow.meta.y) end if keysDown[keys.left] then desktop.clear() instances[1].mainWindow.reposition(instances[1].mainWindow.meta.x - 1, instances[1].mainWindow.meta.y) end if keysDown[keys.up] then desktop.clear() instances[1].mainWindow.reposition(instances[1].mainWindow.meta.x, instances[1].mainWindow.meta.y - 1) end if keysDown[keys.down] then desktop.clear() instances[1].mainWindow.reposition(instances[1].mainWindow.meta.x, instances[1].mainWindow.meta.y + 1) end end else usedCoordinateEvent = false isCoordinateEvent = false for i = 1, #instances do if (not isManipulatingInstance) and evt[1] == "mouse_click" and (keysDown[keys.leftAlt] or ( (checkInstanceByPos(evt[3], evt[4], false) == i) and not (checkInstanceByPos(evt[3], evt[4], true) == i) )) then if evt[2] == 1 then -- dragging a window if instances[i].manipMode == 0 then instances[i].manipMode = 1 isManipulatingInstance = true instances[i].dragging = {instances[i].mainWindow.meta.x - evt[3], instances[i].mainWindow.meta.y - evt[4]} end elseif evt[2] == 2 then -- resizing a window if instances[i].manipMode == 0 then instances[i].manipMode = 2 isManipulatingInstance = true instances[i].oldTermPos = { instances[i].termWindow.meta.x, instances[i].termWindow.meta.y, instances[i].termWindow.meta.width, instances[i].termWindow.meta.height } instances[i].oldMainPos = { instances[i].mainWindow.meta.x, instances[i].mainWindow.meta.y, instances[i].mainWindow.meta.width, instances[i].mainWindow.meta.height } if evt[3] > (instances[i].mainWindow.meta.x + (instances[i].mainWindow.meta.width) - 1) - 2 then instances[i].resizingRight = (instances[i].mainWindow.meta.x + instances[i].mainWindow.meta.width - 1) - evt[3] elseif evt[3] < (instances[i].mainWindow.meta.x + 2) then instances[i].resizingLeft = (instances[i].mainWindow.meta.x - 1) - evt[3] end if evt[4] > (instances[i].mainWindow.meta.y + (instances[i].mainWindow.meta.height) - 1) - 2 then instances[i].resizingBottom = (instances[i].mainWindow.meta.y + instances[i].mainWindow.meta.height - 1) - evt[4] elseif evt[4] < (instances[i].mainWindow.meta.y + 2) then instances[i].resizingTop = (instances[i].mainWindow.meta.y - 1) - evt[4] end end end else if evt[1] == "mouse_up" then if instances[i].manipMode == 2 then instances[i].mainWindow.clear() instances[i].termWindow.reposition(2, 2, instances[i].mainWindow.meta.width - 2, instances[i].mainWindow.meta.height - 2) instances[i].termWindow.redraw(nil, nil, nil, {force = true}) end instances[i].manipMode = 0 isManipulatingInstance = false instances[i].dragging = nil instances[i].resizingRight = nil instances[i].resizingLeft = nil instances[i].resizingBottom = nil instances[i].resizingTop = nil elseif evt[1] == "mouse_drag" then if isManipulatingInstance then if instances[i].manipMode == 1 then moveInstance( i, instances[i].dragging[1] + evt[3], instances[i].dragging[2] + evt[4] ) elseif instances[i].manipMode == 2 then local newX, newY = instances[i].mainWindow.meta.x, instances[i].mainWindow.meta.y local newWidth, newHeight = instances[i].mainWindow.meta.width, instances[i].mainWindow.meta.height if instances[i].resizingRight then newWidth = instances[i].resizingRight + (evt[3] - instances[i].oldMainPos[1] + 1) end if instances[i].resizingLeft then newX = instances[i].resizingLeft + evt[3] + 1 newWidth = instances[i].oldMainPos[3] + (instances[i].oldMainPos[1] - newX) end if instances[i].resizingBottom then newHeight = instances[i].resizingBottom + (evt[4] - instances[i].oldMainPos[2] + 1) end if instances[i].resizingTop then newY = instances[i].resizingTop + evt[4] + 1 newHeight = instances[i].oldMainPos[4] + (instances[i].oldMainPos[2] - newY) end moveInstance( i, newX, newY, newWidth, newHeight ) end end end if (instances[i].cFilter == evt[1] or instances[i].cFilter == "terminate" or (not instances[i].cFilter)) then if (instances[i].focused or not FocusEvents[evt[1]]) then resumeInstance(i, evt, CoordinateEvents[evt[1]]) if CoordinateEvents[evt[1]] then usedCoordinateEvent = true end end end end instances[i].writeTitleBar() end end -- check for dead instances for i = #instances, 1, -1 do if not instances[i].alive then if instances[i].focused then if instances[i - 1] then instances[i - 1].focused = true elseif instances[i + 1] then instances[i + 1].focused = true end end table.remove(instances, i) desktop.clear() end end -- make sure the focused window is on top for i = 1, #instances do if instances[i].focused then instances[i], instances[1] = instances[1], instances[i] break end end end end main()