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https://github.com/LDDestroier/CC/
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Update tron
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parent
50333e7580
commit
f78bb05634
8
tron
8
tron
@ -540,7 +540,7 @@ end
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local titleScreen = function()
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local titleScreen = function()
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term.clear()
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term.clear()
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drawImage(images.logo, scr_x / 2 - images.logo.x / 2, 3)
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drawImage(images.logo, math.ceil(scr_x / 2 - images.logo.x / 2), 3)
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local choice = makeMenu(2, scr_y - 4, {
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local choice = makeMenu(2, scr_y - 4, {
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"Start Game",
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"Start Game",
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@ -644,19 +644,19 @@ local deadAnimation = function(doSend)
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if deadGuys[you] and deadGuys[nou] then
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if deadGuys[you] and deadGuys[nou] then
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scrollToPosition(player[nou].x, player[nou].y)
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scrollToPosition(player[nou].x, player[nou].y)
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scrollToPosition(player[you].x, player[you].y)
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scrollToPosition(player[you].x, player[you].y)
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drawImage(images.tie, math.floor(scr_x / 2 - images.tie.x / 2), math.floor(scr_y / 2 - images.tie.y / 2))
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drawImage(images.tie, math.ceil(scr_x / 2 - images.tie.x / 2), math.floor(scr_y / 2 - images.tie.y / 2))
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waitForKey(1)
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waitForKey(1)
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return "end"
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return "end"
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else
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else
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if deadGuys[you] then
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if deadGuys[you] then
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scrollX, scrollY = player[nou].x - scr_x / 2, player[nou].y - scr_y / 2
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scrollX, scrollY = player[nou].x - scr_x / 2, player[nou].y - scr_y / 2
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scrollToPosition(player[you].x, player[you].y)
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scrollToPosition(player[you].x, player[you].y)
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drawImage(images.lose, math.floor(scr_x / 2 - images.lose.x / 2), math.floor(scr_y / 2 - images.lose.y / 2))
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drawImage(images.lose, math.ceil(scr_x / 2 - images.lose.x / 2), math.floor(scr_y / 2 - images.lose.y / 2))
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waitForKey(1)
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waitForKey(1)
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return "end"
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return "end"
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elseif deadGuys[nou] then
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elseif deadGuys[nou] then
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scrollToPosition(player[nou].x, player[nou].y)
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scrollToPosition(player[nou].x, player[nou].y)
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drawImage(images.win, math.floor(scr_x / 2 - images.win.x / 2), math.floor(scr_y / 2 - images.win.y / 2))
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drawImage(images.win, math.ceil(scr_x / 2 - images.win.x / 2), math.floor(scr_y / 2 - images.win.y / 2))
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waitForKey(1)
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waitForKey(1)
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return "end"
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return "end"
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end
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end
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