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Starting steps to have gridBleedThrough

it'd really help with NFT block character art
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LDDestroier 2018-11-07 12:46:27 -05:00 committed by GitHub
parent d2fc2d25c6
commit adb8e86c4d
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@ -729,8 +729,12 @@ local renderPainyThings = function(xscroll,yscroll,doGrid)
local blittlelabel = "blittle max" local blittlelabel = "blittle max"
local screenlabel = "screen max" local screenlabel = "screen max"
local dotBuff = "" --only used if gridBleedThrough is true
if doGrid then if doGrid then
for y = 1, scr_y - yadjust do for y = 1, scr_y - yadjust do
if gridBleedThrough then
for x = 1, scr_x do
dotBuff = dotBuff ..
term.setCursorPos(1,y) term.setCursorPos(1,y)
-- the single most convoluted line I've ever written that works, and I love it -- the single most convoluted line I've ever written that works, and I love it
term.write(stringShift(grid[ro(y+(yscroll+2),#grid)+1],xscroll+1):rep(math.ceil(scr_x/#grid[ro(y+(yscroll+2),#grid)+1])):sub(1,scr_x)) term.write(stringShift(grid[ro(y+(yscroll+2),#grid)+1],xscroll+1):rep(math.ceil(scr_x/#grid[ro(y+(yscroll+2),#grid)+1])):sub(1,scr_x))
@ -860,20 +864,51 @@ BTC = function(_color,allowZero) --Blit To Color
return blitcolors[_color] return blitcolors[_color]
end end
local tableFormatPE = function(input)
local doot = {}
local pwidths = {}
local pheight = {}
for k, dot in pairs(input) do
pwidths[dot.y] = math.max((pwidths[dot.y] or 0), dot.x)
pheight = math.max(pheight, dot.y)
doot[dot.y] = doot[dot.y] or {}
doot[dot.y][dot.x] = {
char = dot.c,
text = CTB(dot.t),
back = CTB(dot.b)
}
end
for y = 1, pheight do
pwidths[y] = pwidths[y] or 0
if doot[y] then
for x = 1, pwidths[y] do
doot[y][x] = doot[y][x] or {
text = " ",
back = " ",
char = " ",
}
end
else
doot[y] = false
end
end
return doot, pheight, pwidths
end
importFromPaint = function(theInput) importFromPaint = function(theInput)
local output = {} local output = {}
local input local input
if type(theInput) == "string" then if type(theInput) == "string" then
input = explode("\n",theInput) input = explode("\n",theInput)
else else
input = {} input = {}
for y = 1, #theInput do for y = 1, #theInput do
input[y] = "" input[y] = ""
for x = 1, #theInput[y] do for x = 1, #theInput[y] do
input[y] = input[y]..(CTB(theInput[y][x]) or " ") input[y] = input[y]..(CTB(theInput[y][x]) or " ")
end end
end end
end end
for a = 1, #input do for a = 1, #input do
line = input[a] line = input[a]
for b = 1, #line do for b = 1, #line do
@ -893,7 +928,7 @@ end
local lddfm = { local lddfm = {
scroll = 0, scroll = 0,
ypaths = {}, ypaths = {}
} }
lddfm.scr_x, lddfm.scr_y = term.getSize() lddfm.scr_x, lddfm.scr_y = term.getSize()
@ -1500,39 +1535,13 @@ exportToPaint = function(input,noTransparent) --exports paintEncoded frame to re
end end
local exportToNFT = function(input) local exportToNFT = function(input)
local pwidths = {}
local doot = {}
local pheight = 0
for k, dot in pairs(input) do
pwidths[dot.y] = math.max((pwidths[dot.y] or 0), dot.x)
pheight = math.max(pheight, dot.y)
doot[dot.y] = doot[dot.y] or {}
doot[dot.y][dot.x] = {
char = dot.c,
text = CTB(dot.t),
back = CTB(dot.b)
}
end
local bgcode, txcode = "\30", "\31" local bgcode, txcode = "\30", "\31"
local output = "" local output = ""
local text, back local text, back
for y = 1, pheight do local doot, pheight, pwidths = tableFormatPE(input)
pwidths[y] = pwidths[y] or 0
if doot[y] then
for x = 1, pwidths[y] do
doot[y][x] = doot[y][x] or {
text = " ",
back = " ",
char = " ",
}
end
else
doot[y] = false
end
end
for y = 1, pheight do for y = 1, pheight do
text, back = "0", "f" text, back = "0", "f"