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Update pain.lua
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21
pain.lua
21
pain.lua
@ -1141,21 +1141,6 @@ lddfm.scrollMenu = function(amount,list,y1,y2)
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end
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end
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end
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end
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--[[
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a quick explanation of the arguments for lddfm.makeMenu:
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x1 and y1: top-left corner coordinates of menu window. defaults to the top-left corner of the screen
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x2 and y2: bottom-right corner coordinates of menu window. defaults to the bottom-right corner of the screen
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_path: path to start viewing. defaults to "/"
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_noFiles: whether or not to view files in the menu, mainly for picking a path for installing something. defaults to false
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_noFolders: whether or not to view folders in the menu, mainly for choosing a file to run or whatever. defaults to false
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_noCD: whether or not you can change the directory, mainly to limit choices to a single folder. defaults to false
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_noSelectFolders: whether or not you can select folders to return. defaults to false
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_doHidden: whether or not to hide hidden files (starts with "."). defaults to false
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_p: the palate. has: bg, d_txt, d_bg, f_txt, t_bg, p_txt, p_bg, scr, scrbar. 'd' is for directory, 'f' is for file, 'p' is for path bar.
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_canClose: whether or not you can click on the little top-right "Cancel" button.
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--]]
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lddfm.makeMenu = function(_x1,_y1,_x2,_y2,_path,_noFiles,_noFolders,_noCD,_noSelectFolders,_doHidden,_p,_canClose)
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lddfm.makeMenu = function(_x1,_y1,_x2,_y2,_path,_noFiles,_noFolders,_noCD,_noSelectFolders,_doHidden,_p,_canClose)
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if _noFiles and _noFolders then
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if _noFiles and _noFolders then
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return false, "C'mon, man..."
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return false, "C'mon, man..."
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@ -2119,9 +2104,9 @@ local selectRegion = function()
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end
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end
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local output = {}
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local output = {}
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pos[1][1] = pos[1][1] + paint.scrollX
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pos[1][1] = pos[1][1] + paint.scrollX
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pos[2][1] = pos[1][1] + paint.scrollX
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pos[2][1] = pos[2][1] + paint.scrollX
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pos[1][2] = pos[1][1] + paint.scrollY
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pos[1][2] = pos[1][2] + paint.scrollY
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pos[2][2] = pos[1][1] + paint.scrollY
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pos[2][2] = pos[2][2] + paint.scrollY
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for k,v in pairs(paintEncoded[frame]) do
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for k,v in pairs(paintEncoded[frame]) do
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if v.x >= pos[1][1] and v.x <= pos[2][1] then
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if v.x >= pos[1][1] and v.x <= pos[2][1] then
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if v.y >= pos[1][2] and v.y <= pos[2][2] then
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if v.y >= pos[1][2] and v.y <= pos[2][2] then
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