mirror of
https://github.com/LDDestroier/CC/
synced 2024-12-15 04:30:28 +00:00
parent
3598e430a3
commit
95606deb6c
398
tron
398
tron
@ -10,9 +10,14 @@ end
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if modem then
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modem.open(port)
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else
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-- error("You should attach a modem.")
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error("You should attach a modem.")
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end
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local gamename = ""
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local isHost
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local waitingForGame = true
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local grid = {
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x1 = -80,
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y1 = -80,
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@ -25,6 +30,12 @@ local grid = {
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edgecol = "0"
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}
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local you = 1
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local nou = 2
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local keysDown = {}
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local netKeysDown = {}
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local scrollX = 0
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local scrollY = 0
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@ -77,8 +88,151 @@ local resetPlayers = function()
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}
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}
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end
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resetPlayers()
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local images = {
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logo = {
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{
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" ",
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" ",
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" ",
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" ",
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"
",
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" ",
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"
",
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},
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{
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" f7777777777777777777f f77777f 7f f777",
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" f99979999979999999999f 799999799 77f7 f997",
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" 799 79999f997ffff9977997f f997",
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" 799 7797777fffff997ffff9977997797997",
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" 799 799 799977f7797fff7997799 79797",
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" 799 799 7797f 797999997 799 797",
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" 777 777 7777 7777777 777 77",
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},
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{
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" 7999999999f9999999997 7999997 97 799f",
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" 7777997777f77777779997 997777997 997f 799f",
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" 997 f7777799ffff799f99997 799f",
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" 997 997f9997fff799ffff799f997ff7999f",
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" 997 997 f7999fff999777997f997 f799f",
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" 997 997 f9997 f7999977f 997 f7f",
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" fff fff ffff fffffff fff ff",
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}
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},
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win = {
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{
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"",
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"",
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"",
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"",
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"
",
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"",
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"",
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"",
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},
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{
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"fffffffffffffffffffffffffffffff",
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"f55ffffff55f555555f5ffffff5f55f",
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"f55ffffff5555f55f5f55f5fff5f55f",
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"f55fff5ff55fff55fff5555fff5f55f",
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"f55ff55ff55fff55fff55f5fff5f55f",
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"f5f55f5ff55f5f55fff55fff555ff5f",
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"f555ffff555f555555f55fffff5f55f",
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"fffffffffffffffffffffffffffffff",
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},
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{
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" ",
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" 5fffffff5f5555555f55ffff55f5ff",
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" 5fffffff5ffff5ffff555fff55f5ff",
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" 5fff5fff5ffff5ffff5ff55f55f5ff",
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" 5f55f55f5ffff5ffff5fff5555f5ff",
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" 555fff555f5ff5ff5f5fffff55f5ff",
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" 5fffffff5f5555555f5fffff55f5ff",
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" ",
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}
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},
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lose = {
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{
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"",
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"",
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"",
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"",
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"",
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"
",
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"",
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"",
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},
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{
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"fffffffffffffffffffffffffffffffff",
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"feeffffffffeeefeffeeeeeffeeeeeeef",
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"feeffffffeeefefefeefffeefeefffeef",
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"feeffffffeeffffefeeffffffeffffeff",
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"feeffffffeeffffefeeeeefefeeeeeeff",
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"feeffffffefefffeffeffffefeeffffff",
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"feeeeeeefefeeeeeffeeeeeefeeeeeeef",
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"fffffffffffffffffffffffffffffffff",
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},
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{
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" ",
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" efffffffeeeeeeffeeeeeeefeeeeeeef",
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" efffffffeffffeefefffffffefffffff",
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" efffffffeffffeefeeeeeeefeeeeefff",
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" efffffffeffffeeffffffeefefffffff",
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" efffffffeeffeeefeffffeefeffffeef",
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" eeeeeeeffeeeefffeeeeeeffeeeeeeef",
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" ",
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}
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},
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tie = {
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{
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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},
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{
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"ffffffffffffffffffffffffff",
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"f77888800f0000000f0888877f",
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"ffff88fff00ff0ff0f08ffff7f",
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"ffff88fffffff0ffff0ffff7ff",
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"ffff88fffffff0ffff088887ff",
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"ffff88ffff0ff0ffff08ffffff",
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"ffff88ffff0000000f0888877f",
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"ffffffffffffffffffffffffff",
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},
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{
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" ",
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" 7788880f00000000f0888877f",
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" 8fffffff00ffff0fffffff",
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" 8fffffff00ffff08888fff",
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" 8fffffff00ffff0fffffff",
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" 8ffff0ff00ff0f0fffff7f",
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" 8ffff00000000f0888877f",
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" ",
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},
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}
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}
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for k,v in pairs(images) do
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v.x = #v[1][1]
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v.y = #v[1]
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end
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local drawImage = function(im, x, y)
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local cx, cy = term.getCursorPos()
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for iy = 1, #im[1] do
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term.setCursorPos(x,y+(iy-1))
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term.blit(im[1][iy], im[2][iy], im[3][iy])
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end
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term.setCursorPos(cx,cy)
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end
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local deadGuys = {}
