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mirror of https://github.com/LDDestroier/CC/ synced 2025-08-29 09:02:27 +00:00
Commit Graph

432 Commits

Author SHA1 Message Date
LDDestroier
23aa819c24 Added CCBN progdor2 selfextract 2019-03-13 00:20:59 -04:00
LDDestroier
ea8bbd18fc Made mainDir path relative to main file 2019-03-13 00:17:55 -04:00
LDDestroier
e58d3515d1 Add files via upload 2019-03-13 00:15:41 -04:00
LDDestroier
e4fb776d54 Moved all chips/objectData outside main file 2019-03-13 00:14:24 -04:00
LDDestroier
0ed94bf6f5 Fixed player death causing crash 2019-03-12 17:04:46 -04:00
LDDestroier
04275c732d Optimized panel rendering 2019-03-12 17:02:26 -04:00
LDDestroier
94383cb44f Update ccbn.lua 2019-03-12 04:39:20 -04:00
LDDestroier
be760921db Fixed objects being multihit, players entering enemy panels 2019-03-12 02:12:34 -04:00
LDDestroier
8f377b2269 Fixed rockcube, added Dash 2019-03-12 00:58:47 -04:00
LDDestroier
8e5589260e Added objects, including incomplete RockCube
Almost, man!
2019-03-11 05:02:27 -04:00
LDDestroier
aa112c4965 Improved netcode, added chips
It also won't crash if a player dies!
2019-03-11 02:37:04 -04:00
LDDestroier
e40e30798e Made exits more clean
It'll close the skynet socket upon exit as best it can.
2019-03-11 01:37:21 -04:00
LDDestroier
6ae70b0866 Added skynet support
This game is pretty spammy on the network. I'll try to optimize that later.
2019-03-11 01:33:25 -04:00
LDDestroier
cf947246e2 Netplay added
cool shit
2019-03-11 00:10:00 -04:00
LDDestroier
6afa80071f Added hardcoded battlechips!
Along with that, I added a sprite for the buster, three dummy enemies, updated sprites for you and the enemies, and a proper Y-sorting system.
2019-03-10 21:15:22 -04:00
LDDestroier
f8dec59229 Made damage separate from panels 2019-03-10 16:12:49 -04:00
LDDestroier
eadcae3482 Update ccbn.lua 2019-03-09 17:32:49 -05:00
LDDestroier
b893214b16 Update ccbn.lua 2019-03-09 17:24:33 -05:00
LDDestroier
9f30479973 Update ccbn.lua 2019-03-09 17:20:14 -05:00
LDDestroier
87959baf94 Update ccbn.lua 2019-03-09 16:16:36 -05:00
LDDestroier
e4748a1284 Create ccbn.lua 2019-03-09 16:09:52 -05:00
LDDestroier
a42f57a4a1 Update sysmail.lua 2019-03-05 22:14:32 -05:00
LDDestroier
18d544e402 Update sysmail.lua 2019-03-05 21:19:07 -05:00
LDDestroier
729e6995ac Update sysmail.lua 2019-03-05 21:13:57 -05:00
LDDestroier
5ed13ed39a Fixed getNames() 2019-03-05 21:11:03 -05:00
LDDestroier
9eb62e0fae Update sysmail.lua 2019-03-05 20:39:54 -05:00
LDDestroier
190e92f679 It's functional!
Yeah, finally!

Just make sure that the server has all the clients' keys, or else they won't be able to connect. Security.
2019-03-05 19:59:31 -05:00
LDDestroier
97a88f1610 Most things work
Replying still needs adjusting
Attachments don't work yet
2019-03-05 17:55:36 -05:00
LDDestroier
219e938926 Server now needs client keys
It was the other way around, but this method is more secure! (if slower)
2019-03-05 12:38:29 -05:00
LDDestroier
743c96c98e Added unfinished client GUI 2019-03-05 02:09:32 -05:00
LDDestroier
c90b4a9003 Internals are made functional 2019-03-04 22:02:39 -05:00
LDDestroier
99dcc8f6b4 It's progress I guess
I need to fix up client encTransmitting, since it thinks the key is nil when I tested it earlier.
I also need to make sure that I can transmit by name, and not just by computer ID.
2019-03-04 16:10:41 -05:00
LDDestroier
d4f57d6181 Create sysmail.lua (Super WIP)
this isn't even close to being workable, so move along
2019-03-03 03:10:32 -05:00
LDDestroier
465747fb52 Allows you to update without modem 2019-03-01 18:34:39 -05:00
LDDestroier
cf883e5394 Added BLittle Grow
Finally, a way to undo BLittle Shrink without using the undo feature.
Additionally, many variables were placed into a table to help with the limited upvalues.
And a redundant verbose help line was removed.
2019-03-01 17:44:27 -05:00
LDDestroier
2c1746b536 New grid 2019-03-01 01:31:32 -05:00
LDDestroier
d7e258946f Centered some text 2019-03-01 00:35:13 -05:00
LDDestroier
b8629036f0 New Grid
some
2019-03-01 00:29:10 -05:00
LDDestroier
11d471e40a Ridded unnecessary os.epoch(), and all os.time()'s 2019-03-01 00:08:16 -05:00
LDDestroier
869a8b29d3 Update tron.lua 2019-02-28 23:49:50 -05:00
LDDestroier
2bd56706e4 Added autoupdater 2019-02-28 23:47:51 -05:00
LDDestroier
ea50b6b7a7 Fixed ping indicator, added grid demo mode
My argument parser was added, which makes things much easier.
2019-02-28 23:41:03 -05:00
LDDestroier
e48bbf99a8 Update tron.lua 2019-02-26 01:46:12 -05:00
LDDestroier
cdff4ea28a Update tron.lua 2019-02-26 01:43:41 -05:00
LDDestroier
d7cc9a6c2c Fixed the no turning thing
How did I miss that!?
2019-02-23 18:54:10 -05:00
LDDestroier
12f56c6a59 I bet this will work 2019-02-23 17:19:15 -05:00
LDDestroier
53100eee34 Attempt to get rid of white image artifact
It only shows up on CC:Tweaked, not on CCEmuX. It makes all the images look bad.
2019-02-23 16:33:12 -05:00
LDDestroier
c1fc932c6b Removed unneccesary tsv() calls 2019-02-23 02:54:57 -05:00
LDDestroier
633a99665c Update tron.lua 2019-02-23 02:46:56 -05:00
LDDestroier
f6aabddae7 Added options, enabled name display, etc.
In the new Options menu, you can:
1. change your grid
2. change your name (13 character limit)
3. demo the grid scrolling

A big change is that you now need fuel to release your trail. You start with 10, and it slowly regenerates whenever you aren't holding down the button to release. This is to prevent stalling.
2019-02-23 00:37:51 -05:00