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Updated help info

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LDDestroier 2018-11-08 21:04:53 -05:00 committed by GitHub
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@ -249,100 +249,108 @@ local guiHelp = function(inputText)
scr_x, scr_y = term.current().getSize()
local _helpText = inputText or [[
'PAIN' Help Page
Programmed by LDDestroier/EldidiStroyrr
'PAIN' super-verbose help page
Programmed by LDDestroier
(use UP/DOWN or scrollwheel, exit with Q)
If you want to use PAIN to its full capacity, then READ EVERYTHING HERE! Its not TOO long, and it's completely worth it!
If you wish to use PAIN to its fullest, read everything here.
You'll be image-editing like a pro in no time flat.
Syntax:
>pain <filename> [view]
>pain <filename> [view] [x] [y]
>pain [-n]
>pain [-h/--help]
[view]: disable all writing capability to view a file
"-n" or no arguments: create new document, declare name upon saving
"-h" or "--help": display short syntax help
[view]: renders the image once (optionally scrolling with [x] and [y])
"-n" or no arguments: Create new document, declare name upon saving
"-h" or "--help": Display short syntax help
You can see what colors are selected based on the word "PAIN" on the hotbar.
Hotkeys:
left/right ctrl: toggle the menu
left/right ctrl: Toggle the menu
left click:
+shift = drag and let go to make a line
-alone = place pixel
+left shift = Drag and let go to make a line
-alone = Place pixel
right click: delete pixel
middle click OR "t": place text down with current colors, cancel with X
middle click OR "t": Place text down with current colors, cancel with X
"z":
+left alt = redo
-alone = undo
+left alt = Redo
-alone = Undo
"p": pick colors from position onscreen, cancel with X
"p": Pick colors from position onscreen; cancel with X
"n":
+left shift = change character to that of a special character
-alone = change box character for drawing
+left shift = Change character to that of a special character
-alone = Change box character for drawing
(cancel with CTRL, N, or by clicking outside)
"[" or mouse scroll down:
+shift = change to previous text color
-alone = change to previous background color
+shift = Change to previous text color
-alone = Change to previous background color
"]" or mouse scroll up:
+shift = change to next text color
-alone = change to next background color
+shift = Change to next text color
-alone = Change to next background color
"F1":
-alone = access help screen
-alone = Access help screen
"F3:"
-alone = view all connected monitors
-alone = View all connected monitors
spacebar:
+shift = toggle grid
-alone = toggle bar visibility
+shift = Toggle background grid
-alone = Toggle bar visibility
arrow keys:
+shift = move entire picture
+tab = move one pixel at a time
-alone = looks around the canvas smoothly
+shift = Displaces the entire frame
+tab = Moves canvas one pixel at a time
-alone = Looks around the canvas smoothly
"+" (or equals):
+left alt = swap the current frame with the next frame
-alone = change to next frame
+left alt = Swap the current frame with the next frame
+left shift = Merge the current frame atop the next frame
-alone = Change to next frame
"-":
+left alt = swap the current frame with the previous frame
-alone = change to previous frame
+left alt = Swap the current frame with the previous frame
+left shift = Merge the current frame atop the previous frame
-alone = Change to previous frame
"a": set the coordinates to 0,0
(oh good, you're actually reading this stuff)
"n": open block character selection
"a": Set the coordinates to 0,0
"b": toggle redirect to blittle, to preview in teletext characters
"n": Open block character selection
"c": input coordinates to scroll over to
"b": Toggle redirect to blittle, to preview in teletext characters
"g": toggle grayscale mode. everything is in shades of gray. if you Save, it saves in grayscale.
"c": Input coordinates to scroll over to
"g": toggle grayscale mode.
Everything is in shades of gray.
If you Save, it saves in grayscale.
"f":
+shift = fill all empty pixels with background color and selected box character
-alone = activate fill tool - click anywhere to fill with color
"m": set metadata for pixels (for game makers, otherwise safe to ignore)
+left shift = fill all empty pixels with background color and selected box character
-alone = activate fill tool - click anywhere to fill with color
"m": set metadata for pixels (for game makers, otherwise please ignore)
==================================
Thy Menu (accessible with CTRL):
==================================
-left click on a menu item to select it.
-if you click on the menubar, let go on an option to select it.
Left click on a menu item to select it.
If you click on the menubar, release on an option to select it.
"File > Save"
Saves all frames to a specially formatted PAIN paint file. The format PAIN uses is very inefficient despite my best efforts, so Export if you don\39t use text or multiple frame.
Saves all frames to a specially formatted PAIN paint file. The format PAIN uses is very inefficient despite my best efforts, so Export if you don't use text or multiple frame.
"File > Save As"
Same as "File > Save", but you change the filename.