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Fixed side-collisions being detected as ties

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LDDestroier 2018-11-15 02:11:20 -05:00 committed by GitHub
parent 3576ee74f2
commit becb067096
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@ -664,9 +664,11 @@ local moveTick = function(doSend)
for a = 1, #player do for a = 1, #player do
if (a ~= i) and (player[a].x == p.x and player[a].y == p.y) then if (a ~= i) and (player[a].x == p.x and player[a].y == p.y) then
p.dead = true p.dead = true
player[a].dead = true
deadGuys[i] = true deadGuys[i] = true
deadGuys[a] = true if (p.direction + 2) % 4 == player[a].direction % 4 then
player[a].dead = true
deadGuys[a] = true
end
break break
end end
end end