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local trail = {}
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local putTrail = function(p)
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@ -129,9 +283,6 @@ local toblit = {
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[colors.black] = "f"
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}
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local you = 1
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local nou = 2
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local control = {
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up = keys.up,
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down = keys.down,
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@ -254,6 +405,34 @@ end
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local render = function()
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local p = player[you]
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drawGrid(scrollX + scrollAdjX, scrollY + scrollAdjY)
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term.setCursorPos(1,1)
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term.setTextColor(player[you].color[1])
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term.write("P" .. you)
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end
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local pleaseWait = function()
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local periods = 1
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local maxPeriods = 5
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term.setBackgroundColor(colors.black)
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term.setTextColor(colors.gray)
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term.clear()
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local tID = os.startTimer(0.2)
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local evt
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local txt = "Waiting for game"
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while true do
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term.setCursorPos(math.floor(scr_x / 2 - (#txt + maxPeriods) / 2), scr_y - 2)
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term.write(txt .. ("."):rep(periods))
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evt = {os.pullEvent()}
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if evt[1] == "timer" and evt[2] == tID then
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tID = os.startTimer(0.5)
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periods = (periods % maxPeriods) + 1
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term.clearLine()
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elseif evt[1] == "new_game" then
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return evt[2]
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end
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end
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end
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local deepCopy
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@ -304,47 +483,8 @@ local makeMenu = function(x, y, options)
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end
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local titleScreen = function()
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local logo = {
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{
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" ",
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" ",
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" ",
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" ",
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"
",
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" ",
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"
",
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},
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{
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" f7777777777777777777f f77777f 7f f777",
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" f99979999979999999999f 799999799 77f7 f997",
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" 799 79999f997ffff9977997f f997",
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" 799 7797777fffff997ffff9977997797997",
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" 799 799 799977f7797fff7997799 79797",
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" 799 799 7797f 797999997 799 797",
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" 777 777 7777 7777777 777 77",
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},
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{
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" 7999999999f9999999997 7999997 97 799f",
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" 7777997777f77777779997 997777997 997f 799f",
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" 997 f7777799ffff799f99997 799f",
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" 997 997f9997fff799ffff799f997ff7999f",
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" 997 997 f7999fff999777997f997 f799f",
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" 997 997 f9997 f7999977f 997 f7f",
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" fff fff ffff fffffff fff ff",
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}
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}
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local drawLogo = function(x, y, darkmod)
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local cx, cy = term.getCursorPos()
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for iy = 1, #logo[1] do
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term.setCursorPos(x,y+(iy-1))
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term.blit(logo[1][iy], logo[2][iy], logo[3][iy])
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end
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term.setCursorPos(cx,cy)
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end
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term.clear()
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drawLogo(3,3)
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drawImage(images.logo, 3,3)
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local choice = makeMenu(2, scr_y - 4, {
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"Start Game",
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@ -370,10 +510,9 @@ end
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-- test background drawing
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local evt
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local keysDown = {}
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local getInput = function()
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local evt
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-- os.pullEvent("new_game")
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while true do
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evt = {os.pullEvent()}
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if lockInput then
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@ -421,69 +560,97 @@ local gridDemo = function()
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end
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end
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local moveTick = function()
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local p
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local deadGuys = {}
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for i = 1, #player do
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p = player[i]
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if not p.dead then
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p.x = p.x + math.floor(math.cos(math.rad(p.direction * 90)))
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p.y = p.y + math.floor(math.sin(math.rad(p.direction * 90)))
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if getTrail(p.x, p.y) or (p.x == grid.x1 or p.x == grid.x2 or p.y == grid.y1 or p.y == grid.y2) then
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p.dead = true
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deadGuys[i] = true
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p.char = "X"
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lockInput = true
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else
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if p.putTrail then
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putTrail(p)
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end
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end
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end
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local sendInfo = function(gameID)
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modem.transmit(port, port, {
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player = player,
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gameID = gameID,
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keysDown = keysDown,
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trail = isHost and trail or nil,
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deadGuys = isHost and deadGuys or {}
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})
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end
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local deadAnimation = function(doSend)
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for k,v in pairs(deadGuys) do
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player[k].char = "X"
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lockInput = true
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end
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if doSend then
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sendInfo(gamename)
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end
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if deadGuys[you] or deadGuys[nou] then
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term.setTextColor(colors.white)
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if deadGuys[you] and deadGuys[nou] then
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scrollToPosition(player[nou].x, player[nou].y)
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scrollToPosition(player[you].x, player[you].y)
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term.setCursorPos(1,scr_y)
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term.write("It's a tie!")
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drawImage(images.tie, math.floor(scr_x / 2 - images.tie.x / 2), math.floor(scr_y / 2 - images.tie.y / 2))
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sleep(1.5)
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return "end"
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else
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if deadGuys[you] then
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render()
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sleep(0.5)
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term.setCursorPos(1,scr_y)
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term.write("You're loser.")
