mirror of
https://github.com/LDDestroier/CC/
synced 2025-06-25 22:52:50 +00:00
Fixed minor graphic bug, added new grid
Whenever names intersected with the border of the map, there was a chance they would not be colored properly (background should turn white) New grid based on PAIN.
This commit is contained in:
parent
e35e29bd31
commit
4f32e7882c
77
tron.lua
77
tron.lua
@ -249,7 +249,39 @@ local gridList = {
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"=======",
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"=======",
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},
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},
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},
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},
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[6] = { -- some
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[6] = { -- pain background
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{
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"@ ",
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"@ ",
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"@ ",
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"@ ",
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"@ ",
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"@ ",
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"@ ",
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"@ ",
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"@ ",
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"@ ",
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"@ ",
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"@ ",
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"@ ",
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"@ ",
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"@ ",
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"@ ",
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"@ ",
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"@ ",
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"@ ",
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"@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@SCREEN@MAX@",
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},
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{
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"%%..",
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"%%..",
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"%%..",
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"..%%",
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"..%%",
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"..%%"
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},
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},
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[7] = { -- some
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{
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{
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" "
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" "
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},
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},
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@ -406,7 +438,7 @@ local tsv = function(visible)
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end
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end
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local round = function(num, places)
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local round = function(num, places)
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return math.floor(num * 10^places) / 10^places
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return math.floor(num * 10^places + 0.5) / 10^places
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end
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end
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if doUpdateGame then
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if doUpdateGame then
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@ -887,7 +919,7 @@ local drawGrid = function(x, y, onlyDrawGrid, useSetVisible)
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adjX = mathfloor(player[i].x - (scrollX + scrollAdjX) - (#player[i].name / 2) + 1)
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adjX = mathfloor(player[i].x - (scrollX + scrollAdjX) - (#player[i].name / 2) + 1)
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adjY = mathfloor(player[i].y - (scrollY + scrollAdjY) - 1.5)
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adjY = mathfloor(player[i].y - (scrollY + scrollAdjY) - 1.5)
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for cx = adjX, adjX + #player[i].name do
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for cx = adjX, adjX + #player[i].name do
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if doesIntersectBorder(adjX + (scrollX + scrollAdjX), adjY + (scrollY + scrollAdjY)) then
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if doesIntersectBorder(adjX + mathfloor(0.5 + scrollX + scrollAdjX), adjY + mathfloor(0.5 + scrollY + scrollAdjY)) then
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termsetBackgroundColor(tocolors[grid.edgecol])
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termsetBackgroundColor(tocolors[grid.edgecol])
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else
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else
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termsetBackgroundColor(tocolors[grid.voidcol])
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termsetBackgroundColor(tocolors[grid.voidcol])
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@ -1106,6 +1138,9 @@ local nameChange = function(scrollInfo)
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["red"] = colors.red,
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["red"] = colors.red,
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["ldd"] = colors.orange,
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["ldd"] = colors.orange,
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["lddestroier"] = colors.orange,
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["lddestroier"] = colors.orange,
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["hydraz"] = colors.yellow,
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["hugeblank"] = colors.orange,
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["bagel"] = colors.orange,
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["3d6"] = colors.lime,
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["3d6"] = colors.lime,
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["lyqyd"] = colors.red,
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["lyqyd"] = colors.red,
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["squiddev"] = colors.cyan,
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["squiddev"] = colors.cyan,
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@ -1113,9 +1148,15 @@ local nameChange = function(scrollInfo)
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["dog"] = colors.purple,
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["dog"] = colors.purple,
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["nothy"] = colors.lightGray,
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["nothy"] = colors.lightGray,
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["kepler"] = colors.cyan,
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["kepler"] = colors.cyan,
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["kepler155c"] = colors.cyan,
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["anavrins"] = colors.blue,
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["redmatters"] = colors.red,
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["fatmanchummy"] = colors.purple,
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["crazed"] = colors.lightBlue,
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["crazed"] = colors.lightBlue,
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["ape"] = colors.brown,
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["ape"] = colors.brown,
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["everyos"] = colors.red,
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["everyos"] = colors.red,
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["lemmmy"] = colors.red,
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["yemmel"] = colors.red,
