local stage, players, objects, projectiles, act, images = ... return { info = { name = "TripleShot", description = "Fires three panels forwards!", cooldown = { shoot = 6, move = 4 } }, logic = function(info) act.projectile.newProjectile(info.x, info.y - 1, info.player, "panelshot", false, info.altDamage or 100) act.projectile.newProjectile(info.x, info.y, info.player, "panelshot", true, info.altDamage or 100) act.projectile.newProjectile(info.x, info.y + 1, info.player, "panelshot", false, info.altDamage or 100) return false end }