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	Put fill tool on separate coroutine
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							| @@ -72,6 +72,7 @@ local firstTerm, blittleTerm = term.current() | ||||
| local firstBG = term.getBackgroundColor() | ||||
| local firstTX = term.getTextColor() | ||||
| local changedImage = false | ||||
| local isCurrentlyFilling = false | ||||
|  | ||||
| local _ | ||||
| local tableconcat = table.concat | ||||
| @@ -1447,10 +1448,10 @@ local convertToGrayscale = function(pe) | ||||
| 	return output | ||||
| end | ||||
|  | ||||
| local reRenderPAIN = function() | ||||
| local reRenderPAIN = function(overrideRenderBar) | ||||
| 	local _reallyDoRenderBar = doRenderBar | ||||
| 	doRenderBar = 1 | ||||
| 	renderPAIN(paintEncoded[frame],paint.scrollX,paint.scrollY,true,true) | ||||
| 	renderPAIN(paintEncoded[frame],paint.scrollX,paint.scrollY,true,overrideRenderBar) | ||||
| 	doRenderBar = _reallyDoRenderBar | ||||
| end | ||||
|  | ||||
| @@ -1523,15 +1524,17 @@ local fillTool = function(_frame,cx,cy,dot) -- "_frame" is the frame NUMBER | ||||
| 	end | ||||
| 	local doBreak | ||||
| 	local step = 0 | ||||
|     local currentlyOnScreen | ||||
| 	while true do | ||||
| 		doBreak = true | ||||
| 		for chY, v in pairs(check) do | ||||
| 			for chX, isTrue in pairs(v) do | ||||
|                 currentlyOnScreen = (chX-paint.scrollX >= 1 and chX-paint.scrollX <= scr_x and chY-paint.scrollY >= 1 and chY-paint.scrollY <= scr_y) | ||||
| 				if isTrue and (not touched[chY][chX]) then | ||||
| 					step = step + 1 | ||||
| 					if doFillAnimation and (step % 2 == 0) then | ||||
| 						if (chX-paint.scrollX >= 1 and chX-paint.scrollX <= scr_x and chY-paint.scrollY >= 1 and chY-paint.scrollY <= scr_y) then | ||||
| 							reRenderPAIN() | ||||
| 					if doFillAnimation then | ||||
| 						if currentlyOnScreen then | ||||
| 							reRenderPAIN(true) | ||||
| 						end | ||||
| 					end | ||||
| 					frame[#frame+1] = { | ||||
| @@ -1584,7 +1587,7 @@ local fillTool = function(_frame,cx,cy,dot) -- "_frame" is the frame NUMBER | ||||
| 							doBreak = false | ||||
| 						end | ||||
| 					end | ||||
| 					if step % (doFillAnimation and 256 or 1024) == 0 then -- tries to prevent crash | ||||
| 					if step % ((doFillAnimation and currentlyOnScreen) and 4 or 1024) == 0 then -- tries to prevent crash | ||||
| 						sleep(0) | ||||
| 					end | ||||
| 				end | ||||
| @@ -2111,7 +2114,7 @@ I recommend using NFT if you don't need multiple frames, NFP if you don't need t | ||||
| 				elseif output == false then | ||||
| 					return "nobreak" | ||||
| 				end | ||||
| 				reRenderPAIN() | ||||
| 				reRenderPAIN(true) | ||||
| 			end | ||||
| 		end, | ||||
| 		[2] = function() --Edit | ||||
| @@ -2244,7 +2247,7 @@ I recommend using NFT if you don't need multiple frames, NFP if you don't need t | ||||
| 				if res == "exit" then | ||||
| 					return "exit" | ||||
| 				elseif res == "nobreak" then | ||||
| 					reRenderPAIN() | ||||
| 					reRenderPAIN(true) | ||||
| 				else | ||||
| 					return | ||||
| 				end | ||||
| @@ -2623,7 +2626,7 @@ local getInput = function() --gotta catch them all | ||||
| 					local mevt | ||||
| 					repeat | ||||
| 						mevt = {os.pullEvent()} | ||||
