local stage, players, objects, projectiles, act, images = ... return { info = { name = "ShockWave", description = "Piercing ground wave!", cooldown = { shoot = 14, move = 8 } }, logic = function(info) if info.frame == 0 then info.x = info.x + info.direction / 2 end info.x = info.x + (3 / stage.panelWidth) * info.direction act.stage.setDamage(info.x, info.y, 60, info.owner, 10, false, {}, info.safeObjects) local struckObject = act.object.checkObjectAtPos(info.x, info.y) if struckObject then info.safeObjects[struckObject] = true end if info.frame > 50 or not act.stage.checkIfSolid(info.x, info.y) then return false else return true end end }