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["apemanzilla"] = colors.brown,
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["apemanzilla"] = colors.brown,
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["osmarks"] = colors.green,
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["osmarks"] = colors.green,
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["gollark"] = colors.green,
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["gollark"] = colors.green,
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@ -1127,6 +1168,7 @@ local nameChange = function(scrollInfo)
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["pixeltoast"] = colors.lime,
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["pixeltoast"] = colors.lime,
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["creator"] = colors.yellow,
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["creator"] = colors.yellow,
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["dannysmc"] = colors.purple,
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["dannysmc"] = colors.purple,
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["dannysmc95"] = colors.purple,
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["kingdaro"] = colors.blue,
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["kingdaro"] = colors.blue,
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["valithor"] = colors.orange,
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["valithor"] = colors.orange,
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["logandark"] = colors.lightGray,
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["logandark"] = colors.lightGray,
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@ -1452,24 +1494,49 @@ local deadAnimation = function(doSend)
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end
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end
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end
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end
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local debugMoveMode = false -- only works if host
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local moveTick = function(doSend)
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local moveTick = function(doSend)
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local p
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local p
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local hasMoved
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for i = 1, #player do
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for i = 1, #player do
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p = player[i]
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p = player[i]
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hasMoved = false
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if not p.dead then
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if not p.dead then
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if isHost then
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if isHost then
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if debugMoveMode then
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if (i == 1 and keysDown[control.left]) or (i == 2 and netKeysDown[control.left]) then
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p.x = p.x - 1
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hasMoved = true
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end
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if (i == 1 and keysDown[control.right]) or (i == 2 and netKeysDown[control.right]) then
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p.x = p.x + 1
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hasMoved = true
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end
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if (i == 1 and keysDown[control.up]) or (i == 2 and netKeysDown[control.up]) then
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p.y = p.y - 1
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hasMoved = true
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end
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if (i == 1 and keysDown[control.down]) or (i == 2 and netKeysDown[control.down]) then
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p.y = p.y + 1
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hasMoved = true
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end
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else
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p.x = p.x + mathfloor(mathcos(mathrad(p.direction * 90)))
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p.x = p.x + mathfloor(mathcos(mathrad(p.direction * 90)))
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p.y = p.y + mathfloor(mathsin(mathrad(p.direction * 90)))
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p.y = p.y + mathfloor(mathsin(mathrad(p.direction * 90)))
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if doesIntersectBorder(p.x, p.y) or getTrail(p.x, p.y) then
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hasMoved = true
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end
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if hasMoved and (doesIntersectBorder(p.x, p.y) or getTrail(p.x, p.y)) then
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p.dead = true
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p.dead = true
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deadGuys[i] = true
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deadGuys[i] = true
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else
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else
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if p.putTrail or (p.trailLevel < 1) then
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if p.putTrail or (p.trailLevel < 1) then
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if hasMoved then
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putTrail(p)
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putTrail(p)
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lastTrails[#lastTrails+1] = {p.x, p.y, p.num}
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lastTrails[#lastTrails+1] = {p.x, p.y, p.num}
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if #lastTrails > #player then
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if #lastTrails > #player then
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tableremove(lastTrails, 1)
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tableremove(lastTrails, 1)
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end
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end
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end
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if p.putTrail then
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if p.putTrail then
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p.trailLevel = math.min(p.trailLevel + p.trailRegen, p.trailMax)
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p.trailLevel = math.min(p.trailLevel + p.trailRegen, p.trailMax)
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else
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else
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@ -1635,7 +1702,7 @@ local networking = function()
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player = msg.player
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player = msg.player
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if msg.trail then
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if msg.trail then
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for i = 1, #msg.trail do
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for i = 1, #msg.trail do
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putTrailXY(unpack(msg.trail[i]))
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putTrailXY(table.unpack(msg.trail[i]))
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end
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end
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end
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end
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deadGuys = msg.deadGuys
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deadGuys = msg.deadGuys
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