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https://github.com/LDDestroier/CC/
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Update tron
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33402c13f0
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tron
49
tron
@ -25,7 +25,7 @@ local player
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local resetPlayers = function()
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local resetPlayers = function()
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player = {
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player = {
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[1] = {
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[1] = {
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x = 2,
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x = -2,
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y = -5,
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y = -5,
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direction = -1,
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direction = -1,
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char = "@",
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char = "@",
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@ -44,7 +44,7 @@ local resetPlayers = function()
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putTrail = true
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putTrail = true
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},
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},
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[2] = {
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[2] = {
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x = -2,
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x = 2,
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y = -5,
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y = -5,
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direction = -1,
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direction = -1,
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char = "@",
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char = "@",
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@ -117,6 +117,7 @@ local toblit = {
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}
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}
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local you = 1
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local you = 1
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local nou = 2
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local control = {
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local control = {
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up = keys.up,
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up = keys.up,
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@ -397,6 +398,9 @@ local gridDemo = function()
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if keysDown[keys.down] then
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if keysDown[keys.down] then
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scrollY = scrollY + 1
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scrollY = scrollY + 1
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end
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end
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if keysDown[keys.q] then
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return "end"
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end
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drawGrid(scrollX, scrollY)
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drawGrid(scrollX, scrollY)
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ageTrails()
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ageTrails()
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sleep(0.05)
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sleep(0.05)
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@ -405,6 +409,7 @@ end
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local moveTick = function()
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local moveTick = function()
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local p
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local p
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local deadGuys = {}
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for i = 1, #player do
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for i = 1, #player do
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p = player[i]
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p = player[i]
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if not p.dead then
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if not p.dead then
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@ -412,22 +417,9 @@ local moveTick = function()
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p.y = p.y + math.floor(math.sin(math.rad(p.direction * 90)))
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p.y = p.y + math.floor(math.sin(math.rad(p.direction * 90)))
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if getTrail(p.x, p.y) or (p.x == grid.x1 or p.x == grid.x2 or p.y == grid.y1 or p.y == grid.y2) then
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if getTrail(p.x, p.y) or (p.x == grid.x1 or p.x == grid.x2 or p.y == grid.y1 or p.y == grid.y2) then
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p.dead = true
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p.dead = true
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deadGuys[i] = true
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p.char = "X"
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p.char = "X"
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lockInput = true
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lockInput = true
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term.setTextColor(colors.white)
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if i ~= you then
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scrollToPosition(p.x, p.y)
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term.setCursorPos(1,scr_y)
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term.write("You're winner!")
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sleep(1.5)
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return "end"
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else
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sleep(0.5)
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term.setCursorPos(1,scr_y)
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term.write("You're loser.")
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sleep(1.5)
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return "end"
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end
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else
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else
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if p.putTrail then
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if p.putTrail then
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putTrail(p)
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putTrail(p)
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@ -435,6 +427,31 @@ local moveTick = function()
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end
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end
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end
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end
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end
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end
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if deadGuys[you] or deadGuys[nou] then
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term.setTextColor(colors.white)
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if deadGuys[you] and deadGuys[nou] then
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scrollToPosition(player[nou].x, player[nou].y)
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scrollToPosition(player[you].x, player[you].y)
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term.setCursorPos(1,scr_y)
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term.write("It's a tie!")
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sleep(1.5)
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return "end"
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else
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if deadGuys[you] then
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sleep(0.5)
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term.setCursorPos(1,scr_y)
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term.write("You're loser.")
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sleep(1.5)
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return "end"
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elseif deadGuys[nou] then
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scrollToPosition(player[nou].x, player[nou].y)
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term.setCursorPos(1,scr_y)
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term.write("You're winner!")
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sleep(1.5)
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return "end"
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end
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end
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end
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ageTrails()
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ageTrails()
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end
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end
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