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Updated help info
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pain.lua
94
pain.lua
@ -249,100 +249,108 @@ local guiHelp = function(inputText)
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scr_x, scr_y = term.current().getSize()
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local _helpText = inputText or [[
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'PAIN' Help Page
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Programmed by LDDestroier/EldidiStroyrr
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'PAIN' super-verbose help page
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Programmed by LDDestroier
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(use UP/DOWN or scrollwheel, exit with Q)
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If you want to use PAIN to its full capacity, then READ EVERYTHING HERE! Its not TOO long, and it's completely worth it!
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If you wish to use PAIN to its fullest, read everything here.
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You'll be image-editing like a pro in no time flat.
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Syntax:
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>pain <filename> [view]
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>pain <filename> [view] [x] [y]
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>pain [-n]
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>pain [-h/--help]
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[view]: disable all writing capability to view a file
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"-n" or no arguments: create new document, declare name upon saving
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"-h" or "--help": display short syntax help
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[view]: renders the image once (optionally scrolling with [x] and [y])
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"-n" or no arguments: Create new document, declare name upon saving
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"-h" or "--help": Display short syntax help
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You can see what colors are selected based on the word "PAIN" on the hotbar.
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Hotkeys:
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left/right ctrl: toggle the menu
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left/right ctrl: Toggle the menu
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left click:
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+shift = drag and let go to make a line
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-alone = place pixel
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+left shift = Drag and let go to make a line
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-alone = Place pixel
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right click: delete pixel
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middle click OR "t": place text down with current colors, cancel with X
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middle click OR "t": Place text down with current colors, cancel with X
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"z":
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+left alt = redo
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-alone = undo
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+left alt = Redo
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-alone = Undo
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"p": pick colors from position onscreen, cancel with X
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"p": Pick colors from position onscreen; cancel with X
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"n":
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+left shift = change character to that of a special character
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-alone = change box character for drawing
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+left shift = Change character to that of a special character
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-alone = Change box character for drawing
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(cancel with CTRL, N, or by clicking outside)
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"[" or mouse scroll down:
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+shift = change to previous text color
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-alone = change to previous background color
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+shift = Change to previous text color
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-alone = Change to previous background color
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"]" or mouse scroll up:
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+shift = change to next text color
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-alone = change to next background color
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+shift = Change to next text color
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-alone = Change to next background color
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"F1":
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-alone = access help screen
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-alone = Access help screen
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"F3:"
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-alone = view all connected monitors
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-alone = View all connected monitors
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spacebar:
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+shift = toggle grid
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-alone = toggle bar visibility
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+shift = Toggle background grid
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-alone = Toggle bar visibility
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arrow keys:
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+shift = move entire picture
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+tab = move one pixel at a time
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-alone = looks around the canvas smoothly
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+shift = Displaces the entire frame
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+tab = Moves canvas one pixel at a time
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-alone = Looks around the canvas smoothly
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"+" (or equals):
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+left alt = swap the current frame with the next frame
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-alone = change to next frame
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+left alt = Swap the current frame with the next frame
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+left shift = Merge the current frame atop the next frame
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-alone = Change to next frame
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"-":
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+left alt = swap the current frame with the previous frame
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-alone = change to previous frame
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+left alt = Swap the current frame with the previous frame
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+left shift = Merge the current frame atop the previous frame
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-alone = Change to previous frame
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"a": set the coordinates to 0,0
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(oh good, you're actually reading this stuff)
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"n": open block character selection
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"a": Set the coordinates to 0,0
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"b": toggle redirect to blittle, to preview in teletext characters
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"n": Open block character selection
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"c": input coordinates to scroll over to
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"b": Toggle redirect to blittle, to preview in teletext characters
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"g": toggle grayscale mode. everything is in shades of gray. if you Save, it saves in grayscale.
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"c": Input coordinates to scroll over to
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"g": toggle grayscale mode.
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Everything is in shades of gray.
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If you Save, it saves in grayscale.
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"f":
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+shift = fill all empty pixels with background color and selected box character
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-alone = activate fill tool - click anywhere to fill with color
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"m": set metadata for pixels (for game makers, otherwise safe to ignore)
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+left shift = fill all empty pixels with background color and selected box character
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-alone = activate fill tool - click anywhere to fill with color
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"m": set metadata for pixels (for game makers, otherwise please ignore)
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==================================
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Thy Menu (accessible with CTRL):
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==================================
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-left click on a menu item to select it.
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-if you click on the menubar, let go on an option to select it.
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Left click on a menu item to select it.
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If you click on the menubar, release on an option to select it.
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"File > Save"
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Saves all frames to a specially formatted PAIN paint file. The format PAIN uses is very inefficient despite my best efforts, so Export if you don\39t use text or multiple frame.
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Saves all frames to a specially formatted PAIN paint file. The format PAIN uses is very inefficient despite my best efforts, so Export if you don't use text or multiple frame.
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"File > Save As"
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Same as "File > Save", but you change the filename.
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