# Windon't ### A replacement for the Window API, created by someone who can't think of better names To load Windon't, simply use `require` or `dofile`. ```lua local windont = dofile("path/to/windont.lua") ``` Windon't contains two functions: one to make a new window object, and another to render them. Beyond that, Windon't stores various default values that are used when creating new windows. ```lson windont.default = { baseTerm = term.current(), -- default base terminal for all windows textColor = "0", -- default text color (what " " corresponds to in term.blit's second argument) backColor = "f", -- default background color (what " " corresponds to in term.blit's third argument) blink = true, -- default getCursorBlink visible = true, -- default whether or not new windows are visible alwaysRender = true, -- if true, new windows will always render if they are written to } ``` ### windont.newWindow ``` windont.newWindow(number x, number y, number width, number height, table miscData) ``` Creates a new window located at (`x`, `y`), with the specified `width` and `height`. By default, the base terminal used will be `windont.default.baseTerm`, which is normally set to `term.current()`. "Windon'ts" naturally can be used with `term.redirect`, but they also come with a `meta` value which contains all the information of the object, including cursor X and Y, width and height, the whole framebuffer, the cursor blinking, and more. Windon't windows behave very similarly to regular ol' Window API windows, with a few differences. For one, **Windon't windows support transparency when drawing over one another**. Secondly, **Windon'ts support the use of individual transformation functions for characters, text colors, background colors, and the whole meta function.** Transformation functions are, if given, called every time the window is rendered. More on that later. Additional values can be given to the newly created window through the `miscData` argument, including the base terminal and visibility. Here are all the values that you can set by default with `miscData`: ``` buffer renderBuddies -- table, a list of other windon't objects that will render beneath this one every time this redraws baseTerm -- window, the terminal that this windon't object will render onto isColor charTransformation -- function, ran on every X and Y on the window's base temrinal, I'll explain in a bit textTransformation -- function, in a bit backTransformation -- function, in a bit metaTransformation -- function, takes in the 'meta' value of a windon't object so it can be modified cursorX -- number, starting cursor X cursorY -- number, starting cursor Y textColor -- string, starting text color ("0" through "f", or "-"" for transparency) backColor -- string, starting background color (same range as textColor) blink -- boolean, cursor blinking alwaysRender -- boolean, if true, then all term.write or term.blit calls will immediately render to the base temrinal visible -- boolean, if false, then the window just like, won't render, man ``` All transformation functions (except for `metaTransformation`) are called on every (x, y) position on the screen per window, and each one takes in four arguments: 1. X position on the screen relative to the window's X position 2. Y position on the screen relative to the window's Y position 3. Character/text color/background color on the window's (X, Y) position (if outside the buffer, is `nil`) 4. `meta` value of the window and return the following information: 1. New X position for that part of the window 2. New Y position for that part of the window 3. Optionally, a new character, text color, or background color (depending on if it's `charTransformation`, `textTransformation`, or `backTransformation`.) `metaTransformation` is different in that it takes one value, being the window's `meta` value, and returns nothing. The `metaTransformation` function just modifies the `meta` value and that's it. As a side note, the order that the transformations are called in is as follows: 1. metaTransformation 2. charTransformation 3. textTransformation 4. backTransformation All transformation functions (besides metaTransformation) will not change the contents of the buffer, only alter how they are drawn to the screen. ## windont.render ``` windont.render(optional number x1, optional number x2, optional number y, window_1, window_2, ...) ``` Renders one or more Windon't objects onto their base terminals. If two or more windows share a base terminal, they will render layered atop each other from top to bottom, meaning that `window_1` will draw on top of `window_2`. If windows contain any transparent regions (designated by the color "-" usable with `term.blit`), then the next window down the list will peek through. Transparency is applied individually for text colors and background colors. If you have a window with a solid BG color but a transparent text color, then the background color of the underlying window will now be the text color of the above window, kinda like a text-shaped stencil. The optional values `x1`, `x2`, and `y` are used if you want to render to only render onto a specific line on the base terminal (specifically, line `y` from X `x1` to `x2`). If a window's meta has `alwaysRender = true`, then `windont.render` is called with that window, as well as the positions of the write/blit call.