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Prettied it up

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LDDestroier 2019-01-20 14:23:18 -05:00 committed by GitHub
parent 9cd8f7da4b
commit b5f6f7cf7c
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@ -9,14 +9,18 @@
--]]
local scr_x, scr_y = term.getSize()
local keysDown = {} --holds all pressed keys. It's way better than using "key" event for movement
local walls = {} --holds all screen data for walls. I could do slants if I wanted, not just walls
local frame = 0 --for every screen update-oh, you know what a frame is
local maxFrame = 26 --max frames until new wall
local fframe = 0 --not a typo. is the buffer of spaces until the spaces between walls shrinks
local maxFFrame = 6 --max fframes until the space between walls gets slightly tighter (down to 5, good luck m8)
local pause = false --pausing is a nice thing
local tsv = term.current().setVisible --it is my belief that monitors and normal computers do not have the setVisible method for term.current()
local keysDown = {} -- holds all pressed keys. It's way better than using "key" event for movement
local walls = {} -- holds all screen data for walls. I could do slants if I wanted, not just walls
local frame = 0 -- for every screen update-oh, you know what a frame is
local maxFrame = 26 -- max frames until new wall
local fframe = 0 -- not a typo. is the buffer of spaces until the spaces between walls shrinks
local maxFFrame = 6 -- max fframes until the space between walls gets slightly tighter (down to 5, good luck m8)
local pause = false -- pausing is a nice thing
local tsv = function(visible) -- monitors don't have term.current().setVisible, damn you
if term.current().setVisible then
term.current().setVisible(visible)
end
end
for a = 1, scr_x do
table.insert(walls,{top=1,bottom=scr_y,color=colors.black})
end
@ -65,7 +69,7 @@ local trymove = function(dir)
end
local render = function()
if tsv then tsv(false) end
tsv(false)
term.setBackgroundColor(colors.white)
term.setTextColor(colors.white)
term.clear()
@ -78,11 +82,11 @@ local render = function()
term.clearLine()
for x = 1, #walls do
term.setBackgroundColor(walls[x].color)
for y = 1, walls[x].top do
for y = 2, walls[x].top do
term.setCursorPos(x,y)
term.write(" ")
end
for y = walls[x].bottom, scr_y do
for y = walls[x].bottom, scr_y - 1 do
term.setCursorPos(x,y)
term.write(" ")
end
@ -90,7 +94,7 @@ local render = function()
term.setCursorPos(2,1)
term.setBackgroundColor(colors.black)
term.write("SCORE: "..score.." | TIME: "..time)
if tsv then tsv(true) end
tsv(true)
end
local keepTime = function()
@ -113,9 +117,9 @@ local doGame = function()
if frame >= maxFrame then
frame = 0
fframe = fframe + 1
ypos = math.random(4,scr_y-3)
ypos = math.random(4, scr_y-3)
wf = 3
randomcol = 2^math.random(1,14)
randomcol = 2^math.random(1, 14)
end
if wf > 0 then
wf = wf - 1
@ -123,7 +127,7 @@ local doGame = function()
if not term.isColor() then
randomcol = colors.black --Shame.
end
addNewWall(ypos-gap,ypos+gap,randomcol)
addNewWall(ypos-gap, ypos+gap, randomcol)
else
frame = frame + 1
addNewWall(1,scr_y,colors.black)
@ -147,8 +151,8 @@ local doGame = function()
end
render()
end
sleep(0)
if guyY<=walls[guyX].top or guyY>=walls[guyX].bottom then
sleep(0.05)
if guyY <= walls[guyX].top or guyY >= walls[guyX].bottom then
return "dead"
end
end
@ -169,7 +173,7 @@ local getInput = function()
"Paused. Press 'P' to resume",
"The game is paused",
"GAME PAUSE !",
"What, gotta catch your breath??",
"What, gotta catch your breath?",
"Paused, the game is, hmmm?",
"PAUSED GAME",
"GAME PAUSED",
@ -179,8 +183,6 @@ local getInput = function()
"UNPAUSE WITH 'P'",
"Tip: press UP to go up",
"Tip: press DOWN to go down",
"Tip: read Narbonic comic, you tool",
"Tip: read Skin Horse comic, you twat",
"YOU HAVE NO CHANCE TO SURVIVE MAKE YOUR TIME",
"-PAUSED-",
"=PAUSED=",
@ -203,7 +205,7 @@ local getInput = function()
end
end
local uut = parallel.waitForAny(getInput,doGame,keepTime)
local uut = parallel.waitForAny(getInput, doGame, keepTime)
if uut == 2 then
renderTEXT()
end