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Tron netcode (#6)

Added functioning netcode, added win/lose images
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LDDestroier 2018-11-14 15:55:50 -05:00 committed by GitHub
parent 3598e430a3
commit 95606deb6c
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394
tron
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@ -10,9 +10,14 @@ end
if modem then if modem then
modem.open(port) modem.open(port)
else else
-- error("You should attach a modem.") error("You should attach a modem.")
end end
local gamename = ""
local isHost
local waitingForGame = true
local grid = { local grid = {
x1 = -80, x1 = -80,
y1 = -80, y1 = -80,
@ -25,6 +30,12 @@ local grid = {
edgecol = "0" edgecol = "0"
} }
local you = 1
local nou = 2
local keysDown = {}
local netKeysDown = {}
local scrollX = 0 local scrollX = 0
local scrollY = 0 local scrollY = 0
@ -77,8 +88,151 @@ local resetPlayers = function()
} }
} }
end end
resetPlayers() resetPlayers()
local images = {
logo = {
{
" •ƒƒƒƒƒƒƒƒƒ•—ƒƒƒƒƒƒƒ‹‹ ‡‡ƒƒƒ‹‹ Ÿ‹ •ƒƒ•",
" •ƒƒƒ”€—ƒƒƒ•‚ƒƒƒƒƒ‹€€€Š —€Ÿƒƒƒ€” •‚‚ •€€•",
" •€• ‚‚ƒƒ•€€—€€€”€€••€€‹‹ •€€•",
" •€• —ƒ”‹“ƒƒ‹€€€•€€•€€€•€€••€•ˆƒ€€•",
" •€• •€• ‚‹€€‹€Š€‹‡€Ÿ…•€• ‚‚€•",
" •€• •€• ‹€‚‹ ‹‹€€€Ÿ‡‡ •€• ‹‹•",
"   Š ‚‹‡  ‚…",
},
{
" f7777777777777777777f f77777f 7f f777",
" f99979999979999999999f 799999799 77f7 f997",
" 799 79999f997ffff9977997f f997",
" 799 7797777fffff997ffff9977997797997",
" 799 799 799977f7797fff7997799 79797",
" 799 799 7797f 797999997 799 797",
" 777 777 7777 7777777 777 77",
},
{
" 7999999999f9999999997 7999997 97 799f",
" 7777997777f77777779997 997777997 997f 799f",
" 997 f7777799ffff799f99997 799f",
" 997 997f9997fff799ffff799f997ff7999f",
" 997 997 f7999fff999777997f997 f799f",
" 997 997 f9997 f7999977f 997 f7f",
" fff fff ffff fffffff fff ff",
}
},
win = {
{
"€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€",
"€€•€€€€€€€••€€€€€€€€Š€€€€•€€€•€",
"€€•€€€€€€€•‚€€•€ƒ€€€‚€€•€€€•€",
"€€•€€‡€€€•€€€€•€€€€•‹€‹€•€€€•€",
"€€•ŸŸ€‹€€•€€€€•€€€€•€‚‚…€€€•€",
"€€‚€‡€‚‚€•Ÿ€€•€€€•€€€‹€€€€",
"€€Ÿ€€€€‹€••€€€€€€€€•€€€€•€€€•€",
"€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€",
},
{
"fffffffffffffffffffffffffffffff",
"f55ffffff55f555555f5ffffff5f55f",
"f55ffffff5555f55f5f55f5fff5f55f",
"f55fff5ff55fff55fff5555fff5f55f",
"f55ff55ff55fff55fff55f5fff5f55f",
"f5f55f5ff55f5f55fff55fff555ff5f",
"f555ffff555f555555f55fffff5f55f",
"fffffffffffffffffffffffffffffff",
},
{
" ",
" 5fffffff5f5555555f55ffff55f5ff",
" 5fffffff5ffff5ffff555fff55f5ff",
" 5fff5fff5ffff5ffff5ff55f55f5ff",
" 5f55f55f5ffff5ffff5fff5555f5ff",
" 555fff555f5ff5ff5f5fffff55f5ff",
" 5fffffff5f5555555f5fffff55f5ff",
" ",
}
},
lose = {
{
"€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€",
"€€•€€€€€€Ÿ€€€‚€€€€€€‚€€€€€€€€€",
"€€•€€€€€€€Ÿ€‚€€€—€€€‚ƒ€€•€€€‚ƒ€",
"€€•€€€€€€€•€€€•€€€€ƒƒƒƒ‹€€‚ƒƒƒ”€€",
"€€•€€€€€€€•€€€•€€‚ƒƒƒƒ€€€—ƒƒƒ€€",
"€€•€€€€€€€‚€Ÿ€€€€€…€€€•€€€Ÿ€",
"€€€€€€€€€‚€€€Ÿ€€€€€€Ÿ€€€€€€€€€",
"€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€",
},
{
"fffffffffffffffffffffffffffffffff",
