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Update pain.lua

This commit is contained in:
LDDestroier
2018-10-25 19:10:10 -04:00
committed by GitHub
parent ef9b122f24
commit b78fb56131

View File

@@ -655,7 +655,7 @@ local fillTool = function(frame,cx,cy,dot) -- takes a frame, not the whole paint
minY = math.min(maxY, frame[a].y)
end
local touched = {}
local check = {{dot.x, dot.y}}
local check = {{cx+paint.scrollX, cy+paint.scrollY}}
local chkpos = function(x, y)
if (x < minX or x > maxX) or (y < minY or y > maxY) then
return false
@@ -2548,6 +2548,7 @@ local getInput = function() --gotta catch them all
isDragging = false
end
if key == keys.f and not (keysDown[keys.leftShift] or keysDown[keys.rightShift]) then
renderBottomBar("Click to fill area.")
local mevt
repeat
mevt = {os.pullEvent()}