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Create chestlist.lua
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213
chestlist.lua
Normal file
213
chestlist.lua
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--Initially started by MinerMan132
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--Also made by LDDestroier I guess
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--Config
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--List your chest type
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--(String)
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local chestType = "minecraft:ironchest_diamond"
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--Select what container you want for dispensing
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--(String)
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local dropperName = "minecraft:dropper_240"
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local dropper = peripheral.wrap(dropperName)
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--Determine how far from the bottom of the screen the list will cut off at
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--(Number)
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local listBottom = 4
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--Choose what direction you want to dispense
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--(String)
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local dropdir = "east"
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--Choose your input chest
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--(String)
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local input = "quark:quark_chest_1241"
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--===============================================--
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if chestType == nil then
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error("Chest type is empty!")
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end
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if dropperName == nil then
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error("Output not selected!")
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end
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if dropdir == nil then
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error("Dropper direction not selected!")
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end
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if input == nil then
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error("Input container not selected!")
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end
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--34 26
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--==============================================--
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local chests, chestNames = {}, {}
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for k,v in pairs(peripheral.getNames()) do
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if peripheral.getType(v) == chestType then
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chests[#chests + 1] = peripheral.wrap(v)
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chestNames[#chestNames + 1] = v
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end
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end
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local input = peripheral.wrap(input)
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local dropper = peripheral.wrap(dropperName)
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local monitor = peripheral.find("monitor")
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if monitor == nil then
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error("Monitor not found!")
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end
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monitor.setTextScale(0.5)
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local width, height = monitor.getSize()
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print(width,height)
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if (width <= 33) or (height <= 23) then
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error("Monitor too small!")
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end
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local max = 0
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for temp = 1, table.getn(chests) do
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local max = chests[temp].size() + max
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end
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term.redirect(monitor)
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term.clear()
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--===============================================--
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local getBiggestKey = function(tbl)
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local output = 0
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for k, v in pairs(tbl) do
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output = math.max(output, k)
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end
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return output
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end
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local pos = 0
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local maxScroll
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local fulllist, fullchecklist = {}, {}
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local itemData, itemCheckData = {}, {}
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function display()
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while true do
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fulllist = {}
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itemData = {}
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--term.setCursorPos(7,height - 2)
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--term.setTextColor(colors.orange)
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--write("<"..pos.."> ")
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-- temp: vertical scroll offset when going through chests
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-- list: per-chest item list
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-- maxScroll: self-explanatory
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local temp, list = 0
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for i = 1, table.getn(chests) do
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list = chests[i].list()
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fulllist[temp + 1] = "PARTITION " .. ("-"):rep(width)
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fulllist[temp + 2] = "PARTITION " .. chestNames[i]
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fulllist[temp + 3] = "PARTITION " .. ("-"):rep(width)
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temp = temp + 3
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for k,v in pairs(list) do
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fulllist[temp + k] = v
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itemData[temp + k] = {
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chestName = chestNames[i],
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item = v,
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slot = k,
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}
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end
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--error(getBiggestKey(list))
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--error(textutils.serialize(list))
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temp = temp + getBiggestKey(list)
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fulllist[temp + 1] = "PARTITION "
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temp = temp + 1
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if i == table.getn(chests) then
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fulllist[temp + 1] = "PARTITION " .. ("-"):rep(width)
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temp = temp + 1
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end
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end
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fulllist[temp + 1] = "PARTITION End of the line, bucko"
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maxScroll = math.max(0, temp - height + (listBottom + 1))
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fullchecklist = fulllist
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itemCheckData = itemData
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term.setCursorPos(7, height - 2)
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term.setTextColor(colors.orange)
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term.write("<" .. pos .. "/" .. maxScroll .. ">")
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term.setCursorPos(1,2)
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-- temp: line number on screen
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-- temp2: current chest number
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-- pos: scroll position
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for temp = 1, height - listBottom do
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--for temp2 = 1, getBiggestKey(fulllist) do
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term.setCursorPos(1, temp)
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term.clearLine()
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if string.sub(tostring(fulllist[temp + pos] or ""), 1, 9) == "PARTITION" then
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term.setTextColor(colors.gray)
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term.write(fulllist[temp + pos]:sub(11))
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else
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if temp + pos <= getBiggestKey(fulllist) then
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term.setTextColor(colors.yellow)
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term.write("> ")
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end
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--if temp + pos <= getBiggestKey(fulllist[temp2]) then
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--if fulllist[temp2][temp + pos] ~= nil then
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if fulllist[temp + pos] ~= nil then
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term.setTextColor(colors.cyan)
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--write(fulllist[temp2][temp + pos].name)
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write(fulllist[temp + pos].count .. " x ")
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term.setTextColor(colors.green)
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write(fulllist[temp + pos].name)
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local xp = term.getCursorPos()
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term.write((" "):rep(width - xp))
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--print("")
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else
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term.write((" "):rep(width))
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end
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--end
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--print("")
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--end
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end
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end
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end
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end
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function control()
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while true do
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local _, _2, xm, ym = os.pullEvent("monitor_touch")
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if ym == height - 2 then
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if xm == 2 then
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--if pos ~= 0 then
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pos = pos - 1
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--end
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elseif xm == 5 then
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--if pos ~= max - (height - listBottom) then
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pos = pos + 1
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--end
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end
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elseif ym == height - 1 then
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if xm == 2 then
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--if pos >= 10 then
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pos = pos - 10
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--end
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elseif xm == 5 then
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--if pos >= max - (height - 17) then
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pos = pos + 10
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--end
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end
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elseif ym >= 1 and ym <= (height - listBottom) then
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if fullchecklist[ym + pos] then
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--error(fullchecklist[ym + pos].name)
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if tostring(fullchecklist[ym + pos] or ""):sub(1,9) ~= "PARTITION" then
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--error(tostring(itemCheckData[ym + pos]))
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dropper.pullItems(itemCheckData[ym + pos].chestName, itemCheckData[ym + pos].slot, 1)
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dropper.drop(1)
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--error(fullchecklist[ym + pos].name)
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end
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end
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end
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pos = math.min(pos, maxScroll)
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pos = math.max(pos, 0)
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end
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end
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term.setCursorPos(2,height - 2)
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term.setBackgroundColor(colors.green)
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term.setTextColor(colors.white)
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write("<")
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term.setCursorPos(5,height - 2)
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write(">")
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term.setBackgroundColor(colors.blue)
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term.setCursorPos(2,height - 1)
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write("<")
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term.setCursorPos(5,height - 1)
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write(">")
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term.setBackgroundColor(colors.black)
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parallel.waitForAll(display,control)
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