"feeffffffffeeefeffeeeeeffeeeeeeef",
"feeffffffeeefefefeefffeefeefffeef",
"feeffffffeeffffefeeffffffeffffeff",
"feeffffffeeffffefeeeeefefeeeeeeff",
"feeffffffefefffeffeffffefeeffffff",
"feeeeeeefefeeeeeffeeeeeefeeeeeeef",
"fffffffffffffffffffffffffffffffff",
},
{
" ",
" efffffffeeeeeeffeeeeeeefeeeeeeef",
" efffffffeffffeefefffffffefffffff",
" efffffffeffffeefeeeeeeefeeeeefff",
" efffffffeffffeeffffffeefefffffff",
" efffffffeeffeeefeffffeefeffffeef",
" eeeeeeeffeeeefffeeeeeeffeeeeeeef",
" ",
}
},
tie = {
{
"€€€€€€€€€€€€€€€€€€€€€€€€€€",
"€€€€€€€€••€€€€€€€€€€€€€€€€",
"€€€€€•€€€‚€•€€€ƒ€€•€€€€ƒ€",
"€€€€€•€€€€€€•€€€€€€‚ƒƒƒ”€€",
"€€€€€•€€€€€€•€€€€€€—ƒƒƒ€€",
"€€€€€•€€€Ÿ€•€€€€€•€€€€€",
"€€€€€•€€€•€€€€€€€€€€€€€€€€",
"€€€€€€€€€€€€€€€€€€€€€€€€€€",
},
{
"ffffffffffffffffffffffffff",
"f77888800f0000000f0888877f",
"ffff88fff00ff0ff0f08ffff7f",
"ffff88fffffff0ffff0ffff7ff",
"ffff88fffffff0ffff088887ff",
"ffff88ffff0ff0ffff08ffffff",
"ffff88ffff0000000f0888877f",
"ffffffffffffffffffffffffff",
},
{
" ",
" 7788880f00000000f0888877f",
" 8fffffff00ffff0fffffff",
" 8fffffff00ffff08888fff",
" 8fffffff00ffff0fffffff",
" 8ffff0ff00ff0f0fffff7f",
" 8ffff00000000f0888877f",
" ",
},
}
}
for k,v in pairs(images) do
v.x = #v[1][1]
v.y = #v[1]
end
local drawImage = function(im, x, y)
local cx, cy = term.getCursorPos()
for iy = 1, #im[1] do
term.setCursorPos(x,y+(iy-1))
term.blit(im[1][iy], im[2][iy], im[3][iy])
end
term.setCursorPos(cx,cy)
end
local deadGuys = {}
local trail = {} local trail = {}
local putTrail = function(p) local putTrail = function(p)
@ -129,9 +283,6 @@ local toblit = {
[colors.black] = "f" [colors.black] = "f"
} }
local you = 1
local nou = 2
local control = { local control = {
up = keys.up, up = keys.up,
down = keys.down, down = keys.down,
@ -254,6 +405,34 @@ end
local render = function() local render = function()
local p = player[you] local p = player[you]
drawGrid(scrollX + scrollAdjX, scrollY + scrollAdjY) drawGrid(scrollX + scrollAdjX, scrollY + scrollAdjY)
term.setCursorPos(1,1)
term.setTextColor(player[you].color[1])
term.write("P" .. you)
end
local pleaseWait = function()
local periods = 1
local maxPeriods = 5
term.setBackgroundColor(colors.black)
term.setTextColor(colors.gray)
term.clear()
local tID = os.startTimer(0.2)
local evt
local txt = "Waiting for game"
while true do
term.setCursorPos(math.floor(scr_x / 2 - (#txt + maxPeriods) / 2), scr_y - 2)
term.write(txt .. ("."):rep(periods))
evt = {os.pullEvent()}
if evt[1] == "timer" and evt[2] == tID then
tID = os.startTimer(0.5)
periods = (periods % maxPeriods) + 1
term.clearLine()
elseif evt[1] == "new_game" then
return evt[2]
end
end
end end
local deepCopy local deepCopy
@ -304,47 +483,8 @@ local makeMenu = function(x, y, options)
end end
local titleScreen = function() local titleScreen = function()
local logo = {
{
" •ƒƒƒƒƒƒƒƒƒ•—ƒƒƒƒƒƒƒ‹‹ ‡‡ƒƒƒ‹‹ Ÿ‹ •ƒƒ•",
" •ƒƒƒ”€—ƒƒƒ•‚ƒƒƒƒƒ‹€€€Š —€Ÿƒƒƒ€” •‚‚ •€€•",
" •€• ‚‚ƒƒ•€€—€€€”€€••€€‹‹ •€€•",
" •€• —ƒ”‹“ƒƒ‹€€€•€€•€€€•€€••€•ˆƒ€€•",
" •€• •€• ‚‹€€‹€Š€‹‡€Ÿ…•€• ‚‚€•",
" •€• •€• ‹€‚‹ ‹‹€€€Ÿ‡‡ •€• ‹‹•",
"   Š ‚‹‡  ‚…",
},
{
