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Updated mouse input method

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LDDestroier 2019-01-12 23:52:14 -05:00 committed by GitHub
parent 6816186cf6
commit ad0af3635f
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@ -8,6 +8,7 @@
local port = 701
local kioskMode = false
local debugShowKeys = false
local useLegacyMouseControl = false
local scr_x, scr_y = term.getSize()
local scr_mx, scr_my = scr_x / 2, scr_y / 2
@ -616,7 +617,9 @@ local render = function(useSetVisible)
termsetBackgroundColor(tocolors[grid.voidcol])
term.write("P" .. you)
if debugShowKeys then
local y = 2
term.setCursorPos(1,2)
term.write("dir = " .. player[you].direction .. " ")
local y = 3
for k,v in pairs(keysDown) do
if v then
term.setCursorPos(1,y)
@ -798,22 +801,48 @@ local cleanExit = function()
print("Thanks for playing!")
end
local parseMouseInput = function(button, x, y)
local output = nil
local cx, cy = (x - scr_mx) * (scr_y / scr_x), y - scr_my
if cx > cy then
if -cx > cy then
output = "up"
local parseMouseInput = function(button, x, y, direction)
local output = false
local cx = x - scr_mx
local cy = y - scr_my
if useLegacyMouseControl then -- outdated mouse input
cx = cx * (scr_y / scr_x)
if cx > cy then
if -cx > cy then
output = "up"
else
output = "right"
end
else
output = "right"
if -cx < cy then
output = "down"
else
output = "left"
end
end
else
if -cx < cy then
output = "down"
else
output = "left"
cx = cx + scrollAdjX
cy = cy + scrollAdjY
if button == 1 then -- move player
if direction % 2 == 0 then -- moving horizontally
if cy > 0 then
output = "down"
elseif cy < 0 then
output = "up"
end
else -- moving vertically
if cx > 0 then
output = "right"
elseif cx < 0 then
output = "left"
end
end
elseif button == 2 then -- release trail
output = "release"
end
end
return control[output]
end
@ -837,16 +866,16 @@ local getInput = function()
keysDown[evt[2]] = true
elseif evt[1] == "key_up" then
keysDown[evt[2]] = false
elseif evt[1] == "mouse_click" or evt[1] == "mouse_drag" then
elseif evt[1] == "mouse_click" or (useLegacyMouseControl and evt[1] == "mouse_drag") then
if evt[1] == "mouse_drag" then
keysDown[mkey] = false
end
mkey = parseMouseInput(evt[2], evt[3], evt[4])
mkey = parseMouseInput(evt[2], evt[3], evt[4], player[you].direction) or -1
lastDirectionPressed = revControl[mkey]
keysDown[mkey] = true
elseif evt[1] == "mouse_up" then
keysDown[mkey] = false
mkey = parseMouseInput(evt[2], evt[3], evt[4])
mkey = parseMouseInput(evt[2], evt[3], evt[4], player[you].direction) or -1
keysDown[mkey] = false
end
end
@ -1032,10 +1061,10 @@ local game = function()
scrollAdjX = scrollAdjX + 2
end
if keysDown[control.lookUp] then
scrollAdjY = scrollAdjY - 1.5
scrollAdjY = scrollAdjY - 1.25
end
if keysDown[control.lookDown] then
scrollAdjY = scrollAdjY + 1.5
scrollAdjY = scrollAdjY + 1.25
end
scrollAdjX = scrollAdjX * 0.8