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https://github.com/LDDestroier/CC/
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Prettied it up
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dodge.lua
46
dodge.lua
@ -9,14 +9,18 @@
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--]]
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local scr_x, scr_y = term.getSize()
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local keysDown = {} --holds all pressed keys. It's way better than using "key" event for movement
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local walls = {} --holds all screen data for walls. I could do slants if I wanted, not just walls
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local frame = 0 --for every screen update-oh, you know what a frame is
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local maxFrame = 26 --max frames until new wall
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local fframe = 0 --not a typo. is the buffer of spaces until the spaces between walls shrinks
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local maxFFrame = 6 --max fframes until the space between walls gets slightly tighter (down to 5, good luck m8)
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local pause = false --pausing is a nice thing
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local tsv = term.current().setVisible --it is my belief that monitors and normal computers do not have the setVisible method for term.current()
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local keysDown = {} -- holds all pressed keys. It's way better than using "key" event for movement
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local walls = {} -- holds all screen data for walls. I could do slants if I wanted, not just walls
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local frame = 0 -- for every screen update-oh, you know what a frame is
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local maxFrame = 26 -- max frames until new wall
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local fframe = 0 -- not a typo. is the buffer of spaces until the spaces between walls shrinks
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local maxFFrame = 6 -- max fframes until the space between walls gets slightly tighter (down to 5, good luck m8)
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local pause = false -- pausing is a nice thing
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local tsv = function(visible) -- monitors don't have term.current().setVisible, damn you
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if term.current().setVisible then
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term.current().setVisible(visible)
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end
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end
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for a = 1, scr_x do
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table.insert(walls,{top=1,bottom=scr_y,color=colors.black})
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end
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@ -65,7 +69,7 @@ local trymove = function(dir)
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end
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local render = function()
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if tsv then tsv(false) end
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tsv(false)
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term.setBackgroundColor(colors.white)
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term.setTextColor(colors.white)
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term.clear()
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@ -78,11 +82,11 @@ local render = function()
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term.clearLine()
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for x = 1, #walls do
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term.setBackgroundColor(walls[x].color)
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for y = 1, walls[x].top do
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for y = 2, walls[x].top do
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term.setCursorPos(x,y)
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term.write(" ")
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end
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for y = walls[x].bottom, scr_y do
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for y = walls[x].bottom, scr_y - 1 do
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term.setCursorPos(x,y)
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term.write(" ")
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end
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@ -90,7 +94,7 @@ local render = function()
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term.setCursorPos(2,1)
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term.setBackgroundColor(colors.black)
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term.write("SCORE: "..score.." | TIME: "..time)
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if tsv then tsv(true) end
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tsv(true)
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end
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local keepTime = function()
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@ -113,9 +117,9 @@ local doGame = function()
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if frame >= maxFrame then
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frame = 0
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fframe = fframe + 1
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ypos = math.random(4,scr_y-3)
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ypos = math.random(4, scr_y-3)
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wf = 3
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randomcol = 2^math.random(1,14)
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randomcol = 2^math.random(1, 14)
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end
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if wf > 0 then
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wf = wf - 1
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@ -123,7 +127,7 @@ local doGame = function()
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if not term.isColor() then
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randomcol = colors.black --Shame.
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end
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addNewWall(ypos-gap,ypos+gap,randomcol)
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addNewWall(ypos-gap, ypos+gap, randomcol)
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else
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frame = frame + 1
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addNewWall(1,scr_y,colors.black)
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@ -147,8 +151,8 @@ local doGame = function()
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end
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render()
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end
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sleep(0)
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if guyY<=walls[guyX].top or guyY>=walls[guyX].bottom then
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sleep(0.05)
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if guyY <= walls[guyX].top or guyY >= walls[guyX].bottom then
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return "dead"
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end
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end
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@ -169,7 +173,7 @@ local getInput = function()
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"Paused. Press 'P' to resume",
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"The game is paused",
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"GAME PAUSE !",
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"What, gotta catch your breath??",
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"What, gotta catch your breath?",
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"Paused, the game is, hmmm?",
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"PAUSED GAME",
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"GAME PAUSED",
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@ -179,8 +183,6 @@ local getInput = function()
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"UNPAUSE WITH 'P'",
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"Tip: press UP to go up",
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"Tip: press DOWN to go down",
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"Tip: read Narbonic comic, you tool",
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"Tip: read Skin Horse comic, you twat",
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"YOU HAVE NO CHANCE TO SURVIVE MAKE YOUR TIME",
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"-PAUSED-",
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"=PAUSED=",
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@ -203,11 +205,11 @@ local getInput = function()
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end
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end
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local uut = parallel.waitForAny(getInput,doGame,keepTime)
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local uut = parallel.waitForAny(getInput, doGame, keepTime)
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if uut == 2 then
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renderTEXT()
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end
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sleep(0.05)
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term.setCursorPos(1,scr_y)
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term.setBackgroundColor(colors.black)
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term.clearLine()
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term.clearLine()
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