local stage, players, objects, projectiles, act, images = ... return { info = { name = "FighterSword", description = "Slash forwards 3 panels!", cooldown = { shoot = 8, move = 4 } }, logic = function(info) act.stage.setDamage(info.x + info.direction, info.y, 100, info.owner, 4) act.stage.setDamage(info.x + info.direction * 2, info.y, 100, info.owner, 4) act.stage.setDamage(info.x + info.direction * 3, info.y, 100, info.owner, 4) return false end }