local tArg = {...} local scr_x, scr_y = term.getSize() local mx, my = scr_x/2, scr_y/2 -- special modes for special people local mouseMode = tArg[1] == "mouse" or tArg[2] == "mouse" local fuck = tArg[1] == "fuck" or tArg[2] == "fuck" -- localize functions to increase speed, maybe, I think local concat, blit = table.concat, term.blit local sin, cos, rad, abs, sqrt, floor = math.sin, math.cos, math.rad, math.abs, math.sqrt, math.floor -- rainbow pattern local palette = {"e","1","4","5","d","9","b","a","2"} local distance = function(x1, y1, x2, y2) return sqrt( (x2 - x1) ^ 2 + (y2 - y1) ^ 2 ) end local randCase = function(str) local output = "" for i = 1, #str do output = output .. ((math.random(0,1) == 1) and str:sub(i,i):upper() or str:sub(i,i):lower()) end return output end local render = function(iterate, xscroll1, yscroll1, xscroll2, yscroll2) local buffer, cx, cy = {{},{},{}} for y = 1, scr_y do buffer[1][y] = {} buffer[2][y] = {} buffer[3][y] = {} for x = 1, scr_x do cx = 0.66 * ((x - mx) > 0 and 1 or -1) * (abs(x - mx) ^ 1.2) cy = ((y - my) > 0 and 1 or -1) * (abs(y - my) ^ 1.2) buffer[1][y][x] = fuck and randCase("fuck"):sub(1+(cx%4),1+(cx%4)) or "\127" buffer[2][y][x] = palette[1 + floor( iterate + distance( cx + xscroll1, cy + yscroll1, 0, 0 ) ) % #palette] or " " buffer[3][y][x] = palette[1 + floor( iterate + distance( cx + xscroll2, cy + yscroll2, 0, 0 ) ) % #palette] or " " end end for y = 1, scr_y do term.setCursorPos(1,y) -- suka blit( concat(buffer[1][y]), concat(buffer[2][y]), concat(buffer[3][y]) ) end end local main = function() term.clear() local wave, evt = 0 local xscroll1, yscroll1, xscroll2, yscroll2 = 0, 0, 0, 0 if mouseMode then parallel.waitForAny(function() while true do evt = {os.pullEvent()} if evt[1] == "mouse_click" or evt[1] == "mouse_drag" then if evt[2] == 1 then xscroll1 = mx - evt[3] yscroll1 = my - evt[4] elseif evt[2] == 2 then xscroll2 = mx - evt[3] yscroll2 = my - evt[4] end end end end, function() while true do render(wave, xscroll1, yscroll1, xscroll2, yscroll2) wave = (wave + 1) % (360 * 7) sleep(0.05) end end) else while true do xscroll1 = -sin(rad(wave * 2)) * scr_x * 0.4 yscroll1 = -cos(rad(wave * 3.5)) * scr_y * 0.4 xscroll2 = -xscroll1 yscroll2 = -yscroll1 render(wave, xscroll1, yscroll1, xscroll2, yscroll2) wave = (wave + 1) % (360 * 7) sleep(0.05) end end end -- wait for keypress to exit program local waitForInput = function() local evt sleep(0.25) os.pullEvent("key") end parallel.waitForAny(main, waitForInput) term.clear() term.setCursorPos(1,1) sleep(0.05)