Added lines cleared count

Dunno how I forgot that before
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LDDestroier 2021-01-20 13:44:42 -05:00 committed by GitHub
parent c4d262f257
commit 4b2ecc6926
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 10 additions and 2 deletions

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@ -694,6 +694,8 @@ local handleLineClears = function(gameState)
gameState.board.contents = newContents
end
gameState.linesCleared = gameState.linesCleared + #clearedLines
return clearedLines
end
@ -711,6 +713,7 @@ StartGame = function()
paused = false,
queue = {},
queueMinos = {},
linesCleared = 0,
}
gameState.holdBoard = makeNewBoard(
gameState.board.x + gameState.board.width + 1,
@ -902,13 +905,18 @@ StartGame = function()
-- debug info
term.setCursorPos(2, scr_y - 2)
term.clearLine()
term.write("Lines cleared: " .. gameState.linesCleared)
term.setCursorPos(2, scr_y - 1)
term.clearLine()
term.write("Position: (" .. mino.x .. ":" .. mino.xFloat .. ", " .. mino.y .. "), Subheight: " .. mino.yFloat .. " ")
term.write("Moves: " .. mino.movesLeft .. ", TimeToLock: " .. mino.lockTimer)
term.setCursorPos(2, scr_y - 0)
term.clearLine()
term.write("Moves: " .. mino.movesLeft .. ", TimeToLock: " .. mino.lockTimer .. " ")
term.write("Position: (" .. mino.x .. ":" .. mino.xFloat .. ", " .. mino.y .. "), Subheight: " .. mino.yFloat)
end
local checkControl = function(controlName, repeatTime, repeatDelay)