" f7777777777777777777f f77777f 7f f777",
" f99979999979999999999f 799999799 77f7 f997",
" 799 79999f997ffff9977997f f997",
" 799 7797777fffff997ffff9977997797997",
" 799 799 799977f7797fff7997799 79797",
" 799 799 7797f 797999997 799 797",
" 777 777 7777 7777777 777 77",
},
{
" 7999999999f9999999997 7999997 97 799f",
" 7777997777f77777779997 997777997 997f 799f",
" 997 f7777799ffff799f99997 799f",
" 997 997f9997fff799ffff799f997ff7999f",
" 997 997 f7999fff999777997f997 f799f",
" 997 997 f9997 f7999977f 997 f7f",
" fff fff ffff fffffff fff ff",
}
}
local drawLogo = function(x, y, darkmod)
local cx, cy = term.getCursorPos()
for iy = 1, #logo[1] do
term.setCursorPos(x,y+(iy-1))
term.blit(logo[1][iy], logo[2][iy], logo[3][iy])
end
term.setCursorPos(cx,cy)
end
term.clear() term.clear()
drawLogo(3,3) drawImage(images.logo, 3,3)
local choice = makeMenu(2, scr_y - 4, { local choice = makeMenu(2, scr_y - 4, {
"Start Game", "Start Game",
@ -370,10 +510,9 @@ end
-- test background drawing -- test background drawing
local evt
local keysDown = {}
local getInput = function() local getInput = function()
local evt
-- os.pullEvent("new_game")
while true do while true do
evt = {os.pullEvent()} evt = {os.pullEvent()}
if lockInput then if lockInput then
@ -421,69 +560,97 @@ local gridDemo = function()
end end
end end
local moveTick = function() local sendInfo = function(gameID)
local p modem.transmit(port, port, {
local deadGuys = {} player = player,
for i = 1, #player do gameID = gameID,
p = player[i] keysDown = keysDown,
if not p.dead then trail = isHost and trail or nil,
p.x = p.x + math.floor(math.cos(math.rad(p.direction * 90))) deadGuys = isHost and deadGuys or {}
p.y = p.y + math.floor(math.sin(math.rad(p.direction * 90))) })
if getTrail(p.x, p.y) or (p.x == grid.x1 or p.x == grid.x2 or p.y == grid.y1 or p.y == grid.y2) then end
p.dead = true
deadGuys[i] = true local deadAnimation = function(doSend)
p.char = "X" for k,v in pairs(deadGuys) do
player[k].char = "X"
lockInput = true lockInput = true
else
if p.putTrail then
putTrail(p)
end
end
end end
if doSend then
sendInfo(gamename)
end end
if deadGuys[you] or deadGuys[nou] then if deadGuys[you] or deadGuys[nou] then
term.setTextColor(colors.white) term.setTextColor(colors.white)
if deadGuys[you] and deadGuys[nou] then if deadGuys[you] and deadGuys[nou] then
scrollToPosition(player[nou].x, player[nou].y) scrollToPosition(player[nou].x, player[nou].y)
scrollToPosition(player[you].x, player[you].y) scrollToPosition(player[you].x, player[you].y)
term.setCursorPos(1,scr_y) drawImage(images.tie, math.floor(scr_x / 2 - images.tie.x / 2), math.floor(scr_y / 2 - images.tie.y / 2))
term.write("It's a tie!")
sleep(1.5) sleep(1.5)
return "end" return "end"
else else
if deadGuys[you] then if deadGuys[you] then
render() scrollX, scrollY = player[nou].x - scr_x / 2, player[nou].y - scr_y / 2
sleep(0.5) scrollToPosition(player[you].x, player[you].y)
term.setCursorPos(1,scr_y) drawImage(images.lose, math.floor(scr_x / 2 - images.lose.x / 2), math.floor(scr_y / 2 - images.lose.y / 2))
term.write("You're loser.")
