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https://github.com/LDDestroier/CC/
synced 2025-03-06 11:38:10 +00:00
Will not draw unchanged rows
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aa16749037
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d575a3b660
@ -104,7 +104,10 @@ local cwrite = function(text, y, terminal)
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end
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-- start up lddterm (I'm starting to think I should've used window API)
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local lddterm = {}
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local lddterm = {
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FULL_IMAGE = false,
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OLD_IMAGE = false,
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}
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lddterm.alwaysRender = false -- renders after any and all screen-changing functions.
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lddterm.useColors = true -- normal computers do not allow color, but this variable doesn't do anything yet
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lddterm.baseTerm = term.current() -- will draw to this terminal
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@ -263,23 +266,26 @@ local fixCursorPos = function()
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end
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-- renders the screen with optional transformation function
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lddterm.render = function(transformation, drawFunction)
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lddterm.render = function(transformation, drawFunction, forceDraw)
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-- determine new screen size and change lddterm screen to fit
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old_scr_x, old_scr_y = scr_x, scr_y
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determineScreenSize()
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if old_scr_x ~= scr_x or old_scr_y ~= scr_y then
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lddterm.baseTerm.clear()
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end
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local image = lddterm.screenshot()
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lddterm.OLD_IMAGE = lddterm.FULL_IMAGE or {{},{},{}}
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lddterm.FULL_IMAGE = lddterm.screenshot()
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if type(transformation) == "function" then
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image = transformation(image)
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lddterm.FULL_IMAGE = transformation(lddterm.FULL_IMAGE)
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end
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if drawFunction then
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drawFunction(image, lddterm.baseTerm)
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drawFunction(lddterm.FULL_IMAGE, lddterm.baseTerm)
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else
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for y = 1, #image[1] do
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lddterm.baseTerm.setCursorPos(1 + lddterm.adjustX, y + lddterm.adjustY)
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lddterm.baseTerm.blit(image[1][y], image[2][y], image[3][y])
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for y = 1, #lddterm.FULL_IMAGE[1] do
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if forceDraw or (lddterm.FULL_IMAGE[1][y] ~= lddterm.OLD_IMAGE[1][y]) or (lddterm.FULL_IMAGE[2][y] ~= lddterm.OLD_IMAGE[2][y]) or (lddterm.FULL_IMAGE[3][y] ~= lddterm.OLD_IMAGE[3][y]) then
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lddterm.baseTerm.setCursorPos(1 + lddterm.adjustX, y + lddterm.adjustY)
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lddterm.baseTerm.blit(lddterm.FULL_IMAGE[1][y], lddterm.FULL_IMAGE[2][y], lddterm.FULL_IMAGE[3][y])
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end
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end
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end
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if doDrawWorkspaceIndicator then
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@ -493,7 +499,7 @@ lddterm.newWindow = function(width, height, x, y, meta)
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window.x = math.floor(x or window.x)
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window.y = math.floor(y or window.y)
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if lddterm.alwaysRender then
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lddterm.render(lddterm.transformation, lddterm.drawFunction)
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lddterm.render(lddterm.transformation, lddterm.drawFunction, true)
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end
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end
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window.handle.setPaletteColor = function(slot, r, g, b)
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@ -671,7 +677,7 @@ local newInstance = function(x, y, program, initialStart)
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instance.timeMod = 0
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instance.lastTime = 0
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end
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local cx, cy
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local drawInactiveScreen = function()
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@ -725,12 +731,12 @@ local newInstance = function(x, y, program, initialStart)
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drawInactiveScreen()
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coroutine.yield()
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for i = 0, 15 do
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window.palette[2^i] = {term.nativePaletteColor(2^i)}
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end
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correctPalette(window.x, window.y)
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repeat
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evt = {os.pullEventRaw()}
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if evt[1] == "workspace_swap" then
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@ -959,10 +965,10 @@ local checkIfCanRun = function(evt, x, y)
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elseif not instances[y][x] then
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return false
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end
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local instance = instances[y][x]
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local focused = (focus[1] == x and focus[2] == y)
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if evt then
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if justStarted then
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return true
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@ -970,7 +976,7 @@ local checkIfCanRun = function(evt, x, y)
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if instance.paused then
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return false
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else
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if evt[1] == "workspace_swap" then
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return true
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elseif evt[1] == "terminate" and focused then
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@ -988,7 +994,7 @@ local checkIfCanRun = function(evt, x, y)
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return focused
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end
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end
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end
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end
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else
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@ -1052,14 +1058,14 @@ local resumeInstance = function(evt, x, y)
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end
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table.remove(instances[y][x].extraEvents, 1)
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end
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if checkIfCanRun(instances[y][x].extraEvents[1], x, y) then
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oldFuncReplace.os.queueEvent("resume_instance", x, y, instances[y][x].extraEvents[1])
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end
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end
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term.redirect(previousTerm)
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os.startTimer = oldFuncReplace.os.startTimer
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os.cancelTimer = oldFuncReplace.os.cancelTimer
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if config.doPauseClockAndTime then
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@ -1124,8 +1130,9 @@ local main = function()
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-- if true, timer events won't be accepted by instances (unless it's an extraEvent)
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local banTimerEvent, evt
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local doRedraw = false -- redraw screen after resuming every instance
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local doTick = true -- check for key inputs and whatnot
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local doRedraw = false -- redraw screen after resuming every instance
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local doForceRedraw = false -- redraw screen without checking for changes in screen
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local doTick = true -- check for key inputs and whatnot
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local checkIfExtraEvents = function()
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for y = gridMinY, gridHeight do
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@ -1145,6 +1152,7 @@ local main = function()
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while isRunning do
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gridWidth, gridHeight, gridMinX, gridMinY = getMapSize()
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doRedraw = false
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doForceRedraw = false
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doTick = true
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evt = {os.pullEventRaw()}
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@ -1160,6 +1168,7 @@ local main = function()
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doDrawWorkspaceIndicator = false
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banTimerEvent = true
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doRedraw = true
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doForceRedraw = true
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else
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if evt[2] == tID then
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doRedraw = true
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@ -1172,9 +1181,9 @@ local main = function()
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end
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end
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elseif evt[1] == "resume_instance" then
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resumeInstance(evt[4], evt[2], evt[3])
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doTick = false
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end
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@ -1374,7 +1383,7 @@ local main = function()
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end
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if doRedraw then
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lddterm.render()
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lddterm.render(nil, nil, doForceRedraw)
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end
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lddterm.selectedWindow = instances[focus[2]][focus[1]].window.layer
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