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Fully implemented gridBleedThrough
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parent
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commit
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8
pain.lua
8
pain.lua
@ -805,10 +805,8 @@ local renderPainyThings = function(xscroll,yscroll,doGrid)
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if doGrid then
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for y = 1, scr_y - yadjust do
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term.setCursorPos(1,y)
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if not gridBleedThrough then
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-- the single most convoluted line I've ever written that works, and I love it
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term.write(stringShift(grid[ro(y+(yscroll+2),#grid)+1],xscroll+1):rep(math.ceil(scr_x/#grid[ro(y+(yscroll+2),#grid)+1])):sub(1,scr_x))
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end
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-- the single most convoluted line I've ever written that works, and I love it
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term.write(stringShift(grid[ro(y+(yscroll+2),#grid)+1],xscroll+1):rep(math.ceil(scr_x/#grid[ro(y+(yscroll+2),#grid)+1])):sub(1,scr_x))
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term.setCursorPos((xscroll <= 0) and (1-xscroll) or 0,y)
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if ((screenEdges[2]+1)-yscroll) == y then --regular limit
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term.write( (string.rep("@", math.max(0,( (screenEdges[1]) ) - (#screenlabel+1) )) ..screenlabel:gsub(" ","@"):upper().."@@"):sub(xscroll>0 and xscroll or 0):sub(1,1+screenEdges[1]) )
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@ -1383,7 +1381,7 @@ renderPAIN = function(dots,xscroll,yscroll,doPain,dontRenderBar)
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term.setBackgroundColor((paint.doGray and grayOut(d.b) or d.b) or rendback.b)
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if gridBleedThrough then
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term.setTextColor(rendback.t)
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term.write(grid[ ro( y+(yscroll+2), #grid )+1 ]:sub(1+(paint.scrollX % #grid[1])))
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term.write(grid[ ro( d.y+2, #grid)+1]:sub(1+ro(d.x+-1,#grid[1]), 1+ro(d.x+-1,#grid[1])))
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else
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term.setTextColor( (paint.doGray and grayOut(d.t) or d.t) or rendback.t)
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term.write(d.c or " ")
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