local stage, players, objects, projectiles, act, images = ... return { info = { name = "PanelReturn", description = "Fixes all of your panels!", cooldown = { shoot = 8, move = 4 } }, logic = function(info) for y, row in pairs(stage.panels) do for x, panel in pairs(row) do if panel.owner == info.owner then act.stage.crackPanel(x, y, -2) end end end return false end }