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https://github.com/LDDestroier/CC/
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Added ms ping indicator
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parent
bff55611df
commit
4598721ad6
16
tron.lua
16
tron.lua
@ -609,13 +609,17 @@ local drawGrid = function(x, y, onlyDrawGrid, useSetVisible)
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end
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end
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local render = function(useSetVisible)
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local render = function(useSetVisible, netTime)
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local p = player[you]
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drawGrid(scrollX + scrollAdjX, scrollY + scrollAdjY, false, useSetVisible)
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termsetCursorPos(1,1)
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termsetTextColor(player[you].color[1])
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termsetBackgroundColor(tocolors[grid.voidcol])
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term.write("P" .. you)
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term.setTextColor(colors.white)
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if skynet and netTime then
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term.write(" " .. tostring(os.epoch() - netTime) .. "ms")
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end
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if debugShowKeys then
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term.setCursorPos(1,2)
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term.write("dir = " .. player[you].direction .. " ")
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@ -921,6 +925,7 @@ local sendInfo = function(gameID)
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name = player[you].name,
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putTrail = isPuttingDown,
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gameID = gameID,
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time = os.epoch(),
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keysDown = isHost and nil or keysDown,
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trail = isHost and lastTrails or nil,
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deadGuys = isHost and deadGuys or nil,
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@ -1027,8 +1032,9 @@ end
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local game = function()
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local outcome
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local p, np, timeoutID, tID, evt
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local p, np, timeoutID, tID, evt, netTime
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while true do
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netTime = nil
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if isHost then
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sleep(gameDelay)
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else
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@ -1040,6 +1046,8 @@ local game = function()
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os.queueEvent("tron_complete", "timeout", isHost, player[nou].name)
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parallel.waitForAny(function() imageAnim(images.timeout) end, waitForKey)
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return
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elseif evt == "move_tick" then
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netTime = tID
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end
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end
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p = player[you]
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@ -1081,7 +1089,7 @@ local game = function()
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else
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scrollX = p.x - mathfloor(scr_x / 2)
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scrollY = p.y - mathfloor(scr_y / 2)
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render(true)
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render(true, (not isHost) and netTime)
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end
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end
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end
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@ -1130,7 +1138,7 @@ local networking = function()
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end
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end
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deadGuys = msg.deadGuys
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os.queueEvent("move_tick")
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os.queueEvent("move_tick", msg.time)
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end
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elseif type(msg.keysDown) == "table" then
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netKeysDown = msg.keysDown
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