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scrollX, scrollY = player[nou].x - scr_x / 2, player[nou].y - scr_y / 2
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scrollToPosition(player[you].x, player[you].y)
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drawImage(images.lose, math.floor(scr_x / 2 - images.lose.x / 2), math.floor(scr_y / 2 - images.lose.y / 2))
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sleep(1.5)
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return "end"
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elseif deadGuys[nou] then
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scrollToPosition(player[nou].x, player[nou].y)
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term.setCursorPos(1,scr_y)
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term.write("You're winner!")
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drawImage(images.win, math.floor(scr_x / 2 - images.win.x / 2), math.floor(scr_y / 2 - images.win.y / 2))
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sleep(1.5)
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return "end"
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end
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end
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end
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end
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local moveTick = function(doSend)
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local p
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for i = 1, #player do
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p = player[i]
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if not p.dead then
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if isHost then
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p.x = p.x + math.floor(math.cos(math.rad(p.direction * 90)))
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p.y = p.y + math.floor(math.sin(math.rad(p.direction * 90)))
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end
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if getTrail(p.x, p.y) or (p.x == grid.x1 or p.x == grid.x2 or p.y == grid.y1 or p.y == grid.y2) then
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p.dead = true
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deadGuys[i] = true
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elseif isHost then
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if p.putTrail then
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putTrail(p)
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end
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end
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end
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end
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ageTrails()
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return deadAnimation(doSend)
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end
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local setDirection = function(keylist, p)
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p.putTrail = not keylist[control.release]
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if keylist[control.left] and p.direction ~= 0 then
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p.direction = 2
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elseif keylist[control.right] and p.direction ~= 2 then
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p.direction = 0
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end
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if keylist[control.up] and p.direction ~= 1 then
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p.direction = -1
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elseif keylist[control.down] and p.direction ~= -1 then
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p.direction = 1
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end
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end
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local game = function()
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local p = player[you]
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local outcome
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-- os.pullEvent("new_game")
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local p, np
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while true do
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p.putTrail = not keysDown[control.release]
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if keysDown[control.left] and p.direction ~= 0 then
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p.direction = 2
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elseif keysDown[control.right] and p.direction ~= 2 then
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p.direction = 0
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end
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if keysDown[control.up] and p.direction ~= 1 then
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p.direction = -1
|
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elseif keysDown[control.down] and p.direction ~= -1 then
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p.direction = 1
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p = player[you]
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np = player[nou]
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|
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setDirection(keysDown, p)
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if isHost then
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setDirection(netKeysDown, np)
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end
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|
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if keysDown[control.lookLeft] then
|
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@ -498,10 +665,15 @@ local game = function()
|
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if keysDown[control.lookDown] then
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scrollAdjY = scrollAdjY + 1.5
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end
|
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|
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scrollAdjX = scrollAdjX * 0.8
|
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scrollAdjY = scrollAdjY * 0.8
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|
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outcome = moveTick()
|
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if isHost then
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outcome = moveTick(true)
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else
|
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outcome = deadAnimation(true)
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end
|
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|
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if outcome == "end" then
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return
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@ -517,13 +689,65 @@ end
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|
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local decision
|
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|
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local networking = function()
|
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local evt, side, channel, repchannel, msg, distance
|
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while true do
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evt, side, channel, repchannel, msg, distance = os.pullEvent("modem_message")
|
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if channel == port and repchannel == port and type(msg) == "table" then
|
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if type(msg.player) == "table" and type(msg.gameID) == "string" then
|
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|
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if waitingForGame and (type(msg.new) == "number") then
|
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if msg.new < os.time() then
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gamename = msg.gameID
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isHost = false
|
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else
|
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you, nou = nou, you
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isHost = true
|
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end
|
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you, nou = nou, you
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modem.transmit(port, port, {
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player = player,
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gameID = gamename,
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new = isHost and (-math.huge) or (math.huge)
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})
|
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waitingForGame = false
|
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netKeysDown = {}
|
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os.queueEvent("new_game", gameID)
|
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elseif msg.gameID == gamename then
|
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if not isHost then
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player = msg.player
|
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trail = msg.trail
|
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deadGuys = msg.deadGuys
|
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elseif type(msg.keysDown) == "table" then
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netKeysDown = msg.keysDown
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
while true do
|
||||
decision = titleScreen()
|
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lockInput = false
|
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if decision == "start" then
|
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trail = {}
|
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deadGuys = {}
|
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resetPlayers()
|
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parallel.waitForAny(getInput, game)
|
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you, nou = 1, 2
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gamename = ""
|
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for i = 1, 32 do
|
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gamename = gamename .. string.char(math.random(1,126))
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end
|
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waitingForGame = true
|
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modem.transmit(port, port, {
|
||||
player = player,
|
||||
gameID = gamename,
|
||||
new = os.time()
|
||||
})
|
||||
parallel.waitForAny(pleaseWait, networking)
|
||||
parallel.waitForAny(getInput, game, networking)
|
||||
elseif decision == "demo" then
|
||||
parallel.waitForAny(getInput, gridDemo)
|
||||
elseif decision == "exit" then
|
||||
|
Loading…
Reference in New Issue
Block a user