| 					until (mevt[1] == "key" and mevt[2] == keys.x) or (mevt[2] == 1 and (mevt[4] or scr_y) < scr_y-(renderBlittle and 0 or doRenderBar)) | ||||
| 					until (mevt[1] == "key" and mevt[2] == keys.x) or (mevt[1] == "mouse_click" and mevt[2] == 1 and (mevt[4] or scr_y) < scr_y-(renderBlittle and 0 or doRenderBar)) | ||||
| 					if not (mevt[1] == "key" and mevt[2] == keys.x) then | ||||
| 						local x,y = mevt[3],mevt[4] | ||||
| 						if renderBlittle then | ||||
| @@ -2638,27 +2641,25 @@ local getInput = function() --gotta catch them all | ||||
| 					changedImage = true | ||||
| 					isDragging = false | ||||
| 				end | ||||
| 				if key == keys.f and not (keysDown[keys.leftShift] or keysDown[keys.rightShift]) then | ||||
| 				if key == keys.f and not (keysDown[keys.leftShift] or keysDown[keys.rightShift]) and (not isCurrentlyFilling) then | ||||
| 					renderBottomBar("Click to fill area.") | ||||
| 					local mevt | ||||
| 					repeat | ||||
| 						mevt = {os.pullEvent()} | ||||
| 					until (mevt[1] == "key" and mevt[2] == keys.x) or (mevt[2] == 1 and (mevt[4] or scr_y) < scr_y-(renderBlittle and 0 or doRenderBar)) | ||||
| 					until (mevt[1] == "key" and mevt[2] == keys.x) or (mevt[1] == "mouse_click" and mevt[2] == 1 and (mevt[4] or scr_y) < scr_y-(renderBlittle and 0 or doRenderBar)) | ||||
| 					if not (mevt[1] == "key" and mevt[2] == keys.x) then | ||||
| 						local x,y = mevt[3],mevt[4] | ||||
| 						if renderBlittle then | ||||
| 							x = 2*x | ||||
| 							y = 3*y | ||||
| 						end | ||||
|                         renderBottomBar("Filling area...") | ||||
| 						fillTool(frame, x, y, paint) | ||||
|                         os.queueEvent("filltool_async", frame, x, y, paint) | ||||
| 						miceDown = {} | ||||
| 						keysDown = {} | ||||
| 					end | ||||
| 					doRender = true | ||||
| 					changedImage = true | ||||
| 					isDragging = false | ||||
| 					renderBottomBar("Click to fill region.") | ||||
| 				end | ||||
| 				if key == keys.p then  | ||||
| 					renderBottomBar("Pick color with cursor:") | ||||
| @@ -2905,6 +2906,19 @@ runPainEditor = function(...) --needs to be cleaned up | ||||
| 		end | ||||
| 	end | ||||
|      | ||||
|     local asyncFillTool = function() | ||||
|         local event, frameNo, x, y, dot | ||||
|         isCurrentlyFilling = false | ||||
|         while true do | ||||
|             event, frameNo, x, y, dot = os.pullEvent("filltool_async") | ||||
|             isCurrentlyFilling = true | ||||
|             renderBottomBar("Filling area...") | ||||
|             fillTool(frameNo, x, y, dot) | ||||
|             isCurrentlyFilling = false | ||||
|             reRenderPAIN(false) | ||||
|         end | ||||
|     end | ||||
| 	 | ||||
| 	if not paintEncoded[frame] then paintEncoded = {paintEncoded} end | ||||
| 	if pMode == 1 then | ||||
| 		doRenderBar = 0 | ||||
| @@ -2916,7 +2930,7 @@ runPainEditor = function(...) --needs to be cleaned up | ||||
| 	end | ||||
| 	lastPaintEncoded = deepCopy(paintEncoded) | ||||
| 	undoBuffer = {deepCopy(paintEncoded)} | ||||
| 	parallel.waitForAny(getInput,doNonEventDrivenMovement) | ||||
| 	parallel.waitForAny(getInput, doNonEventDrivenMovement, asyncFillTool) | ||||
| 	 | ||||
| 	term.setCursorPos(1,scr_y) | ||||
| 	term.setBackgroundColor(colors.black) | ||||
|   | ||||
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