-- windon't -- enhanced windowing API by LDDestroier -- intended for general use within all me new programs -- -- Unique features: -- + Transparency within windows -- + Built-in window layering -- + Bullshit local to_blit, to_colors = {}, {} for i = 1, 16 do to_blit[2 ^ (i - 1)] = ("0123456789abcdef"):sub(i, i) to_colors[("0123456789abcdef"):sub(i, i)] = 2 ^ (i - 1) end to_blit[0], to_colors["-"] = "-", 0 local windont = {baseTerm = term.current()} windont.render = function(...) local windows = {...} local bT = windont.baseTerm local scr_x, scr_y = bT.getSize() local screenBuffer = {{}, {}, {}} local blitList = {} -- list of blit commands per line local c = 1 -- current blitList entry local buffer -- check if space on screenBuffer is transparent local check = function(x, y) if screenBuffer[1][y] then return screenBuffer[1][y][x] and (screenBuffer[2][y][x] or screenBuffer[3][y][x]) end end for y = 1, scr_y do screenBuffer[1][y] = {} screenBuffer[2][y] = {} screenBuffer[3][y] = {} blitList = {} c = 1 for x = 1, scr_x do for i = 1, #windows do if windows[i].meta.visible then buffer = windows[i].meta.buffer screenBuffer[1][y][x] = screenBuffer[1][y][x] or buffer[1][y][x] screenBuffer[2][y][x] = screenBuffer[2][y][x] or (buffer[2][y][x] ~= "-" and buffer[2][y][x]) screenBuffer[3][y][x] = screenBuffer[3][y][x] or (buffer[3][y][x] ~= "-" and buffer[3][y][x]) end end if check(x, y) then if check(x - 1, y) then blitList[c][1] = blitList[c][1] .. screenBuffer[1][y][x] blitList[c][2] = blitList[c][2] .. screenBuffer[2][y][x] blitList[c][3] = blitList[c][3] .. screenBuffer[3][y][x] else c = x blitList[c] = { screenBuffer[1][y][x], screenBuffer[2][y][x], screenBuffer[3][y][x] } end end end for k,v in pairs(blitList) do bT.setCursorPos(k, y) bT.blit(v[1], v[2], v[3]) end end end windont.newWindow = function( x, y, width, height, misc ) -- check argument types assert(type(x) == "number", "argument #1 must be number, got " .. type(x)) assert(type(y) == "number", "argument #2 must be number, got " .. type(y)) assert(type(width) == "number", "argument #3 must be number, got " .. type(width)) assert(type(height) == "number", "argument #4 must be number, got " .. type(height)) -- check argument validity assert(x > 0, "x position must be above zero") assert(y > 0, "y position must be above zero") assert(width > 0, "width must be above zero") assert(height > 0, "height must be above zero") local bT = windont.baseTerm local output = {} misc = misc or {} local meta = { x = x or 1, y = y or 1, width = width, height = height, buffer = {}, cursorX = misc.cursorX or 1, cursorY = misc.cursorY or 1, textColor = misc.textColor or "0", backColor = misc.backColor or "f", blink = true, isColor = term.isColor(), alwaysRender = meta.alwaysDraw, visible = true, newBuffer = function(width, height, char, text, back, drawAtop) local output = drawAtop or {{}, {}, {}} for y = 1, height do output[1][y] = output[1][y] or {} output[2][y] = output[2][y] or {} output[3][y] = output[3][y] or {} for x = 1, width do output[1][y][x] = output[1][y][x] or char or " " output[2][y][x] = output[2][y][x] or text or "0" output[3][y][x] = output[3][y][x] or back or "f" end end return output end } meta.buffer = meta.newBuffer(meta.width, meta.height, " ", meta.textColor, meta.backColor) output.write = function(text) assert(type(text) == "string", "argument must be string") if meta.alwaysRender then local limit = math.max(0, meta.width - meta.cursorX + 1) bT.setCursorPos(meta.x + meta.cursorX - 1, meta.y + meta.cursorY - 1) bT.setTextColor(to_colors[meta.textColor]) bT.setBackgroundColor(to_colors[meta.backColor]) bT.write(text:sub(limit, limit)) end for i = 1, #text do if meta.cursorX >= 1 and meta.cursorX <= meta.width and meta.cursorY >= 1 and meta.cursorY <= meta.height then meta.buffer[1][meta.cursorY][meta.cursorX] = text:sub(i,i) meta.buffer[2][meta.cursorY][meta.cursorX] = meta.textColor meta.buffer[3][meta.cursorY][meta.cursorX] = meta.backColor meta.cursorX = meta.cursorX + 1 end end end output.blit = function(char, text, back) assert(type(char) == "string" and type(text) == "string" and type(back) == "string", "all arguments must be strings") assert(#char == #text and #text == #back, "arguments must be same length") if meta.alwaysRender then local limit = math.max(0, meta.width - meta.cursorX + 1) bT.setCursorPos(meta.x + meta.cursorX - 1, meta.y + meta.cursorY - 1) bT.blit( char:sub(limit, limit), text:sub(limit, limit), back:sub(limit, limit) ) end for i = 1, #char do if meta.cursorX >= 1 and meta.cursorX <= meta.width and meta.cursorY >= 1 and meta.cursorY <= meta.height then meta.buffer[1][meta.cursorY][meta.cursorX] = char:sub(i,i) meta.buffer[2][meta.cursorY][meta.cursorX] = text:sub(i,i) meta.buffer[3][meta.cursorY][meta.cursorX] = back:sub(i,i) meta.cursorX = meta.cursorX + 1 end end end output.setCursorPos = function(x, y) assert(type(x) == "number", "argument #1 must be number, got " .. type(x)) assert(type(y) == "number", "argument #2 must be number, got " .. type(y)) meta.cursorX, meta.cursorY = x, y if meta.alwaysRender then bT.setCursorPos(meta.x + meta.cursorX - 1, meta.y + meta.cursorY - 1) end end output.getCursorPos = function() return meta.cursorX, meta.cursorY end output.setTextColor = function(color) if to_blit[color] then meta.textColor = color else error("Invalid color (got " .. color .. ")") end end output.setTextColour = output.setTextColor output.setBackgroundColor = function(color) if to_blit[color] then meta.backColor = color else error("Invalid color (got " .. color .. ")") end end output.setBackgroundColour = output.setBackgroundColor output.getTextColor = function() return to_colors[meta.textColor] end output.getTextColour = output.getTextColor output.getBackgroundColor = function() return to_colors[meta.backColor] end output.getBackgroundColour = output.getBackgroundColor output.setVisible = function(visible) meta.visible = visible and true or false end output.clear = function() meta.buffer = meta.newBuffer(meta.width, meta.height, " ", meta.textColor, meta.backColor) end output.clearLine = function() meta.buffer[meta.cursorY] = nil meta.buffer = meta.newBuffer(meta.width, meta.height, " ", meta.textColor, meta.backColor, meta.buffer) if meta.alwaysRender then bT.setCursorPos(meta.x, meta.y + meta.cursorY - 1) bT.blit( (" "):rep(meta.width), (meta.textColor):rep(meta.width), (meta.backColor):rep(meta.width), ) end end output.getLine = function(y) assert(type(y) == "number", "bad argument #1 (expected number, got " .. type(y) .. ")") return table.concat(meta.buffer[1][y]), table.concat(meta.buffer[2][y]), table.concat(meta.buffer[3][y]) if meta.alwaysRender then output.redraw() end end output.scroll = function(amount) if amplitude > 0 then for i = 1, amplitude do table.remove(meta.buffer[1], 1) table.remove(meta.buffer[2], 1) table.remove(meta.buffer[3], 1) end else for i = 1, -amplitude do meta.buffer[1][#meta.buffer[1]] = nil meta.buffer[2][#meta.buffer[2]] = nil meta.buffer[3][#meta.buffer[3]] = nil end end meta.buffer = meta.newBuffer(meta.width, meta.height, " ", meta.textColor, meta.backColor, meta.buffer) if meta.alwaysRender then output.redraw() end end output.getSize = function() return height, width end output.isColor = function() return meta.isColor end output.isColour = output.isColor output.reposition = function(x, y, width, height) assert(type(x) == "number", "bad argument #1 (expected number, got " .. type(x) .. ")") assert(type(y) == "number", "bad argument #2 (expected number, got " .. type(y) .. ")") meta.x = math.floor(x) meta.y = math.floor(y) if width then assert(type(width) == "number", "bad argument #3 (expected number, got " .. type(width) .. ")") assert(type(height) == "number", "bad argument #4 (expected number, got " .. type(height) .. ")") meta.width = width meta.height = height meta.buffer = meta.newBuffer(meta.width, meta.height, " ", meta.textColor, meta.backColor, meta.buffer) end if meta.alwaysRender then output.redraw() end end output.restoreCursor = function() bT.setCursorPos(meta.x + meta.cursorX - 1, meta.y + meta.cursorY - 1) bT.setCursorBlink(meta.blink) end output.getPosition = function() return meta.x, meta.y end output.setCursorBlink = function(blink) meta.blink = blink and true or false end output.getCursorBlink = function(blink) return meta.blink end output.setPaletteColor = bT.setPaletteColor output.setPaletteColour = bT.setPaletteColour output.getPaletteColor = bT.getPaletteColor output.getPaletteColour = bT.getPaletteColour output.meta = meta output.redraw = function() windont.render(output) end return output end return windont