From d4ea02f4fbe90d60273f2fb5f1e28f290470f04c Mon Sep 17 00:00:00 2001 From: LDDestroier Date: Tue, 9 Apr 2019 20:18:20 -0400 Subject: [PATCH] Removed exitGame on foul/win/lose Why DID I put those there?? --- quickdraw.lua | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/quickdraw.lua b/quickdraw.lua index c994a9a..e9812c1 100644 --- a/quickdraw.lua +++ b/quickdraw.lua @@ -193,7 +193,7 @@ function getInput() end, countdown) if (res == 1) and not over then cprint("FOUL!!") - exitGame() + --exitGame() end os.queueEvent("imready") parallel.waitForAny(function() @@ -262,7 +262,7 @@ function game() term.setTextColor(colors.red) term.setBackgroundColor(colors.lightBlue) sleep(0.5) - exitGame() + --exitGame() else paintutils.drawImage(mixImages(s.enemy.dead,s.bg),1,1) paintutils.drawPixel(x,y,colors.red) @@ -273,7 +273,7 @@ function game() wins = wins + 1 sleep(0.8) difficulty = difficulty * 0.92 - exitGame() + --exitGame() end end end @@ -285,4 +285,4 @@ while isRunning do if isRunning then sleep(0.8) end -end \ No newline at end of file +end