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Update tron

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LDDestroier 2018-11-15 00:19:10 -05:00 committed by GitHub
parent fa9bbaabfa
commit cc0a92f5a9
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tron
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@ -598,9 +598,10 @@ local gridDemo = function()
end
end
local sendInfo = function(gameID)
local sendInfo = function(gameID, nextTurn)
modem.transmit(port, port, {
player = player,
nextTurn = nextTurn,
gameID = gameID,
keysDown = keysDown,
trail = isHost and trail or nil,
@ -613,13 +614,16 @@ local waitForKey = function(time)
os.pullEvent("key")
end
-- to counter P2's ability to turn twice in one tick
local nextTurn, nextPut
local deadAnimation = function(doSend)
for k,v in pairs(deadGuys) do
player[k].char = "X"
lockInput = true
end
if doSend then
sendInfo(gamename)
sendInfo(gamename, nextTurn)
end
if deadGuys[you] or deadGuys[nou] then
term.setTextColor(colors.white)
@ -669,23 +673,22 @@ local moveTick = function(doSend)
return deadAnimation(doSend)
end
local setDirection = function(keylist, p)
p.putTrail = not keylist[control.release]
if keylist[control.left] and p.direction ~= 0 then
p.direction = 2
elseif keylist[control.right] and p.direction ~= 2 then
p.direction = 0
local setDirection = function(keylist, checkDir)
local outTrail = not keylist[control.release]
local outDir
if keylist[control.left] and checkDir ~= 0 then
outDir = 2
elseif keylist[control.right] and checkDir ~= 2 then
outDir = 0
end
if keylist[control.up] and p.direction ~= 1 then
p.direction = -1
elseif keylist[control.down] and p.direction ~= -1 then
p.direction = 1
if keylist[control.up] and checkDir ~= 1 then
outDir = -1
elseif keylist[control.down] and checkDir ~= -1 then
outDir = 1
end
return outTrail, outDir
end
-- to counter P2's ability to turn twice in one tick
local inMidTurn = false
local game = function()
local outcome
local p, np
@ -693,13 +696,11 @@ local game = function()
p = player[you]
np = player[nou]
if isHost then
setDirection(keysDown, p)
setDirection(netKeysDown, np)
elseif not inMidTurn then
setDirection(keysDown, p)
inMidTurn = true
p.putTrail, p.direction = setDirection(keysDown, p.direction)
np.putTrail, np.direction = setDirection(netKeysDown, np.direction)
else
nextPut, nextTurn = setDirection(keysDown, p.direction)
end
if keysDown[control.lookLeft] then
@ -771,10 +772,10 @@ local networking = function()
player = msg.player
trail = msg.trail
deadGuys = msg.deadGuys
inMidTurn = false
elseif type(msg.keysDown) == "table" then
netKeysDown = msg.keysDown
end
nextTurn = nil
end
end