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	Update ldris2.lua
I will probably abandon this code and remake it later. The code is hard to look at.
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							| @@ -34,33 +34,45 @@ To-do: | ||||
| 	+ Cheese race mode | ||||
| 	+ Change color palletes so that the ghost piece isn't the color of dirt | ||||
| 	+ Add in-game menu for changing controls (some people can actually tolerate guideline) | ||||
| --]] | ||||
| ]] | ||||
|  | ||||
| _WRITE_TO_DEBUG_MONITOR = true | ||||
|  | ||||
| local scr_x, scr_y = term.getSize() | ||||
|  | ||||
| -- client config can be changed however you please | ||||
| local clientConfig = { | ||||
| 	controls = { | ||||
| 		rotate_left = keys.z,		-- by left, I mean counter-clockwise | ||||
| 		rotate_right = keys.x,		-- by right, I mean clockwise | ||||
| 		rotate_ccw = keys.z,		-- by left, I mean counter-clockwise | ||||
| 		rotate_cw = keys.x,			-- by right, I mean clockwise | ||||
| 		move_left = keys.left, | ||||
| 		move_right = keys.right, | ||||
| 		soft_drop = keys.down, | ||||
| 		hard_drop = keys.up, | ||||
| 		sonic_drop = keys.space, | ||||
| 		sonic_drop = keys.space,	-- drop mino to bottom, but don't lock | ||||
| 		hold = keys.leftShift, | ||||
| 		pause = keys.p, | ||||
| 		restart = keys.r, | ||||
| 		open_chat = keys.t, | ||||
| 		quit = keys.q, | ||||
| 	}, | ||||
| 	soft_drop_multiplier = 4.0,		-- (SDF) the factor in which soft dropping effects the gravity | ||||
| 	move_repeat_delay = 0.25,		-- (DAS) amount of time you must be holding the movement keys for it to start repeatedly moving (seconds) | ||||
| 	move_repeat_interval = 0.05,	-- (ARR) speed at which the pieces move when holding the movement keys (seconds per tick) | ||||
| 	appearance_delay = 0,			-- (ARE) amount of seconds it will take for the next piece to arrive after the current one locks into place | ||||
| 	lock_delay = 0.5,				-- (Lock Delay) amount of seconds it will take for a resting mino to lock into placed | ||||
| 	queue_length = 5,				-- amount of pieces visible in the queue (limited by size of UI) | ||||
| 	-- (SDF) the factor in which soft dropping effects the gravity | ||||
| 	soft_drop_multiplier = 4.0, | ||||
| 	 | ||||
| 	-- (DAS) amount of time you must be holding the movement keys for it to start repeatedly moving (seconds) | ||||
| 	move_repeat_delay = 0.25, | ||||
| 	 | ||||
| 	-- (ARR) speed at which the pieces move when holding the movement keys (seconds per tick) | ||||
| 	move_repeat_interval = 0.05, | ||||
| 	 | ||||
| 	-- (ARE) amount of seconds it will take for the next piece to arrive after the current one locks into place | ||||
| 	appearance_delay = 0, | ||||
| 	 | ||||
| 	-- (Lock Delay) amount of seconds it will take for a resting mino to lock into placed | ||||
| 	lock_delay = 0.5, | ||||
| 	 | ||||
| 	-- amount of pieces visible in the queue (limited by size of UI) | ||||
| 	queue_length = 5, | ||||
| } | ||||
|  | ||||
| -- ideally, only clients with IDENTICAL game configs should face one another | ||||
| @@ -72,7 +84,7 @@ local gameConfig = { | ||||
| 								-- "singlebag" = normal tetris guideline random | ||||
| 								-- "doublebag" = doubled bag size | ||||
| 								-- "random" = using math.random | ||||
| 	board_width = 11,			-- width of play area | ||||
| 	board_width = 10,			-- width of play area | ||||
| 	board_height = 40,			-- height of play area | ||||
| 	board_height_visible = 20,	-- height of play area that will render on screen (anchored to bottom) | ||||
| 	spin_mode = 1,				-- 1 = allows T-spins | ||||
| @@ -84,12 +96,12 @@ local gameConfig = { | ||||
| 								-- used as a method of preventing stalling -- set it to math.huge for infinite | ||||
| } | ||||
|  | ||||
| _WRITE_TO_DEBUG_MONITOR = true | ||||
|  | ||||
| local cospc_debuglog = function(header, text) | ||||
| 	if _WRITE_TO_DEBUG_MONITOR then | ||||
| 		if ccemux then | ||||
| 			if not peripheral.find("monitor") then | ||||
| 				ccemux.attach("right", "monitor") | ||||
| 			end | ||||
| 			local t = term.redirect(peripheral.wrap("right")) | ||||
| 			if text == 0 then | ||||
| 				term.clear() | ||||
| @@ -864,6 +876,8 @@ local StartGame = function(player_number, native_control, board_xmod, board_ymod | ||||
| 		random_bag = {}, | ||||
| 		gameTickCount = 0, | ||||
| 		controlTickCount = 0, | ||||
| 		animFrame = 0, | ||||
| 		state = "halt", | ||||
| 		controlsDown = {},		--  | ||||
| 		incomingGarbage = 0,	-- amount of garbage that will be added to board after non-line-clearing mino placement | ||||
| 		combo = 0,				-- amount of successive line clears | ||||
| @@ -1259,7 +1273,7 @@ local StartGame = function(player_number, native_control, board_xmod, board_ymod | ||||
| 					didSlowAction = true | ||||
| 				end | ||||
| 			end | ||||
| 			if checkControl("rotate_left", false) then | ||||
| 			if checkControl("rotate_ccw", false) then | ||||
| 				mino.Rotate(-1, true) | ||||
| 				if mino.spinID <= gameConfig.spin_mode then | ||||
| 					if ( | ||||
| @@ -1272,9 +1286,9 @@ local StartGame = function(player_number, native_control, board_xmod, board_ymod | ||||
| 						gameState.spinLevel = 0 | ||||
| 					end | ||||
| 				end | ||||
| 				gameState.antiControlRepeat["rotate_left"] = true | ||||
| 				gameState.antiControlRepeat["rotate_ccw"] = true | ||||
| 			end | ||||
| 			if checkControl("rotate_right", false) then | ||||
| 			if checkControl("rotate_cw", false) then | ||||
| 				mino.Rotate(1, true) | ||||
| 				if mino.spinID <= gameConfig.spin_mode then | ||||
| 					if ( | ||||
| @@ -1287,7 +1301,7 @@ local StartGame = function(player_number, native_control, board_xmod, board_ymod | ||||
| 						gameState.spinLevel = 0 | ||||
| 					end | ||||
| 				end | ||||
| 				gameState.antiControlRepeat["rotate_right"] = true | ||||
| 				gameState.antiControlRepeat["rotate_cw"] = true | ||||
| 			end | ||||
| 		end | ||||
| 		if checkControl("pause", false) then | ||||
|   | ||||
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