sleep(1.5) sleep(1.5)
return "end" return "end"
elseif deadGuys[nou] then elseif deadGuys[nou] then
scrollToPosition(player[nou].x, player[nou].y) scrollToPosition(player[nou].x, player[nou].y)
term.setCursorPos(1,scr_y) drawImage(images.win, math.floor(scr_x / 2 - images.win.x / 2), math.floor(scr_y / 2 - images.win.y / 2))
term.write("You're winner!")
sleep(1.5) sleep(1.5)
return "end" return "end"
end end
end end
end end
end
local moveTick = function(doSend)
local p
for i = 1, #player do
p = player[i]
if not p.dead then
if isHost then
p.x = p.x + math.floor(math.cos(math.rad(p.direction * 90)))
p.y = p.y + math.floor(math.sin(math.rad(p.direction * 90)))
end
if getTrail(p.x, p.y) or (p.x == grid.x1 or p.x == grid.x2 or p.y == grid.y1 or p.y == grid.y2) then
p.dead = true
deadGuys[i] = true
elseif isHost then
if p.putTrail then
putTrail(p)
end
end
end
end
ageTrails() ageTrails()
return deadAnimation(doSend)
end
local setDirection = function(keylist, p)
p.putTrail = not keylist[control.release]
if keylist[control.left] and p.direction ~= 0 then
p.direction = 2
elseif keylist[control.right] and p.direction ~= 2 then
p.direction = 0
end
if keylist[control.up] and p.direction ~= 1 then
p.direction = -1
elseif keylist[control.down] and p.direction ~= -1 then
p.direction = 1
end
end end
local game = function() local game = function()
local p = player[you]
local outcome local outcome
-- os.pullEvent("new_game")
local p, np
while true do while true do
p.putTrail = not keysDown[control.release] p = player[you]
if keysDown[control.left] and p.direction ~= 0 then np = player[nou]
p.direction = 2
elseif keysDown[control.right] and p.direction ~= 2 then setDirection(keysDown, p)
p.direction = 0 if isHost then
end setDirection(netKeysDown, np)
if keysDown[control.up] and p.direction ~= 1 then
p.direction = -1
elseif keysDown[control.down] and p.direction ~= -1 then
p.direction = 1
end end
if keysDown[control.lookLeft] then if keysDown[control.lookLeft] then
@ -498,10 +665,15 @@ local game = function()
if keysDown[control.lookDown] then if keysDown[control.lookDown] then
scrollAdjY = scrollAdjY + 1.5 scrollAdjY = scrollAdjY + 1.5
end end
scrollAdjX = scrollAdjX * 0.8 scrollAdjX = scrollAdjX * 0.8
scrollAdjY = scrollAdjY * 0.8 scrollAdjY = scrollAdjY * 0.8
outcome = moveTick() if isHost then
outcome = moveTick(true)
else
outcome = deadAnimation(true)
end
if outcome == "end" then if outcome == "end" then
return return
@ -517,13 +689,65 @@ end
local decision local decision
local networking = function()
local evt, side, channel, repchannel, msg, distance
while true do
evt, side, channel, repchannel, msg, distance = os.pullEvent("modem_message")
if channel == port and repchannel == port and type(msg) == "table" then
if type(msg.player) == "table" and type(msg.gameID) == "string" then
if waitingForGame and (type(msg.new) == "number") then
if msg.new < os.time() then
gamename = msg.gameID
isHost = false
else
you, nou = nou, you
isHost = true
end
you, nou = nou, you
modem.transmit(port, port, {
player = player,
gameID = gamename,
new = isHost and (-math.huge) or (math.huge)
})
waitingForGame = false
netKeysDown = {}
os.queueEvent("new_game", gameID)
elseif msg.gameID == gamename then
if not isHost then
player = msg.player
trail = msg.trail
deadGuys = msg.deadGuys
elseif type(msg.keysDown) == "table" then
netKeysDown = msg.keysDown
end
end
end
end
end
end
while true do while true do
decision = titleScreen() decision = titleScreen()
lockInput = false lockInput = false
if decision == "start" then if decision == "start" then
trail = {} trail = {}
deadGuys = {}
resetPlayers() resetPlayers()
parallel.waitForAny(getInput, game) you, nou = 1, 2
gamename = ""
for i = 1, 32 do
gamename = gamename .. string.char(math.random(1,126))
end
waitingForGame = true
modem.transmit(port, port, {
player = player,
gameID = gamename,
new = os.time()
})
parallel.waitForAny(pleaseWait, networking)
parallel.waitForAny(getInput, game, networking)
elseif decision == "demo" then elseif decision == "demo" then
parallel.waitForAny(getInput, gridDemo) parallel.waitForAny(getInput, gridDemo)
elseif decision == "exit" then elseif decision == "exit" then