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mirror of https://github.com/LDDestroier/CC/ synced 2024-11-15 06:14:55 +00:00
Commit Graph

232 Commits

Author SHA1 Message Date
LDDestroier
23aa819c24
Added CCBN progdor2 selfextract 2019-03-13 00:20:59 -04:00
LDDestroier
ea8bbd18fc
Made mainDir path relative to main file 2019-03-13 00:17:55 -04:00
LDDestroier
e58d3515d1
Add files via upload 2019-03-13 00:15:41 -04:00
LDDestroier
e4fb776d54
Moved all chips/objectData outside main file 2019-03-13 00:14:24 -04:00
LDDestroier
0ed94bf6f5
Fixed player death causing crash 2019-03-12 17:04:46 -04:00
LDDestroier
04275c732d
Optimized panel rendering 2019-03-12 17:02:26 -04:00
LDDestroier
94383cb44f
Update ccbn.lua 2019-03-12 04:39:20 -04:00
LDDestroier
be760921db
Fixed objects being multihit, players entering enemy panels 2019-03-12 02:12:34 -04:00
LDDestroier
8f377b2269
Fixed rockcube, added Dash 2019-03-12 00:58:47 -04:00
LDDestroier
8e5589260e
Added objects, including incomplete RockCube
Almost, man!
2019-03-11 05:02:27 -04:00
LDDestroier
aa112c4965
Improved netcode, added chips
It also won't crash if a player dies!
2019-03-11 02:37:04 -04:00
LDDestroier
e40e30798e
Made exits more clean
It'll close the skynet socket upon exit as best it can.
2019-03-11 01:37:21 -04:00
LDDestroier
6ae70b0866
Added skynet support
This game is pretty spammy on the network. I'll try to optimize that later.
2019-03-11 01:33:25 -04:00
LDDestroier
cf947246e2
Netplay added
cool shit
2019-03-11 00:10:00 -04:00
LDDestroier
6afa80071f
Added hardcoded battlechips!
Along with that, I added a sprite for the buster, three dummy enemies, updated sprites for you and the enemies, and a proper Y-sorting system.
2019-03-10 21:15:22 -04:00
LDDestroier
f8dec59229
Made damage separate from panels 2019-03-10 16:12:49 -04:00
LDDestroier
eadcae3482
Update ccbn.lua 2019-03-09 17:32:49 -05:00
LDDestroier
b893214b16
Update ccbn.lua 2019-03-09 17:24:33 -05:00
LDDestroier
9f30479973
Update ccbn.lua 2019-03-09 17:20:14 -05:00
LDDestroier
87959baf94
Update ccbn.lua 2019-03-09 16:16:36 -05:00
LDDestroier
e4748a1284
Create ccbn.lua 2019-03-09 16:09:52 -05:00
LDDestroier
a42f57a4a1
Update sysmail.lua 2019-03-05 22:14:32 -05:00
LDDestroier
18d544e402
Update sysmail.lua 2019-03-05 21:19:07 -05:00
LDDestroier
729e6995ac
Update sysmail.lua 2019-03-05 21:13:57 -05:00
LDDestroier
5ed13ed39a
Fixed getNames() 2019-03-05 21:11:03 -05:00
LDDestroier
9eb62e0fae
Update sysmail.lua 2019-03-05 20:39:54 -05:00
LDDestroier
190e92f679
It's functional!
Yeah, finally!

Just make sure that the server has all the clients' keys, or else they won't be able to connect. Security.
2019-03-05 19:59:31 -05:00
LDDestroier
97a88f1610
Most things work
Replying still needs adjusting
Attachments don't work yet
2019-03-05 17:55:36 -05:00
LDDestroier
219e938926
Server now needs client keys
It was the other way around, but this method is more secure! (if slower)
2019-03-05 12:38:29 -05:00
LDDestroier
743c96c98e
Added unfinished client GUI 2019-03-05 02:09:32 -05:00
LDDestroier
c90b4a9003
Internals are made functional 2019-03-04 22:02:39 -05:00
LDDestroier
99dcc8f6b4
It's progress I guess
I need to fix up client encTransmitting, since it thinks the key is nil when I tested it earlier.
I also need to make sure that I can transmit by name, and not just by computer ID.
2019-03-04 16:10:41 -05:00
LDDestroier
d4f57d6181
Create sysmail.lua (Super WIP)
this isn't even close to being workable, so move along
2019-03-03 03:10:32 -05:00
LDDestroier
465747fb52
Allows you to update without modem 2019-03-01 18:34:39 -05:00
LDDestroier
cf883e5394
Added BLittle Grow
Finally, a way to undo BLittle Shrink without using the undo feature.
Additionally, many variables were placed into a table to help with the limited upvalues.
And a redundant verbose help line was removed.
2019-03-01 17:44:27 -05:00
LDDestroier
2c1746b536
New grid 2019-03-01 01:31:32 -05:00
LDDestroier
d7e258946f
Centered some text 2019-03-01 00:35:13 -05:00
LDDestroier
b8629036f0
New Grid
some
2019-03-01 00:29:10 -05:00
LDDestroier
11d471e40a
Ridded unnecessary os.epoch(), and all os.time()'s 2019-03-01 00:08:16 -05:00
LDDestroier
869a8b29d3
Update tron.lua 2019-02-28 23:49:50 -05:00
LDDestroier
2bd56706e4
Added autoupdater 2019-02-28 23:47:51 -05:00
LDDestroier
ea50b6b7a7
Fixed ping indicator, added grid demo mode
My argument parser was added, which makes things much easier.
2019-02-28 23:41:03 -05:00
LDDestroier
e48bbf99a8
Update tron.lua 2019-02-26 01:46:12 -05:00
LDDestroier
cdff4ea28a
Update tron.lua 2019-02-26 01:43:41 -05:00
LDDestroier
d7cc9a6c2c
Fixed the no turning thing
How did I miss that!?
2019-02-23 18:54:10 -05:00
LDDestroier
12f56c6a59
I bet this will work 2019-02-23 17:19:15 -05:00
LDDestroier
53100eee34
Attempt to get rid of white image artifact
It only shows up on CC:Tweaked, not on CCEmuX. It makes all the images look bad.
2019-02-23 16:33:12 -05:00
LDDestroier
c1fc932c6b
Removed unneccesary tsv() calls 2019-02-23 02:54:57 -05:00
LDDestroier
633a99665c
Update tron.lua 2019-02-23 02:46:56 -05:00
LDDestroier
f6aabddae7
Added options, enabled name display, etc.
In the new Options menu, you can:
1. change your grid
2. change your name (13 character limit)
3. demo the grid scrolling

A big change is that you now need fuel to release your trail. You start with 10, and it slowly regenerates whenever you aren't holding down the button to release. This is to prevent stalling.
2019-02-23 00:37:51 -05:00