local stage, players, objects, projectiles, act, images = ... return { info = { name = "Muramasa", description = "Slash for as much damage as you have taken!", cooldown = { shoot = 8, move = 4 } }, logic = function(info) act.stage.setDamage(info.x + info.direction, info.y, math.min(info.player.maxHealth - info.player.health, 1000), info.owner, 1, false) return false end }