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https://github.com/LDDestroier/CC/
synced 2025-10-26 04:57:41 +00:00
Fixed P2 connecting to nobody with skynet
This commit is contained in:
6
tron.lua
6
tron.lua
@@ -923,8 +923,6 @@ local game = function()
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end
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end
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local decision
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local networking = function()
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local evt, side, channel, repchannel, msg, distance
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while true do
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@@ -998,6 +996,8 @@ local helpScreen = function()
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waitForKey(0.25)
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end
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local decision
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local main = function()
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local rVal
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while true do
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@@ -1027,6 +1027,7 @@ local main = function()
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grid = initGrid
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})
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rVal = parallel.waitForAny( pleaseWait, networking )
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-- give time for skynet
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sleep(0.1)
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if rVal == 2 then
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startCountdown()
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@@ -1044,6 +1045,7 @@ end
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if useSkynet then
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parallel.waitForAny(main, skynet.listen)
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skynet.socket.close()
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else
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main()
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end
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